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Report a translation problem
The mod uses terrarias own localization keys (with a few exceptions like "The sun is rising").
Assuming you are using the official tModLoader Release from Github, the unedited lines in the serverconfig.txt should look something like this:
Like so:
The serverconfig.txt was also created during the installation and I also edited it. For example, it automatically selects the world at startup. If the ingame world events are not translated by the client, the server also sends them in-game in German. However, via the webhook the lines are still (unfortunately) in English.
Here a small excerpt from my serverconfig.txt
Hmmm.. As far as I know, the status messages for the connected clients are always in their respective locally set language, I could be very wrong though.
I'll try to replicate the issues later on my own vps, I'll get back to you
I'll have to check a little more why thats happening
that's nice that you were able to replicate that, so i'm not that stupid after all
Thats what I tried as well. When debugging the logged lines in the ingame chat the localization is working fine for singleplayer or host&play instances. There must be some other issue I really couldnt figure out until now, as using a custom enum to override the language value and/or using additional custom translation files did not work. I'll try to find a few other ways and keep you both posted.