XCOM 2
Expanded Playable Aliens - LWOTC
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Mrvecz  [developer] 10 Nov, 2024 @ 6:42am
Muton Infiltrator
Muton Infiltrator

Former soldiers of the Requiem Legion, these elite Mutons prefer mobility over durability and brute force, trained for parkour and rapid hit and run tactics, Infiltrators are valuable defectors to have on your side.

Arsenal:
  • Assault rifle (Can innately crit)
  • Claw-ripjack (For melee combat)
Special abilities
  • Run and Slice, can dash melee even without it
  • Ignores ladders and pipes, can climb vertically on most surfaces due to the Parkour perk.
Starting abilities
  • Phantom
  • Run and Slice
  • Disabling Strike
  • Lacerate
  • Parkour
  • Ghost Walker
Strenghts
  • Highest mobility out of all Aliens, comparable to a good Stormtrooper or Skirmisher
  • Innate Phantom, decent stealth
  • With Assault Rifle as primary, he can be just as dangerous when close or at range
  • Claw has better aim than bayonets, even if it lacks the raw punch
  • Claw has minor armor penetration
  • Can be trained to be a potent direct fire or flanker, or a good team support spotter depending on what you want of him
  • Can get mimetic skin at MSGT = infinite concealment
  • Parkour gives him massive mobility as he can run on rooftops and down without stairs
Weaknesses
  • Lackluster melee damage, reliant on weapon upgrades to keep up
  • Beyond his concealment and perks like bladestorm, he has lower durability, has no natural defence compared to his frontline cousins
  • His assault rifle damage range wont be as useful against big tanky enemies like super heavy mechs, custodians or his own former comrades
  • Lacerate and Disabling slash require adjacency.