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Aligned all textures
Added ropes
Added fog
Added a lamp in A site
Added flickering lights at B and A site
Added chickens
Added color correction
Added wind
Added animated trees
Optimization pass on lightmap
Added post postprocessing(blur)
Added several more cubemaps
Added new overview map without roofs
Changed the size of bombsite A and shortened one of the ways getting to it for T.
Fixed several spots where player could get up on roofs by adding more playerclips
Fixed BSP crack at the second floor leading to the balcony
Fixed overlay wall-bleedthrough on BSPs
Minor BSP align-corrections