Kenshi
Child Mod Overhaul
 This topic has been pinned, so it's probably important
DaMagicBoy  [developer] 23 May, 2024 @ 4:05pm
Changelogs
Changed/Tweaked/Rebalanced:
- Rebalanced stats to make them more viable and fit better with the lore (e.g., Scorchlander child no longer have a cooking bonus).
- Slightly buffed children's health. They're still frail, but a little less.
- Fleshed out the child race's description.
- Adjusted the sliders slightly; reduced Shek child horn length and no more hourglass figure for males.
- Hive Children are now called Juveniles to differentiate them from human child.
- Rewritten the recruitment dialogue for homeless children; it is less RNG, and you're now required to give them some cats before they're convinced to join you. (Note: success chance is determined by personality and amount given.)
- Juveniles have slightly different color to differentiate them from mature hivers.
- Cannibal children now spawn properly.
- Homeless children's squads have more individual diversity.
- Children wear more diverse and faction-appropriate clothing.
- Fuli now only patrols around The Hub to prevent him from dying due to random causes.
- Void will now automatically join you after recruiting Fuli. (In case it doesn't work, try talking to Void.)
- You can now select children in some vanilla game starts that forces certain races to be playable, such as "The Slaves"

New/Added:
- Juvenile Soldier Drones and Juvenile Princes, both spawn in the world and are playable.
- Deadhive and South Hive Juveniles, including all three subraces.
- Gurgler Hatchlings. Spawn exclusively in Gurgler Nests and Fish Isle.
- Faction called "Orphans" to differentiate between homeless children and regular drifters.
- Holy Nation now shelters homeless children called "Holy Orphans", you can adopt them from the temples for free if you have enough relation with HN. (+20)
- Faction related child NPCs. Such as Shek Apprentice, Child Thief, etc.
- Player Dialogue Package (WIP); children no longer silent after being recruited.
- Children can now spawn in settlements and villages where it makes sense, such as Flotsam Village, Holy Farms, etc.
- Wandering NPC squads such as Nomads, Holy Nation Outlaws, etc., now have a chance to have children among their ranks.
- New game start "Orphans". Similar to vanilla "Nobodies" start. But you can only play as children

Removed:
- Pablo and his followers; I know he has a (meta) reason to exist in the original mod, but it's too random.
- "ADULT" character; ditto.
- Most of the new game starts, I only kept the story start.
- Most of the hair colors for human child; no more blue haired children.
- Most of the non-story NPCs created by the original mod; replaced them with vanilla NPCs to help with compatibility.
- The ability to talk to random child slaves and child bandits. (You can still talk to orphans and recruit them.)
- Diplomatic status on most children; they have increased faction importance instead.

To Do:
- Add more world state related spawns (e.g. samurai child conscript when things got desperate.)
- Add more dialogues.
- Add new unique recruits(?)
Last edited by DaMagicBoy; 7 Jun, 2024 @ 11:27am
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DaMagicBoy  [developer] 24 May, 2024 @ 4:21pm 
Small update
- Already recruited child should be able to talk as well.
- Void will now automatically join you after recruiting Fuli. (In case it doesn't work, try talking to Void.)
DaMagicBoy  [developer] 24 May, 2024 @ 8:53pm 
Minor balance changes
- Swapped Scorchlander child's lockpicking bonus with athletic to match adult Scorchlander.
- Slightly altered children's water avoidance to match their adult equivalent.
- Fixed Juvenile Prince head texture.
DaMagicBoy  [developer] 25 May, 2024 @ 9:44pm 
Some revisions
- Scorchlander child no longer has melee defense penalty (accidentally left that in there)
- Buffed some NPCs stats
- Reduced Holy Orphans spawn rate
DaMagicBoy  [developer] 7 Jun, 2024 @ 11:26am 
- Added Deadhive and Southern Hive Juveniles. Currently only spawn in their respective nests and villages.
- Removed Holy Prisoner Caravan from Border Zone.
- Slightly buffed wild Hatchling stats.
- Added some dialogues. (Non-biome).
DaMagicBoy  [developer] 9 Jun, 2024 @ 5:36am 
Proper Clothing
- Fixed deadhive and southern juvenile unable to wear hive shirts
DaMagicBoy  [developer] 19 Jun, 2024 @ 11:55am 
Now We're Talking.
- Added biome dialogues. (Beta)
- Southern Juveniles no longer playable, but they may spawn as slaves now.
- Removed stealth penalty from Shek Child.
- Slightly buffed Shek Apprentices stats.
DaMagicBoy  [developer] 24 Jun, 2024 @ 10:13pm 
Hotfix
- Fixed wordswaps
- Slightly altered Holy Orphans female chance and spawn chance (both more common)
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