Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Our mod list is:
Calamity Mod Music
Calamity Mod
Discord World Logs
The issue I am having is all of the alerts are double sending to discord.
Can you please confirm that you are using the latest Mod Version? (v1.2.3.1)
And please be sure to restart the Server and see if the issue persists. When testing with the lastest version on a dedicated Server of my own i sadly cant replicate the issue.
If you have access to your dedicated server, would you mind checking the local logs file if the logs are also duplicated there? Could really help with isolating the issue! :)
It should be in the default save directory :)
I removed my webhook link
[13:19:53.876] [Main Thread/INFO] [Terraria]: Joshywa has joined.
[13:19:54.996] [.NET TP Worker/DEBUG] [tML]: Web Request: same link
[13:19:56.182] [.NET TP Worker/DEBUG] [tML]: Web Request: same link
Make sure you are clicking inside the field and hold (or repeatedly press) backspace.
The placeholder link is a little longer, so make sure you are holding backspace or press backspace at least 20/30 or more. It was supposed to look like a sample webhook-link, but its not really visible in the mod config menu.
This is the default value at the moment:
https://discord.com/api/webhooks/XXXXXXX
There is no indication or sound cue if you are actually writing or deleting something.
I might change the default value to something more streamlined then.
I've changed the default value to be something directly noticable if it works or not.
Please let me know if you can paste your webhook now.
Here's my modlist: https://pastebin.com/WKA7VXwk
My configs for the mod: (obviously the webhook link is edited)
EDIT: Read your issue wrong.
Hmm, I'll have to check on my end in a docker container as well. I'll get back to you.
For reference, which Image are you using?
And does it log no player at all? Or is e.g. only the first player not logged and the 2nd, 3rd whatsoever is working?