Black Mesa

Black Mesa

BMCE Blue Shift: Chapter Overhaul
 This topic has been pinned, so it's probably important
Joanai  [developer] 26 May, 2024 @ 12:45am
Detailed List of Features
General
-Additional BMCE Staff and Zombies implementation.
-Corpses were given manifest names to allow customization.
-Additional corpses.

Living Quarter Outbounds
Map A
-Most of prop dynamic characters were dressed.
-Changed some character entities to allow more manifest customization.
-Unused entry was used.

Map C
-Added more characters to fill in empty space.
-Changed some character entities to allow more manifest customization.

Duty Calls
Map A
-More ammo drops.
-More zombie and headcrabs added to balance the increased ammo drops.
-Scientist locked behind the door now wears a cleansuit.

Map B
-Added Bridge Houndeyes from original Blue Shift.
-Forced the dynamic supply crates to spawn right away. (These were previously listed 'restored')
-Added a guard corpse who somewhat died to a barrel in the crane room as a throwback to original Blue Shift.
-More maintenance zombie appearances.
-Moved glock ammo drops from the vent to female guard corpse.

Map C
-More rewarding loots for exploring the catwalks above the canal.
-Zombie guard in piping system replaced with maintenance.
-Moved zombie guard to the start.
-Moved the guard vest on the wooden board to the headcrabs and vort room while adding shotgun and healthkit to its place
-Replaced an "item_crate" model with Blue Shift supply crate.
-Another bullsquid added at the end of the level.

Map D
-Forced the dynamic supply crates to spawn right away.
-More headcrabs at the fan area.
-Added item, ammo and enemy placement from original Blue Shift.
Last edited by Joanai; 13 Jun, 2024 @ 3:34pm