Total War: WARHAMMER III

Total War: WARHAMMER III

MadRevenants Bretonnian Troops Expansion (updated for 6.2)
 This topic has been pinned, so it's probably important
MadRevenant  [developer] 18 Jun @ 2:24pm
Future unit direction.
I'm aware some units stretch being lore friendly for Bretonnia, specifically the Heavy Pikemen, Heavy Halberdiers, and Noble Pikemen, but should i continue with keeping units somewhat lore friendly? or just go crazy with it as long as i keep the Bretonnian aesthetic? also would yall like to see unit caps for more powerful units introduced to prevent being overpowered?
Last edited by MadRevenant; 18 Jun @ 2:31pm
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MadRevenant  [developer] 18 Jun @ 2:36pm 
also i should note that if unit caps were introduced, those units would get potentially buffed depending on their unit type, like Dark Templars for sure would get buffed.
I'd say keep them as long as they fit the medieval theme of Bretonnia. I honestly think keeping Bretonnia strictly to tabletop and not to what makes sense in a medieval army like dismounted knights is rather boring and makes them suffer as a faction compared to the other ones in game.
gamgii 29 Jun @ 8:49pm 
I'd say keep it roughly close to lore accurate but don't be afraid to branch out a little bit for the sake of making the faction more interesting.

For example: They don't need heavy cannons or steam tanks, but crossbows wouldn't be too far out there
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