Team Fortress 2

Team Fortress 2

Ethereal Extremity
 This topic has been pinned, so it's probably important
Yarnable 9 Oct, 2014 @ 1:41pm
Stats
heres my stats,

- 20 damage
+ 10% resistance to all incoming damage
+ builds hologram sentrys
+ hologram sentrys fire lasers
+ hologram sentrys have 30% resistance to bullets
- hologram sentry do 20 % less damage
+ rocket is replaced with bigger lasers that do 10% more damage than rockets
+ lasers penetrate players
Last edited by Yarnable; 9 Oct, 2014 @ 5:10pm
< >
Showing 1-15 of 668 comments
+Buildings never are destroyed, just disabled for 15 seconds (unless sapped)
+Infinite sentry ammo
-Caps all buildings to level 2
-25% sentry firing speed
+ Hologram Mini-Sentries
+ Damage resistance from bullets and explosions
- Weak to fire and laser-based weapons
IDEA 2:
+ Creates a shield that blocks projectiles and bullets
+ Uses Metal
- Laser Weapons will pass right through the shield and deal mini-crits.
A sentry that doesn't die with infinite ammo would be really really OP. All an engie would have to do to push foreward is move up a sentry to a capture point and watch for spies. Even a level 2 sentry can clear a point if placed strategically, and a sentry that you can't take down would be able to deny entire sections of a map for entire rounds.

However, here's an idea that I had.

The Ethereal Extremity:
+Can deploy a decoy sentry at a cost of 50 metal
Decoy sentries can't fire, and have only 25 health
Decoy sentries mirror the upgrade progress of the actual sentry
Other buildings are unaffected.
-35% sentry knockback
-15% build rate
Phazwolf 9 Oct, 2014 @ 2:06pm 
Originally posted by DFS FoofeyPwaysVidya:
+Buildings never are destroyed, just disabled for 15 seconds (unless sapped)
+Infinite sentry ammo
-Caps all buildings to level 2
-25% sentry firing speed
Honestly these stats don't work.... a level 2 sentry that can only be disabled for 15 seconds...... that would be so very OP even with the decreased firing speed.
The Den 9 Oct, 2014 @ 2:11pm 
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
Phazwolf 9 Oct, 2014 @ 2:12pm 
Originally posted by Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
This could work in some ways but the problem is there are to many stats. valve items don't ever have that many stats
Griddler Elite 9 Oct, 2014 @ 2:14pm 
What if all the buildings could be created without using metal, but instead there was a timer for how long it could be deployed (lets say 30-60 seconds) and they have a cooldown time?
PM_ME_UR_TIT 9 Oct, 2014 @ 2:15pm 
How about this maybe:

+You can cloak it
-It can't shoot while it's cloaked
-You can't repair it
-While cloaked, it takes +50% damage
-It's not upgradable

Or something like that, essentially a mini-sentry which is cloakable.
Last edited by PM_ME_UR_TIT; 13 Oct, 2014 @ 4:11am
The Den 9 Oct, 2014 @ 2:18pm 
Originally posted by Lonely Fez:
What if all the buildings could be created without using metal, but instead there was a timer for how long it could be deployed (lets say 30-60 seconds) and they have a cooldown time?
Or you build a generator thing that's worth 150 metal and the area its in lets you build holosentries that do reduced damage and you can build up to 3 little minisentries with less health. On the destrution of the generator, the minisentries have 10 seconds till they get destroyed
The Den 9 Oct, 2014 @ 2:19pm 
Originally posted by Master Muncher:
Originally posted by Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
This could work in some ways but the problem is there are to many stats. valve items don't ever have that many stats
I can/could shorten the stats a bit.
Space Spider 9 Oct, 2014 @ 2:26pm 
Originally posted by Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped

this are good stats i like these
Originally posted by Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped

Extremely OP.
Kyzer 9 Oct, 2014 @ 3:06pm 
+ 25% Damage
+ Enemy marked for death for 3 seconds (though cannot minicrit itself)
+ 30% Metal to Level (260 Metal)
- 30% Melee Range
- 50% Sentry Firing Speed (One Rocket per Second, read below)
No Critical Hits (No crits whatsoever)
Replaces Sentry with a Rocket Sentry

_____________________________________________________________________________

OPTIONAL: Level 3 will automatically try to destroy stickies with its barrel and prioritize them over players.

Other Thoughts:
Level 2 of rocket sentry could have two rockets per second and the same with Level 3 (the Level 1 looks a lot like the normal Level 1, but shoots rockets instead, and is slightly smaller)
Level 2 could look like the Level 1 but have another rocket slot above it (making it taller)
Level 3 could get wider with 3 rocket slots (tri-force design) with a 4-barrel minigun (obviously, since its 4 barrel, it will shoot slightly slower)
But the sentry will never fire all 3 rockets at once but rather in a clockwise pattern. (Level one is 1 RPS, Level 2 is 1.5 RPS, and Level 3 is 2 RPS (0.5-1sec reload speed for rockets)


Overall it doesn't seem too OP and it seems like it would be better as a defensive sentry (semi-efficient anti-sticky and can dish out a bit more damage than a normal sentry in the normal time span, but with less bullet damage (bullets take longer to kill than rockets)
_____________________________________________________________________________
boloneyshinobi 9 Oct, 2014 @ 3:08pm 
Builds minisentries
+15% movement speed

More like where the GS gives you health, this would give you speed.
< >
Showing 1-15 of 668 comments
Per page: 1530 50