Total War: WARHAMMER III

Total War: WARHAMMER III

Updated Ancient_Statue of Sigmar for Thrones of Decay.pack
Suggestions for 2 more titles in "modern Empire" series....
- Updated Imperial Sky Destroyer for Thrones of Decay:

Oh, I know my Empire mods, so another unit you might want to look at for this "series" is that (again, ideally limited to recruit ONE and prob at tier 4 MINIMUM), the Imperial Sky Destroyer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2933179244

Unlike the main mod which was only very recently updated, this is still not updated and it's not 100% clear if it will be updated from what I understand....

- TW: Millennium LITE (8 modern Empire units, war machines & airships)

Well, I would assume you know this gigantic mod, just updated to 5.0.3:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2853254034

People including myself are a bit shocked that the new version just keeps seperating their vision from any other mod makers'; when you update this, it changes lord stuff, overwrites Emp tech (so no more Decky Tech-Tree compilation!), it makes changes to Karl Franz, your starting army, garrisons etc. It also has some formations which is really bad for compatibility. It's really unfortunate actually.

Empire players who love vanilla and other mods (I think that's the vast majority even of their FIFTY THOUSAND users, but I don't know for certain) would love a LITE version that only packages some of the not-overly-wildly-loreunfriendly units (UNITS ONLY, as-they-are, that's it!). That would kind of make this mod a "mechier" version of Snek's Guns Of The Empire (but smaller) and how dope would that be? :)

There's not only a dire need to "package" a selection of units without all the other fluff from the mod (and potentially 50.000 interested subscribers), there's also already the permission from the authors to do so without any further approvals necessary! (See comments section on their mods, scroll down until you 3 comments from me in a row) <3

I would love to give my input on which units to pick here though ;) The reason why I don't make this mod myself is that I need someone who can "isolate" the units in a new pack file, fix any 5.0.3 problems and get rid of all the comp limiting stuff.... Which I'm sure you can do <3

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I think this mod will prob be EXTREMELY successful. As I have 15 years of experience in marketing and PR but no real modding skills, I would also love to "package" the result - write texts for the Steam page, make screenshots and crop images etc. pp. - basically be your collaborator. I also have time to work on this right away.

(If you like the ideas and end up releasing both mods similar to how i suggested, I'd suggest to leave the Imperial Sky Destroyer out in Millennium Lite to give users more options, staying "modular".)

Sorry for the long text. If I'm not your fav subscriber right now, then I don't know HAHA :)
Lemme know what you think!

You can reply here and then we could maybe just open a Discord tab as we work on stuff, for easy and private communication. Oh, by the way: My name is Karsten, I'm prob 10 years older than you and live in Berlin. <3
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Showing 1-15 of 24 comments
LzardMan  [developer] 1 Jun, 2024 @ 1:42pm 
WoW! i did not know a ww2 mod for total war warhammer 3 exists.

I will be looking thru the files of Imperial Sky Destroyer for the meantime.

As for the TW Millennium: Modern Warfare i think i can seperate the units u want to be included in the lite version we are going to make. Pls tell what units you would want to be included in the version. As for any other ideas feel freee to tell me:)

Thanks for the support :) It means a lot to me.
Last edited by LzardMan; 1 Jun, 2024 @ 1:43pm
LzardMan  [developer] 1 Jun, 2024 @ 3:06pm 
You can find me on Discord as max2234, and I'm also in the Modding Den, so feel free to add me. I'm from the Philippines in Southeast Asia and currently living in Dubai, UAE.

I'll be checking the TW Millennium: Modern Warfare later since it's currently 2 AM here. If you have a list of units I can work on, I can start right away and send you the lite version of the pack file. From there, we can continue with the other details.

Ive Also uploaded the new version of Imperial Sky Destroyer with unit cap set to 1 and building recruitment adjusted to lvl 4 forge. if you have any more details to add pls tell :)
Last edited by LzardMan; 1 Jun, 2024 @ 3:11pm
sigmars_disciple 4 Jun, 2024 @ 1:05pm 
Sootson War Wagon by Highman: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2899754045

Dunno if you know the Sootson Mortar, but the selling point is that it does absolutely NO friendly fire damage, which is of course crazy handy as the thing can shoot 24/7 and needs no babysitting.

If it's accurate that this mod CHANGES the Sootson Mortar ROR to a Sootson War Wagon ROR, then I think it would be better if the Sootson Mortar stayed and the War Wagon is added as a new unit instead (as usual, ideally for ALL Vanilla Empire factions, not just Reikland). Whether ROR or not, I don't really care - but if it's ROR it should unlock a little LATER than the Mortar ROR.

One thing me and other people have instantly H.A.T.E.D. about the Sootson was this super-disappoint (lack of) impact/explosion visually. I guess that was their solution for communicating "no friendly fire" If you would find a more satisfying way of visualising it, like many other artillery use, PLEASE - and then some twist needs to be there to make it clear that the unit is "blessed" so that visually it can be seen that it's not a "normal" explosion
LzardMan  [developer] 4 Jun, 2024 @ 1:05pm 
I'll take a look at it later. I'm currently fixing the Empire bodyguard and will likely upload it by tomorrow noon. "Earliest"
sigmars_disciple 4 Jun, 2024 @ 1:12pm 
Helfury Machine Guns (Gatling Guns): https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2972879123

Hasn't been updated in a while..... I know more about Highman though, from the Sootson mod, he has given some of his bigger mods to other people like @chopchop to maintain in the future, so it is 99% unlikely this will ever return, updated by him (if anything, he'd prob focus on some more complex mods he created over this one) <3

I think this unit is actually quite a bit cooler and visually much more fitting the non-modern, non-TW Millennium style of WH3 than the 2 very similar units that are in TW:Millennium. They got a weird (pretty short) range, and do nothing a lot.... Once they do start firing and keep firing, their damage is too OP. This one's cooler!
sigmars_disciple 4 Jun, 2024 @ 2:54pm 
Same "rules" as before: there are none. HAHA! I can't fix mods like you do. These mods need updates. I know mods. You're motivated to fix mods; be my guest. You can re-release any of these on your Steam and I *think* ppl will be just be thankful, incl. the authors. But no guarantees.

Do as you pleaee bro and release any fixed unit mods as you see fit. But I told you one unit I also have a bigger plan for a cool little Empire unit mod (more like TW:Millennium Lite):

EMPIRE WAR WAGONS

(orEMPIRE SKIRMISHERS - War Wagons & Pistoliers/Grenadiers
Contain compiled single unit mods, tweaks and re-balancing)

Similar to the MAMMOTHS mod that got released: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243507897
Last edited by sigmars_disciple; 4 Jun, 2024 @ 9:55pm
sigmars_disciple 4 Jun, 2024 @ 3:07pm 
What's "EMPIRE WAR WAGONS"?

Just a simple collection of compatible unit mods, now all ready for 5.0.3. Maybe it's poss to make an "alpha version" .pack file for you and me that we can play around with easily (I want to do one more pass at the roster, maybe throw 2-5 more units out and make as little balance adjustments as possible. In this alpha version, try to include all War Wagons mod we know. Plus a few others, see below. Their unit names, tier and recruiting building can all stay the same for now as long as they're not outdated for 5.0.

If the units have any special abilities, ammo types or whatever, please keep them.

1. Helblaster Wagon by FrittenFritz: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3047225089

2. Helblaster Volleygun Wagon by Wastetime: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2854537843

3. War Wagons by RWH/Frozentreasher (Crank Gun variant, a Helstorm Rocket variant, a Light-Gun variant....): https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2853878881

4. Sootson War Wagon (Added as new unit, not changing the Sootson Mortar ROR in vanilla) by Highman: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2899754045
The Sootson should ideally feature other explosion animations if possible, they need to be much more satisfying. It looks more like an "audio pulse" rather than an actual impact, also on foreign troops (when it makes full damage). Maybe a subtle"aura" or "shimmer" effect can show the "blessed" (no friendly fire) nature of the shots.

5. Celestial Hurricanum by ChaosRobie: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2906452595
The War Wagons' religious little brother, stepcousin of the Luminark of Hysh unit....

6. I guess all vanilla War Wagons and RoR, list is smth like this:
War Wagon
War Wagon (Mortar)
Black Lion RoR
Sootson Mortar RoR
Luminark of Hysh
Templehof Luminark RoR
Would you be able to complete that list with all wagon types in vanilla?

Would it be possible that you make a tiny, completely irrelevant change to each of the vanilla units - with the purpose that the list of changes the .pack file makes will list the vanilla and vanilla RoR ones, so all of the mod's unit attributes can be balanced with vanilla and vice versa by me?
Last edited by sigmars_disciple; 4 Jun, 2024 @ 10:11pm
sigmars_disciple 4 Jun, 2024 @ 3:50pm 
Just for now and this alpha, could you also include the following mods?

- Fixed Nuln Production Howitzer mod (if you like it/can be ported/find the WH3 version if it exists)
- Fixed Helfury Machine Guns/Gatling Guns (if you like it)
- Ironsides with Repeater Rifles as New Units: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3236084224
- Should have one or the other reskin applied for the Ironsides Amethyst units applied, whichever you like the most (the other, the "vanilla Amethyst Ironsides" should get the other reskin applied by activating the mod....
Option 1: The Schwarztruppen of Nuln by Pol: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3236084224
Option 2: Amethyst Ironsides Reskin by PeepeePounder:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3239557668
Amethyst Helmets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238919919


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236944905

- Also, regular Ironsides need to get the correct weapons from the marketing video (mod: "Repeater Rifle Recovery and Rework (Repeater Rifles for Ironsides and tweaks to all repeater rifles"). Maybe a regular Ironsides reskin of your choice?
- 2 more in this interesting CN which *should* be up to date, like all others here except the ones I suggested for a fix. Please include all its 4 units for my testing/weeding out/balancing round: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858366944

That should include these 2 War Wagons...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872186248 / https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872253633 (EN)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873014500 (I think it's pulled by Oxens, whoa!)
Last edited by sigmars_disciple; 4 Jun, 2024 @ 10:24pm
sigmars_disciple 4 Jun, 2024 @ 6:30pm 
I thought a lot about what some cool features in the "War Wagons" & "TW: Millennium LITE" mods could be. I collected them here. Just options and ideas, bro. Let me know your thoughts!

FORMATIONS/SHOOTING MODES - The units should keep anything related shooting modes, ammo types or special abilities that are already attached to them. We don't add any but we keep what works already. I recommend the combo "Shooting Modes" + its Patchhammer fix mod, Snek's "Artillery Firing Options" plus a handful of formations included in "Man The Ramparts" battle overhaul - try them! <3

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3088613622 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3081521969
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3161140164

RESKINS INCLUDED - Reskins that make vanilla just look bad could be included. I liked multiple Amethyst Ironsides reskins, so the idea to A.Zhao's mod "Add Ironsides.... as new units" was born. I'd love to try renaming them somehow, like two "rival" elite units constantly "in-fighting" over who's the real g.o.a.t., one w/ Pol's one /w PeePee's reskin. Is that cool or sounds stupid? :)

- HORSE VARIETY - War Wagons feature horses to pull them. Pistoliers/Grenadiers ride horses. I'd like to up the horse variety (colors/types) as this fellow here did with this mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2855193201

His mods are rarely updated, cryptically named - but maybe you can figure out how he does it and do smth similar "in small"? Either way: An "automatic horse variety expand" mod would be a hit on the Workshop! Can be much less effort and variations than what he did. Great screenshots needed though!

- RIFLE VARIETY - It should feat. the repeater rifles as seen in CA advertising videos for the DLC. Having 2-3 differentm visually distinct gun types would be <3
Here are some: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236944905

- ANIMATION VARIETY - Dead's 'Empire Overhaul' apparently contain the visual Pistolier/Grenadier changes from this mod. They look very cool. Maybe this could be implemented as well, and if only for variety ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007504079
Last edited by sigmars_disciple; 5 Jun, 2024 @ 1:25am
sigmars_disciple 4 Jun, 2024 @ 8:30pm 
EMPIRE FLAGS/BANNERS/HERALDRY/NAMING changes
(tiny, simple .pack file, maybe this would be good to be separate from TW:Millennium / War Wagons)

For Empire flags, I get the best result with the following load order for the best lore-friendly look for all Elector Counts.... Could you trim these mods (what they do when activated) down to JUST the changes below to achieve this permanently as part of the Empire "War Wagons" alpha version?

- All flags/banners from "Tabletop Heraldry" (lowest in load order, next bullet partially overwrites those changes and is above in load order...)

- Alternative banners for the Elector Counts (all) from https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3129402235

- Alternative Flags Compilation" by Partypus from
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3236187662

- From this little gem, could you only trim the faction color and banner change for Marienburg and ignore all the rest? Mod by @RagnaroK

- From this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3237153165
Could you only take the faction color change for Wissenland, not the uniform colors change (or do you like it better with the uniform colors change?)

- If that's not already the case, Elspeth's faction "Nuln/Wissenland" needs to just be called "Wissenland"

- If that's not already the case, Volkmar's faction needs to be called "Cult of Sigmar" and its flag needs to be overwritten by the Cult of Sigmar flag used in the TW:Millennium (Full version)

Apart from saving on some "mini mods" and ensuring that we look at the same things ;) plus conserving some of the best EMP visual looks, this is a practical little package. Do I think others would like to subscribe to this and use it? Maybe, I predict that reactions could just as likely be 5 peole saying they've never played a more beautiful army than Wissenland or Marienburg ppl could argue it's just a lot of very little, incomplete and only party loreful (grrrrrrrrrr) *ignore*)

Ofc, these are just suggestions and "educated guesse" at best ;) <3 Thanks
Last edited by sigmars_disciple; 4 Jun, 2024 @ 8:32pm
sigmars_disciple 6 Jun, 2024 @ 11:06pm 
Did you get a chance to look at what I noted here? I'm working on the TW:Millennium LITE alpha version (8-12 unit mods, no Sky Destroyer) but need to def do a break from this game for a few hours now.

Similar to the TW:Millennium LITE mod's first test version, I suggested that you could make an "alpha" .pack file of an Empire War Wagons mod - for now, for the two of us to use when we play and then to do some balancing/finetuning on the units that "make the cut"

I also suggested a bunch of ideas and integrations in my many comments - just tell me which ones you like and which ones you don't. I can delete stuff here too to keep things clean(er)...

Do you like War Wagons? Or spending some actual effort tweaking attributes in such a little "mod compilation" to make the gaming experience better overall?

What about the features I came up with - the "battle station" mode, does that excite you - is this the type of modding challenge that you'd like to try? No offense but I'd take that over moving around skills by pixels for super niche use cases any day HAHAHA

Any other ideas for the War Wagons mod suggestion? Did you ever play the "Kislev Reborn" mod for WH2? This one....

If it's still running in WH2 and you own the game, then I guess the Kislevite War Wagon with the feature would be there, playing as Boris or Katarin for Kislev.... It's not the Ungol War Wagon, but the other one. Or maybe there's a YouTuber playing a campaign with the mod where we could see the feature in action <3 Let me know what you think when you get a chance
sigmars_disciple 7 Jun, 2024 @ 12:30am 
1.) EMPIRE MECH MODS
a.) Empire Gunship(s) by Luke, working with 5.0

So, there are 2 more links that I meant to drop to related Empire mods. Consider adding the "Empire Gunship" (which I believe is working rn with 5.0.3) by modder luke to be added to this "mixed bag" .pack file with all the wagons, here it is: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2871943720

b.) Imperial Walkers by Prince (brand new, requires TW:Millennium main mod for used assets)
AND here's a candidate for you to immediately re-release maybe? A brand new mod by a new modder I've never heard of.... Haven't tried if it's any good but certainly fits the series!!! And, how lucky you are that the technical way he chose to make his "Imperial Walkers" walk is requiring the 4 GB large TW Milliennium mod, which really anybody who loves ANY other Empire mods just can't run in any campaign - it literally makes dozens of recruitable units disappear, it's crazy how much they ignored compat with other Empire mods....
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2871943720

So if you know a way to include the assets from TW:M with the mod in a .pack file, then boom - there's the alternative version for the upcoming TW:Millennium LITE - just like the already released Sky Destroyer. And as annoying as this is, try to reply on the mod page whether shooting and making damage works in campaign or not. Please do so "rather sooner than later" - damn, CAN YOU BELIEVE THESE GUYS??!! AARGHHHHHHH

2 more notes about the Imperial Walker: I've seen this author's first modding efforts maybe a year or so, now I do remember his name. There were quite a few obvious issues from the screenshots included (like half of the unit's surface looked completely matte, the other half was almost blindingly shiny, and in a short video clip it showed the shiny surface appearing to start "blinking" when the unit started moving. So it was one of his earliest works ;)

The Imperial unit looks ok on the screenshots but I'd def give this one a bit more critical look as there might be some issues hidden, like maybe badly "looping" / stuttering animations etc.

Try walking up and downhill, through water, check the idle animations etc.
I assume this guy's talented, nice, NOT 13 years old or whatever his user name says, but I don't estimate him to be a pro and veteran like the the guy behind the Millennium mod.... Just sayin' <3 Oh, and whatever you do, I'm not sure I mentioned that, do it rather sooner than later!!! GRRRRRRRRRRrrrrrrrrrrrrr, these GUYS!!!!

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I'm cool.
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I'm relaxed.
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EMPRE COLLECTED ViSUAL TWEAKS

And lemme know if you like the idea of various little visual tweaks (Marienburg faction color, Wissenland name + banner change, integrating little known, never outdating mods like "Snek's Faction Coloured Empire Artillery" or Elixar's "Faction Coloured Steam Tanks" in a mod, even if it's just for "our" use. I really can't tell how much work it is to merge stuff together like that. So far, you seemed to be much quicker than I ever thought was possible! <3
Honestly, like or dislike stuff as you see it - brutally honest

Should you hate the idea of such a little, mod-count-reducing helper mod, then I get it/... But it could be an optional submod for TW:Millennium LITE as well, think big!!


MARIENBURG in white-purple majestic faction recolour

In the likely case you rather hate it, want to focus heavily on unit mods or whatever: cool, really. BUT I'd like to politely ask if you could make a tiny .pack file JUST FOR ME that has JUST the faction color/banner changes for MARIENBURG (working with or without SCM's Marienburg mod, as this mod here already does) from that while ANYTHING ELSE IS STRIPPED AWAY.

I would want that "Marienburg Recolor" mod to have max compatibility? I think Marienburg in white with purple accents looks unbelievably s.i.c.k. and majestic, but maybe you don't share this opinion. Unless I'm mistaken, a faction color change, as this mod does for 50+ Order Tide factions, should really just be a handful of DB entries...

If I could have that as "Imperial, Marienburg faction color change (white/purple)".pack whenever you get a chance (no rush, really!) just know that king into that as it'll guaranteed be useful) <3
sigmars_disciple 7 Jun, 2024 @ 12:35am 
Whenever I tweak stuff on this page from here on out, I'l try to always make texts shorter, not explain so many details - I also assumed you'll have read the novels I right here by now, so it'll be much easier which thing(s) we need from each other to make this run like a breeze.

I will also do it like I did with the Imperial Walkers guy (who already agreed you may re-release his BRANDNEW mod - you're welcome!) and generally try to

- make texts shorter here/consolidate key info
- create structure using bullet points
- deleting comments or parts of them and/or drastic shortening if I feel like they have been
LzardMan  [developer] 7 Jun, 2024 @ 6:31pm 
Damn this is a lot of messages. I was busy with work the past couple of days.
sigmars_disciple 9 Jun, 2024 @ 7:11am 
He bro @Lzardman!

It's all good bro <3 No rush. Yeah, I had a lot of ideas and put them here.

I'll clean it up bit by bit, remove entire sections. Tthe links I collected here will prove to be quite handy, I hope. A bunch of things were I asked for your thoughts have resolved themselves by now.

Going forward, you can completely ignore everything except my last comment, THIS one here. This is supposed to be fun, not work. :) I'll go on less tangents, for small, bite-sized portions Cool?

1.) TW:Millennium LITE (8-12 units mod - from 60 in the 4 GB large full version. Standalone, includes all TW:M assets needed.)

Status: I'm working on finalizing the unit selection. I'm looking at aircrafts now and other tier 4/5 end game units. As soon as I think I got the best lineup of units together I'll send you the list. You try creating an "alpha version" .pack file which we can use in our campaigns....

Further steps: Mild balance changes vs. vanilla and popular mods like Snek's Guns Of The Empire. Caps for the most powerful units. Release on Steam.


2.) TW:Millennium: Imperial Walkers (1 unit mod Includes all TW:M assets needed.)

Status: Curious whether you like these. Obviously, they would fit your "mech series" perfectly. Plus, here you can try for 1 unit what's you'll have to create an appa for 8-12 TW:M LITE. An ideal chance to find out if you can do it on the technical end with 1 super fresh unit you do it with the TW:M LITE units ;)

Further steps: If you want to release this as a standaone as a part of your mech mods, you can do so at any point. Note that its creator is much less of a pro than the others, so we should look out for animation glitches and LOD issues. We don't have to search for glitches though, we can just play with then in campaign! All chll.


3.) Imperial Might: Empire War Wagons (5-6 unit mod. All up-to-date mods except 'Sootson War Wagon' bv Highman which is outdated. Standalone.
]
[optional here but should be easy to do:
bundling Snek's "Faction Coulered Artillery (as-is), will never outdate
bundling Elixar's "Faction Coloured Steam Tanks" (as-is), will never outdate
bundling "Amethystr Land Ship Reskin" (as-is, will never outdate
making sure Elspeth's faction is called "Wissenland" and get faction colors and flag changed

[optional here, completely up to you, let me know if you like the idea of "making" smth new(ish) for this modf? I made suggestions; you can mae completely new/other ones.

Do you want to try MAKING a feature yourself? e.g. Medium-Sized Area Effect for friendly units near Ammunition Wagon to minimally re-ammo -> Total amount of "new bullets" across all friendly units within the Are of Effect restock"nesarby unts to minimally restock ammo "on the fly"e.g. Area Small-Sized Area Effect
Want to tweak/change my suggestions completely: no prop, bro!

Status: Curious if you like the idea of a War Wagon mod, but - like TW:M LITE with some rebalancing. I'd like to make war wagons a litte stronger and overal more important. Do you want to tryto create a pack file with all-working war wagons?
Last edited by sigmars_disciple; 9 Jun, 2024 @ 7:41am
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