The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Restored Collection
We Strvn  [developer] 13 May, 2024 @ 1:39pm
KNOWN INCOMPATIBILITIES
Better Bombs: causes all bombs from this mod to crash the game. Better Bombs is outdated so I wouldn't use it.
Any mod that edits the health anm2 sprites: breaks the health bar due to CustomHealthAPI incompatibility.
Last edited by We Strvn; 30 Oct, 2024 @ 9:52am
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Showing 1-15 of 26 comments
Squill 13 May, 2024 @ 2:19pm 
Doesn't work with the Visible Lost Health mod :isaac:
cadetpirx 13 May, 2024 @ 10:57pm 
I think Menorah is broken with the Sewing Machine mod
"MC_FAMILIAR_UPDATE" from "Sewing machine" failed: ...ored collection_3246021872/lua/items/passive/Menorah.lua:357: attempt to call a nil value (field 'GetEntityData')
Stack Traceback:
...ored collection_3246021872/lua/items/passive/Menorah.lua:357: in function 'Function'
...ts/callbacks/custom/handlers/familiar_update_handler.lua:14: in function '_function'
...2717/sewn_scripts/callbacks/custom_callbacks_handler.lua:162: in function 'FamiliarUpdate'
...52717/sewn_scripts/callbacks/vanilla/familiar_update.lua:9: in function at line 4
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2145452717&searchtext=Sewing+Machine
境の果て 14 May, 2024 @ 4:50am 
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Adamo2499 14 May, 2024 @ 10:08am 
It isn't compatible with Custom Health API
SmashKid15 14 May, 2024 @ 2:52pm 
Originally posted by Adamo2499:
It isn't compatible with Custom Health API
100% true. Every time I've loaded the mod, I wouldn't let me start a game because of it. Either the hearts got to go or it needs to be fixed.
We Strvn  [developer] 14 May, 2024 @ 3:47pm 
Originally posted by Squill:
Doesn't work with the Visible Lost Health mod :isaac:
This mod uses custom health api so anything that changes the health bar will mess with it



Originally posted by cadetpirx:
I think Menorah is broken with the Sewing Machine mod
"MC_FAMILIAR_UPDATE" from "Sewing machine" failed: ...ored collection_3246021872/lua/items/passive/Menorah.lua:357: attempt to call a nil value (field 'GetEntityData')
Stack Traceback:
...ored collection_3246021872/lua/items/passive/Menorah.lua:357: in function 'Function'
...ts/callbacks/custom/handlers/familiar_update_handler.lua:14: in function '_function'
...2717/sewn_scripts/callbacks/custom_callbacks_handler.lua:162: in function 'FamiliarUpdate'
...52717/sewn_scripts/callbacks/vanilla/familiar_update.lua:9: in function at line 4
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2145452717&searchtext=Sewing+Machine
I'll add that to the bug list



Originally posted by Not Shane:
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Next update will have a compatibility patch that you can unzip in the mod folder which will change the names of items so they can be compatible



Originally posted by Adamo2499:
It isn't compatible with Custom Health API
I'll investigate the healthapi stuff. Logs and screenshots of these issues would be appreciated
We Strvn  [developer] 14 May, 2024 @ 3:52pm 
Originally posted by Not Shane:
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Update has the compatibility patch zip file now
SmashKid15 14 May, 2024 @ 4:13pm 
Originally posted by We Strvn:
Originally posted by Not Shane:
For community remix compatibility, why not add extra spaces at the beginning and the end, or change some letters to uppercase for the item names in the code? I remember some mods in the past with item conflicts resorting to this method, and the end user won't even notice it since the name EID uses for items can be set separately, and this mod comes with a DSS menu to toggle items, so CR users can simply disable any similar item. (I'm aware some of them work differently like Voodoo Pin and Pumpkin Mask, so players will have the choice if they want them to show up or not at least)
Update has the compatibility patch zip file now
I understand that most players use PC, but this should be done automatically in-game rather than us doing it. Some Steam deck users don't do stuff like this.
Busybody64 15 May, 2024 @ 10:29am 
I think fox items pack already has max's head
We Strvn  [developer] 15 May, 2024 @ 11:39am 
The issue is that CR has functions and item names that clash with this mod, causing everything to be broken. The tentative solution is the manual patch included in the mod files but apparently that isn't working so I would recommend not playing with both mods for now until we get a clear solution that does not require a manual patch
🔥BartekADM🍁 20 May, 2024 @ 1:43pm 
Custom hearts don't work for some reason
Immortal and sun hearts doesn't even add to the health bar and illusion hearts spawn an illusion that dies instantly
Last edited by 🔥BartekADM🍁; 20 May, 2024 @ 1:43pm
MisterJacque 21 May, 2024 @ 4:51am 
I have this error that appears when I take a sun heart with isaac and no heart effect occurs :

"MC_PRE_PICKUP_COLLISION" from "Restored Items Collection" failed: ...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: attempt to get length of a nil value (local 'keyContainingMask')
Stack Traceback:
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:106: in function 'TryHealingSoulHP'
...lua/extraLibs/customhealthapi/library/addhealth/soul.lua:228: in function at line 210
...lua/extraLibs/customhealthapi/library/addhealth/core.lua:151: in function 'AddHealth'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:10: in function 'AddSunHearts'
...red collection_3246021872/lua/items/pickups/SunHeart.lua:29: in function at line 17
calvinhobbes1010 23 May, 2024 @ 11:49am 
Apparently this mod causes the game to lag quite a bit on Downpour and Dross, though only in short intervals. (Basically every couple seconds, the game's fine, then a huge burst of lag for like a tenth of a second or less, rinse and repeat).
What's especially interesting is that I can "intercept" this lag by pausing the game while it happens, leading to the pause menu being extremely laggy until I either unpause or leave the run.

Looking at the log, each time this occurs, the following shows up:
[INFO] - Lua Debug: [Restored Items Collection.HiddenItemManager]: Saving wisp index of size: 0 [INFO] - Lua Debug: Saving to disk

Disabling this mod seems to fix the lag, so I'm not sure if has anything to do with how the Hidden Item Manager works...
Last edited by calvinhobbes1010; 23 May, 2024 @ 11:53am
your grandfather 23 May, 2024 @ 1:15pm 
blanck bombs make tuff twins very hard to beat because you can't trow red bombs with it
Derilex 28 May, 2024 @ 10:52pm 
I would just like to add here that the Mantle Rework joins the list of CustomHealthAPI interference mods.
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