Total War: WARHAMMER III

Total War: WARHAMMER III

[6.2] Grandolph's Simple Dynamic Settlements Reborn
Clarifications about sinking settlements bug workaround by editing startpos.
Hi! First of all, I wanted to thank you for the excellent work you're doing in keeping this mod updated.
I'd like to ask for a clarification regarding the sinking settlements bug: I'm planning a multiplayer campaign with a friend of mine (Empire vs. Chaos), and I'll be playing Kholek. I'd like The Challenge Stone to look like a Dark Fortress, and I know I could remove the script that blocks the mod from being applied to that settlement, then not upgrade it beyond level 3, thus avoiding the sinking settlement bug (I've already done this with the Sabre Mountain settlement using the Chaos Dwarves). As an alternative, I was thinking of assigning the Challenge Stone and the two starting armies to the neighboring Greenskin faction (Tusked Sunz), which Kholek starts at war with anyway. The Ogre faction (The Fleshgreeders) is a punching bag that will disappear on turn 2nd turn anyway, so I have no problem eliminating it.
In the Workshop comments I read that you abandoned the idea of ​​​​modifying the startpos due to the conflicts generated by this workaround, could I know more precisely what kind of problems you encountered?
Thanks again, and keep up the great work!
Last edited by Bics93; 10 Jul @ 2:44am