Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could use some cover coming out to mid from CT-B.
I like the A site, plenty of entry points and cover.
-Add playerclips for entrances(doors, valves, etc.) for smoother gameplay
-The room where there is a door in the middle of the map is a bit to dark, making the nozzleflash so bright you do not see anything when you shoot.
-There was a small tear in the mesh in the middle of the map just outside the door where you can get stuck.
-I had a hard time getting up the door at A the first time I tried to do it.
-I'd like to have more bottle-props, since it's a brewery :D
-The bombplace B was kind of too small or had to many props, making it very easy to defend. It's current design promotes a twitching-playstyle.
-I'd like some more decals to add some color to the environment.
-A bombsite: I loved the A bombsite, many spots to play from, I see auto snipers coming in play in this map, and a lot :D
-B bombsite: I quite liked the site, didn't like the fact that there is an air block next to the 2 yellow mini-silos, could be really nice to play around with them.
Another thing about the B bombsite, I think that the planting position is too close for the T's, they can easily smoke out the site with 2 smokes and then plant the bomb really close to mini garage (main entrence to B)
-Middle: balanced, seemed really nice.
Overall, I loved the map, 8/10 :)