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+Infinite sentry ammo
-Caps all buildings to level 2
-25% sentry firing speed
+ Damage resistance from bullets and explosions
- Weak to fire and laser-based weapons
+ Creates a shield that blocks projectiles and bullets
+ Uses Metal
- Laser Weapons will pass right through the shield and deal mini-crits.
However, here's an idea that I had.
The Ethereal Extremity:
+Can deploy a decoy sentry at a cost of 50 metal
Decoy sentries can't fire, and have only 25 health
Decoy sentries mirror the upgrade progress of the actual sentry
Other buildings are unaffected.
-35% sentry knockback
-15% build rate
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
+You can cloak it
-It can't shoot while it's cloaked
-You can't repair it
-While cloaked, it takes +50% damage
-It's not upgradable
Or something like that, essentially a mini-sentry which is cloakable.
this are good stats i like these
Extremely OP.
+ Enemy marked for death for 3 seconds (though cannot minicrit itself)
+ 30% Metal to Level (260 Metal)
- 30% Melee Range
- 50% Sentry Firing Speed (One Rocket per Second, read below)
No Critical Hits (No crits whatsoever)
Replaces Sentry with a Rocket Sentry
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OPTIONAL: Level 3 will automatically try to destroy stickies with its barrel and prioritize them over players.
Other Thoughts:
Level 2 of rocket sentry could have two rockets per second and the same with Level 3 (the Level 1 looks a lot like the normal Level 1, but shoots rockets instead, and is slightly smaller)
Level 2 could look like the Level 1 but have another rocket slot above it (making it taller)
Level 3 could get wider with 3 rocket slots (tri-force design) with a 4-barrel minigun (obviously, since its 4 barrel, it will shoot slightly slower)
But the sentry will never fire all 3 rockets at once but rather in a clockwise pattern. (Level one is 1 RPS, Level 2 is 1.5 RPS, and Level 3 is 2 RPS (0.5-1sec reload speed for rockets)
Overall it doesn't seem too OP and it seems like it would be better as a defensive sentry (semi-efficient anti-sticky and can dish out a bit more damage than a normal sentry in the normal time span, but with less bullet damage (bullets take longer to kill than rockets)
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+15% movement speed
More like where the GS gives you health, this would give you speed.