RimWorld

RimWorld

Milira Race
BlackHeart 31 May, 2024 @ 5:02pm
Poor Guide - informal / incomplete
Taco's Poor Guide
Till someone makes something better


Core Materials

Solar Fuel
Sun Bloom Fruit is grown as a plant.
bio-refining 30 chem fuel and 10 sun bloom fruit gets you 10 solar fuel.
Note: NOT EATABLE even thou it says fruit

Solar-Forged Steel
1.Can find some on maps / rare
2. Tech tree "informal smelting of the solar-forged steel
Need 20 uranium/150 plasteel 45 steel nets you about 65-88 / it explodes keep it outside
on some stone floor to stop fire spreading)
3.can be bought form the milira Faction bases
4. can be made in the sunblast furnace

Lustrous Steel
Steel and solar-forged steel in the universal bench

Feather Thread
made out of leather using the universal bench /note: i just make patch leather and turn that in to feather thread, as patch lead consolidates your level so u don't need 50 of 1 type

Solar Crystal
1. Can buy it form the milira faction base
2. There a event to get a lump of solar crystal on world map and your base map / rare

Permits
Can be bought form the milira faction base
https://i.imgur.com/MjZvPsq.png (if your interested in there prices/proof)

Long story short, have your base near the milira faction, Buy all the Plasteel and uranium form factions to turn into Solar-Forged steal then use that to make lustrous steel, buy solar crystal

Other stuff / infomation

Sunblast Furnace core model
which is required for solar furnace research u get form the milira faction base, costs around
2500 silver (permit screen shot has the model in the list)


Outfiting sky elves and mechconoid
Note: Pay attention to the lettering when making stuff
MiliRa = Sky Elves / Fleshy
MiliAn = the Mechconoid / Bots

re-equipping downed Milian
When down or made non-functioning they will drop there weapon,
When its back to working order, use your mechanitor while standing near the milian right click and equip and then the weapon

-visual guide-
https://i.imgur.com/YzWd01R.png
https://i.imgur.com/xWTQDr7.png



Feel free to ask for info here ill try and answer it, thou i'm not all knowing i have't worked on the mod it self
Last edited by BlackHeart; 5 Jun, 2024 @ 11:07pm
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Showing 1-15 of 63 comments
Tormound 31 May, 2024 @ 7:47pm 
Does Miliras just disappear form the map when they die?
BlackHeart 31 May, 2024 @ 7:57pm 
Originally posted by Tormound:
Does Miliras just disappear form the map when they die?

The Milira Mechconoids dont disappear when they die, you need to use there Milian Gestator to bring them back, requiring a permit and a milira power core.

and i just tested the milira fleshy they don't diapers either, so u could to Resurrection methods on there body

https://i.imgur.com/9LBjWRz.png a img is worth 1000 words
Last edited by BlackHeart; 31 May, 2024 @ 8:03pm
Tormound 31 May, 2024 @ 8:51pm 
Weird. I killed a Milira colonist to test something and they just disappear off the map, leaves no body behind. Leaves a lot of debris too I think.
Darkarson 1 Jun, 2024 @ 6:34am 
I have a ridiculous amount of Milian bots on my map lol I need a way to destroy them or something. Also only have two Milira so far with battlesuits they are OP as hell, super fun 2 vs a horde of Mechanoids rofl! If you are gonna res a Milira Freeze it immediately, if not and you res them you will have serious issues and it might cost you and extra 2 or 3 mechanite serum to keep them alive.
Last edited by Darkarson; 1 Jun, 2024 @ 6:37am
Nihai 1 Jun, 2024 @ 6:43am 
What is the purpose of Queen class permits? AFAIK there is no such class in the research tree.
kuuran 2 Jun, 2024 @ 10:28am 
what are the chain in the main story event? and how long do they take to arrive?
Tormound 3 Jun, 2024 @ 7:37pm 
Anyone know where to get the techprint to research sun forge?
BlackHeart 3 Jun, 2024 @ 8:04pm 
Originally posted by Tormound:
Anyone know where to get the techprint to research sun forge?
you can buy it form the faction, its not a tech print but a item.
2500 ish sliver if you look in my post you'll see it in the trade with permits
Last edited by BlackHeart; 3 Jun, 2024 @ 8:06pm
Tormound 4 Jun, 2024 @ 3:39am 
Originally posted by Overlord of Taco's:
Originally posted by Tormound:
Anyone know where to get the techprint to research sun forge?
you can buy it form the faction, its not a tech print but a item.
2500 ish sliver if you look in my post you'll see it in the trade with permits
Ah, but they hate me.
kuuran 5 Jun, 2024 @ 7:28am 
did anyone tried to see what happen if you don't give the milira to the church? there a quest in the debug menu that seem to say that she will return but can't find a way to activate it. is it because i gave her away at the start?
Tormound 5 Jun, 2024 @ 7:34am 
Originally posted by kuuran:
did anyone tried to see what happen if you don't give the milira to the church? there a quest in the debug menu that seem to say that she will return but can't find a way to activate it. is it because i gave her away at the start?
I kept the Milira in one save. Nothing really happened. Still got quests from the church and stuff. Although that may be because I recruited her rather than just release her or something.
How do you research "Solar Furnace Forging"? It says I am missing a required research facility. I have all base game facilities ... What do I need?
BlackHeart 5 Jun, 2024 @ 9:56pm 
Originally posted by Wischmob von Eimer:
How do you research "Solar Furnace Forging"? It says I am missing a required research facility. I have all base game facilities ... What do I need?
you need to buy the tech from the faction "Sunblast Furnace core model" its a techprint but does't look like one in normal sense
Last edited by BlackHeart; 5 Jun, 2024 @ 10:49pm
SCV就绪 6 Jun, 2024 @ 5:51am 
当天羽教会贸易队进入地图后,疯狂跳如下红字
Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E792295E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch0 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
我装了原版扩展帝国,visual Exceptions提示这个错误或许跟扩展帝国有关系。
static Patch_Lords.CheckTransitionOnSignal_Postfix (Lord__instance,Triggersignal signal)
static Patch Lords.CheckTransitionOnSignal_Postfix
(Lord__instance,Triggersignal signal)
SCV就绪 6 Jun, 2024 @ 5:54am 
只是第二条红字,只会跳一次,然后接下来就是上面疯狂的跳上一条红字
Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E792295E]
at RimWorld.LordJob_TradeWithColony+<>c__DisplayClass7_0.<CreateGraph>b__0 (Verse.AI.Group.TriggerSignal s) [0x00009] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Trigger_Custom.ActivateOn (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, Verse.AI.Group.TriggerSignal signal) [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.Lord.CheckTransitionOnSignal (Verse.AI.Group.TriggerSignal signal) [0x0005f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.Patch_Lords:CheckTransitionOnSignal_Postfix(Lord __instance, TriggerSignal signal)
at Verse.AI.Group.Lord.LordTick () [0x000bb] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00014] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch0 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
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