Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Ryomen Sukuna, The King Of Curses
LuiXee  [developer] 12 Jun, 2024 @ 2:11pm
BALANCE SUGGESTIONS
Leave your comments and suggestions about the balance stuff
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Showing 1-14 of 14 comments
FatYoshi 12 Jun, 2024 @ 5:10pm 
tbh the one clearly super overpowered move this character has is cutting the grass, it has absolutely ludicrous range, hits on frame 8, leads to full combos meterlessly and can't even be jumped by many characters, so if you're within half-screen distance of this character on the ground you have to 50/50 to do literally anything and risk eating a full combo if you choose to do anything other than block. I'd suggest nerfing it by lowering the hitbox so it can be reliably jumped and making it hit around frame 13 like cowboy impale, so it has to be used as a high-risk high-reward callout tool rather than the almost comically oppressive neutral tool it is currently
LuiXee  [developer] 12 Jun, 2024 @ 6:36pm 
Originally posted by FatYoshi69:
tbh the one clearly super overpowered move this character has is cutting the grass, it has absolutely ludicrous range, hits on frame 8, leads to full combos meterlessly and can't even be jumped by many characters, so if you're within half-screen distance of this character on the ground you have to 50/50 to do literally anything and risk eating a full combo if you choose to do anything other than block. I'd suggest nerfing it by lowering the hitbox so it can be reliably jumped and making it hit around frame 13 like cowboy impale, so it has to be used as a high-risk high-reward callout tool rather than the almost comically oppressive neutral tool it is currently
yeah, we are going to definetly change cutting grass, i noticed it too and had it planned
Maratby 18 Jun, 2024 @ 9:49am 
This character has too many guardbreaks, no SDI mod for zero reason, and almost all of their normals are unpunishable on parry. His moves need more endlag.in general, he's unpunishable on whiff. Single Punch is absolutely busted - ZERO DI OR SDI?? and no proration? Proration affects damage scaling based on the first hit of the combo - More proration on the first hit of the combo means the combo does less damage, and vice versa for negative proration - Jabs should have +1 or +2 proration, and should not be +17 on hit and only -4 on parry, most jabs last 16f and sukuna's lasts 8f??. This "Special Grab" has no reason to exist and is super over the top and meter expensive for the damage it deals. Cleave should not give back half of the meter you spent on it. Heavy Punches should only guardbreak on the first frame of the hitbox, and be -1 on block (Look at Deo's Silencer for an example, it is a similar nature move which is better balanced. Variable guardbreaks aren't good for character health and sukuna already has 8 guardbreak timings.)
diggy 21 Jul, 2024 @ 3:50am 
It seems like black flash has slower frame data than CE punch which can lead to situations where you drop a combo because you got a BF
Last edited by diggy; 21 Jul, 2024 @ 3:50am
LuiXee  [developer] 21 Jul, 2024 @ 4:58am 
Originally posted by diggy:
It seems like black flash has slower frame data than CE punch which can lead to situations where you drop a combo because you got a BF
yeah, it's getting fixed on the next update
Heathcliff 13 Aug, 2024 @ 9:44am 
1. his normals feel like they have massive knockback which make them hard to combo with unless the opponent is against the wall, he also has very few options for when the opponent is knocked down or above him while hes on the ground, making uppercut feel a bit useless
2. black flash buildup is very slow, it feels like an incredibly core mechanic but with how slow the meter increases it becomes more of a chore even with psycho laugh, also some moves (e.g. single punch) dont seem to contribute to it at all
3. "where are you going?" needs a change, it does minimal damage and is hard to use to extend combos since the opponent is usually already sent flying making it feel more like a waste of meter
4. spider web cleave is way too slow to be used effectively, would be a nice tool to use against players knocked on the ground but they recover much faster
5. kamutoke is fun but i dont find many reasons to use it over his normals since it doesnt increase black flash buildup, also "kamutoke stab" having the same red outline (and same icon) as "store kamutoke" gives off the impression that you would put the kamutoke away after the attack
6. the voiceline for cheer can get annoying, especially if used multiple times in one match, idk just a personal thing
i still greatly enjoy playing with him, hes incredibly fun but most of his issues arise with landing the first black flash, i think with a few tweaks he'd be perfect
Last edited by Heathcliff; 13 Aug, 2024 @ 9:50am
Heathcliff 13 Aug, 2024 @ 9:57am 
also special grab is bugged, if you dont free cancel the grab and the opponent doesnt punish you immediately after you whiff then next turn you can just use the moves for free no matter how far away they are
Last edited by Heathcliff; 13 Aug, 2024 @ 10:00am
LuiXee  [developer] 14 Aug, 2024 @ 5:45am 
Originally posted by fin:
also special grab is bugged, if you dont free cancel the grab and the opponent doesnt punish you immediately after you whiff then next turn you can just use the moves for free no matter how far away they are
thx for the advice, it's getting a fix
Derussy 15 Aug, 2024 @ 7:02pm 
buff is health, i find people doing half my hp in like 4-5 good atacks while i do half that with multiple black flashes. Idk maybe im insane
LuiXee  [developer] 26 Aug, 2024 @ 5:25am 
@Derussy he has the same amount of health as other characters
LuiXee  [developer] 30 Aug, 2024 @ 6:22am 
Originally posted by the drink:
1. his normals feel like they have massive knockback which make them hard to combo with unless the opponent is against the wall, he also has very few options for when the opponent is knocked down or above him while hes on the ground, making uppercut feel a bit useless
2. black flash buildup is very slow, it feels like an incredibly core mechanic but with how slow the meter increases it becomes more of a chore even with psycho laugh, also some moves (e.g. single punch) dont seem to contribute to it at all
3. "where are you going?" needs a change, it does minimal damage and is hard to use to extend combos since the opponent is usually already sent flying making it feel more like a waste of meter
4. spider web cleave is way too slow to be used effectively, would be a nice tool to use against players knocked on the ground but they recover much faster
5. kamutoke is fun but i dont find many reasons to use it over his normals since it doesnt increase black flash buildup, also "kamutoke stab" having the same red outline (and same icon) as "store kamutoke" gives off the impression that you would put the kamutoke away after the attack
6. the voiceline for cheer can get annoying, especially if used multiple times in one match, idk just a personal thing
i still greatly enjoy playing with him, hes incredibly fun but most of his issues arise with landing the first black flash, i think with a few tweaks he'd be perfect
about the buffs, i don't think is a good idea considering that he's really strong as he is, where are u going is boosted and is getting nerfed next update, spider web cleave gets buffed after the 2nd black flash, kamutoke actually needs a change (planned) and about the voicelines, if more peole complain i could remove it
GutKnifeJoe 6 Sep, 2024 @ 5:44am 
Originally posted by the drink:
1. his normals feel like they have massive knockback which make them hard to combo with unless the opponent is against the wall, he also has very few options for when the opponent is knocked down or above him while hes on the ground, making uppercut feel a bit useless
2. black flash buildup is very slow, it feels like an incredibly core mechanic but with how slow the meter increases it becomes more of a chore even with psycho laugh, also some moves (e.g. single punch) dont seem to contribute to it at all
3. "where are you going?" needs a change, it does minimal damage and is hard to use to extend combos since the opponent is usually already sent flying making it feel more like a waste of meter
4. spider web cleave is way too slow to be used effectively, would be a nice tool to use against players knocked on the ground but they recover much faster
5. kamutoke is fun but i dont find many reasons to use it over his normals since it doesnt increase black flash buildup, also "kamutoke stab" having the same red outline (and same icon) as "store kamutoke" gives off the impression that you would put the kamutoke away after the attack
6. the voiceline for cheer can get annoying, especially if used multiple times in one match, idk just a personal thing
i still greatly enjoy playing with him, hes incredibly fun but most of his issues arise with landing the first black flash, i think with a few tweaks he'd be perfect

1. Spider web cleave is his ground tool, I disagree with the knock back on his primary moves so I'm gonna put that as you aren't predicting di properly
2. Agreed, definitely a chore if it takes to long to get a black flash in but getting a black flash first hit feels like you won the lottery
3. "Where are you going" is a chase tool, not a damage tool. Don't complain about knock back if you're giving a chase tool as well.
4. You can, you just have to be in that position and understand they will be on the ground. It's one of the greatest fear tactics we have and it sometimes makes players tech roll right into you trying trying to dodge a bluff.
5. Agree with it red circling shouldn't be there, I think it needs a guard breaker in that move set and some initiative moves and it would be perfect. I don't think it needs to add to black flash meter since (I assume) the whole point it to have a completely different move set for a small period of time, throwing your opponent off guard, which is why it would need a little variation in moves like a guard breaker and initiative moves.
V1 7 Sep, 2024 @ 3:12pm 
I just want the option to switch Shrine to its old design
heathcliff 13 Sep, 2024 @ 5:57am 
One of the coolest mods out there, maybe the best. But his ranged attacks arent enough. His melee attacks are good, yes. But if you are far away, you only can use dismantle or cutting the grass. Its too predictable and weak. He needs more ranged moves/or better ranged moves. Also, getting black flash is too hard already, but hitting 3 black flashes for a domain is quite the impossible in most cases. I think it needs to give more percentage per hit, since i mostly get %10 with every combo. Another point i wanna mention is that getting a combo from mid range or far range is quite hard with him. So as i said, he needs more ranged moves but if you arent going to add more ranged moves, you can simply make him do more damage. He is literally doing no damage compared to other modded/ vanilla characters. Thats all. Thanks for this mod.
Last edited by heathcliff; 13 Sep, 2024 @ 5:57am
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