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The Intel Laptop in the Ready Room and the Laptop on the Map do not show this loading bar. As well the Bomb do not show this bar.
Could you pls fix it or explain what I might did wrong. :)
There's a bug where when admins spawn players into a match after it has already started, their player pawn is stuck in the spawn location and they cannot move or shoot. This includes admins themselves.
Also, when switching between maps, the game sometimes hangs, forcing the players to quit the game. I'll let you know if there's any observable pattern. We just swapped from Depot to Docks and most players had their games freeze.
That part of the code would have been from the stock standard 2021/22 TH lua coding.
Every 0.25 seconds the code will scan the player base and get the players locations as well as check for new players. If a new player is detected then a tag gets added to the controller so they can be tracked etc going forward.
OK, here is the problem.
local FreezeTime = gamemode.GetRoundStageTime()
player.FreezePlayer(PlayerState, FreezeTime)
When a player would normally spawn in during the pre-round wait they get frozen for a few seconds until the main in-progress round would start. If they are brought into the game during the main in-progress round then they are going to be frozen for the length of that round.
This will be a few line fix after I have some coffee.
Not sure what is happening with the admin though.
Yeah, it applies to players and admins alike. Thanks for looking into it. Great game mode!