Team Fortress 2

Team Fortress 2

The Gothic Gauntlets
engine 15 May, 2024 @ 10:19pm
Stats
Any custom weapon needs a stats discussion, just doing what needed to be done. I'll start;

This should almost certainly be something fitted for medieval mode! I can see this being overpowered, I'm more than willing to make changes.
+10% damage resistance on wearer
+30% damage resistance while active
+10% movement speed while active
-40% primary ammo on wearer
+20% fire damage vulnerability on wearer
+15% explosive damage vulnerability on wearer
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Showing 1-5 of 5 comments
Xx_hesienbegg_xX 17 May, 2024 @ 3:51am 
I'd remove the 10% damage res and put a -25% fireing and deploy speed
Stock™ 10 Jun, 2024 @ 8:03pm 
Follows the three hit combo:
On each successful hit: Deal +10% more dmg (Scales up to +40% dmg)
On every successfully timed third hit: deal mini-crit dmg
On kill: Gain +25% faster movement speed for 3 seconds
+15% slower movement speed while active
Deals -20% dmg

To simplify: Gain up to +40% dmg on each hit, every 3rd hit is a mini-crit, and kills give a 3 second movement boost, however, you are slower and start off with less dmg.

Basically a snowball weapon for Heavy.
reddin018 25 Feb @ 6:46am 
The Gothic Gauntlets
Level 17th Century Gauntlets

+ 30% more Damage
+ Reload: bring your arms together to block all incoming damage in front of you
+ 10% damage resistance on wearer
- 100% slower switch-from speed.
- 100% slower switch-to speed.
- No random Crits
5% slower walking speed
20% more damage
10% less firing speed
2% damage resistance
oh and lvl 20 boxing gloves
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