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playing singleplayer
Multiplayer self hosted server
`attempted index: options of non-table: null
function: applySettings -- file: FlashlightIndicator.lua line # 278 | MOD: Flashlight Indicators
function: onSettingApplied -- file: FlashlightIndicatorOptions.lua line # 18 | MOD: Flashlight Indicators
function: Add -- file: FlashlightIndicatorOptions.lua line # 148 | MOD: Flashlight Indicators
java.lang.RuntimeException: attempted index: options of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.gameStates.IngameState.enter(IngameState.java:737)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
I have unsubbed from the mod but the issue persists. Is there maybe a setting under the hood it changes that I can manually edit back to default?
Any help would be appreciated.
Just here to tell you that options choosen in the Mod Options while ingame are bugging out when returining to the game.
It seems the options are not read on load and it just uses the defaults one, the modified options are there (like alternate icons, or the position of the icon) but until i switch something up in the Mod Options settings and turn a flashlight on/off it doesn't pick up the options i set up.
I haven't check inside the mod, but i think it should be a "check options after load" kind of thing thats working funny, the Mod Options settings are ignored until you change something and force a "flashlight turned" event.
I'm self hosting from inside the game and even just backing out to the main menu will mess with the options when starting and joining the server again.
If i can be of any help with the code or testing i would gladly do so if you want me to :^]
PS: Default options are kinda trash '^.^... showing only the icons when turned ON should be default (who uses candles btw?), and i like the alternate icon better since is just an indicator and not a full drawing but thats my cup of tea
When setting the default display modes I considered making it "On Only" but decided to make the defaults as feature rich as possible since I don't want people to require one of the config mods in order to access features. If other people feel that this isn't their ideal option, I'll definitely consider changing it.
I've included support for Mod Options alongside Mod Config Menu because I know some people don't want to have to use both at the same time. Have you tried this with MCM? If it's exclusive to Mod Options then that really narrows down the issue. Cheers!
(BTW, if you're a modder the source for this lives on a public repo linked in the mod description)
I just tried that Mod Config Menu, it works perfectly, either rejoining or restarting the game makes the saved options load correctly, it does narrows it down to the Mod Options failing to load the saved config, i hope that helps.
I didn't knew MCM was a thing (~40k vs ~4mill subs is quite the gap), i'll try to make them both work but it would be nice if the "bigger" mod configurator worked fine
I get why you would do that, but remember "more is not always better", i know the feeling of putting features in that no one will use just because they don't go into the configuration of things..., but i would say that mod configuration is as basic as mod installation, OP Steam Workshop just made ppl get lazy/forget how messy it was before (but thats a good thing).
Again, THANK YOU for the mod
I really think this kind of "light on" indicator should be in the game in some kind of way.
PS: I'm no modder, i do am a programmer who spends his workday fixing/reviewing old proyects, jumping frameworks/languages almost daily, i would gladly help you (or any modder, you guys do "lords work" '^_^) but i hope you understand that i don't really plan to decypher some one elses code in my free time if it is not needed, i rather help from the sidelines
The moodle add-on has also been updated to reflect this.