SpaceEngine

SpaceEngine

AMod
Artano 16 Sep, 2024 @ 12:43pm
An idea for the development of Space Engine
Hello space friends!

I would like to thank the entire SE community for such great interest in our further backyard.
The creators did a great job opening the eyes of thousands of people around the world to what extraterrestrial space looks like.
The best thing you can do in this simulator is travel between stars and visit planetary systems. I know that some of you have been creating add-ons for a long time. It's important to note that SE doesn't need that much spaceship content.

When I first fired up the space engine, I noticed that much of interstellar space was simply empty. Most of the nebulae are not in the program (there are only 100-200 of them and they are mainly the remains of star explosions), but large star-forming regions can be counted on the fingers. In fact, space is filled with thousands of molecular clouds, both cool and highly ionized. Why create countless spaceships that get boring after a while when the potential of a space engine lies in nebulas and galaxies? Every time before I go out to observe the sky, I look at this program. The absence of most nebulae is unbearable. Where are the famous catalogs of Sharpless, Barnard, Gum, LBN, LDN and many others.
Procedural nebulae are incomparably more boring than real ones.
One day, join a random group of astronomy enthusiasts - you will find that most of the material consists of nebulas and galaxies. Why have they been so neglected?
Sorry for any mistakes, I'm writing with a translator

Greetings to all users of this wonderful space simulator!