Company of Heroes 2

Company of Heroes 2

Eichenlaub
Dar_No2  [udvikler] 7. juni 2024 kl. 14:26
Bug Reports
Please share any bugs you encounter while playing Eichenlaub.
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Viser 1-15 af 134 kommentarer
KapitaN KartofeL 7. juni 2024 kl. 15:36 
There is a problem with Soviets molotovs, At Vet 2 Conscripts and frontliners lost their ability to throw them, I think it occurs thanks to wrong indetification of the grenade, cuz the game is trying to make the throw itself faster so it changes one molotov to the other, In reinforced Strelki Div. it was inpossible to upgrade your frontliners with PPSHs dont know why it simply canceled upgrading them SVTs and DPs are fine tho, and my little opinion the T-5 Panther (sov version) is a little to cheap in my opinion
FunnyFruit 7. juni 2024 kl. 21:09 
When OKW SS MGs exit halftracks there's a high chance that their unit icon stuck at where they are unloaded. The crew can move but cannot set up their MGs
Dar_No2  [udvikler] 7. juni 2024 kl. 23:47 
Oprindeligt skrevet af FunnyFruit:
When OKW SS MGs exit halftracks there's a high chance that their unit icon stuck at where they are unloaded. The crew can move but cannot set up their MGs
This is actually a trade off for another feature in the wave mode. To "fix" this, simply set up the weapon on the spot where they unload once before moving them elsewhere. I am working on a permament fix.

Oprindeligt skrevet af KapitaN KartofeL:
There is a problem with Soviets molotov
Thanks for the report! All will be fixed in the next patch very soon.
CoarmiuS 8. juni 2024 kl. 0:40 
When you play as a OKW volksgrenadier div. I forgot to put it down in my comment yesterday. Well there is a bug with upgrading mg34 to your volks unit as it require phase upgrade from ostheer to be accessible but you can't do it as OKW. The temporary fix I found with a friend was to transfer them to ostheer player and let them buy an upgrade, then transfer them back.
Anyway the whole transfer system is actually genius and just fun...
We gonna play it today again so if we will find any bugs I just gonna send a small list for easier reading. Hope you don't mind!
Sidst redigeret af CoarmiuS; 8. juni 2024 kl. 0:44
Dar_No2  [udvikler] 8. juni 2024 kl. 3:34 
Oprindeligt skrevet af CoarmiuS:
When you play as a OKW volksgrenadier div. I forgot to put it down in my comment yesterday.

That bug was actually fixed yesterday in a hotfix, so it should be working fine now! Looking forward to more reports, thanks a lot!
FunnyFruit 8. juni 2024 kl. 5:05 
When you lose a OKW MG42 Grenadier it will be reported as a "heavy tank" loss.
OKW PanzerJaeger doctrine doesn't grant access to JadgTiger after selection
KapitaN KartofeL 8. juni 2024 kl. 5:27 
There is a problem with M4 Command Sherman in Armor Company, if u click on the icon with sherman to produce the major it gets into the production line however the tank simply doesn't arrive on the battlefield. For some reason it also disables production of normal major so u just cant get those units. Rifleman medics are inconsistant, sometimes their medkit connects with other units sometimes it doesn't
Lucifer~ 8. juni 2024 kl. 7:09 
There seems to be a bug with the Panzer III as it can not fire while on the move for some reason.
CoarmiuS 8. juni 2024 kl. 8:20 
Oprindeligt skrevet af Lucifer~:
There seems to be a bug with the Panzer III as it can not fire while on the move for some reason.

It propably won't. It's a "magic unit" created with some clever workarounds in the game. The same is with Sdkfz 234/1. The 20mm autocanon puma thing.
Dar  [udvikler] 8. juni 2024 kl. 8:37 
Oprindeligt skrevet af CoarmiuS:
It propably won't. It's a "magic unit" created with some clever workarounds in the game. The same is with Sdkfz 234/1. The 20mm autocanon puma thing.

Indeed, the Pz III will not fire on the move reliably. It will fire on the move, if ordered to attack a target. It is not quite the same as the 234/1 which requires a static firing position. Currently, there is no 100% solution to this.

Oprindeligt skrevet af KapitaN KartofeL:
There is a problem with M4 Command Sherman in Armor Company, if u click on the icon with sherman to produce the major it gets into the production line however the tank simply doesn't arrive on the battlefield. For some reason it also disables production of normal major so u just cant get those units. Rifleman medics are inconsistant, sometimes their medkit connects with other units sometimes it doesn't

Will be fixed in a patch later today.


Oprindeligt skrevet af FunnyFruit:
When you lose a OKW MG42 Grenadier it will be reported as a "heavy tank" loss.
OKW PanzerJaeger doctrine doesn't grant access to JadgTiger after selection

The loss report is a bit of a CoH odditiy that I think can't be fixed. It also occurs for some other units like the WASP carrier. I will investigate. The Jagdtiger will be fixed in a patch later today.
CoarmiuS 8. juni 2024 kl. 14:21 
So list of bugs, I noticed after today session:
  • OKW:
    All:
    -Stuka zu Fuss; AI seems to not use it properly sometimes.
    -Volks Div.
    -The Arbeitscommando and Raumkommando don't get their faust 30 upgrade.
    Falsh. Div.
    -Fg42 is bugged. Not holded by the shooter. T-Pose thing.
    SS-Junker:
    -The officer unit in the callin is a diffrent one than the dispatched officer.
  • Ostheer
    Ostlegion:
    Festung game mode:
    Can't buy units because: "A commander must be chosen before unit requisition can begin."
  • USF

  • Brits
    All:
    -Brit section for AI seems to not pick up brens. There is a fix for that. I would like to just quote Zycat solution. (https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2566589978/3039354735031803439/?ctp=3) There is a crude workaround that makes anything other than those classified as "engineer" pick up Brens. Unfortunately no matter what I do the AI is only coded to pick up weapons from the PIAT rack, so I made an aura to forcibly replace any PIATs not in "engineer" squads to Brens.
  • Soviets
    All:
    -For some reason the building blueprint (the area requiered to build it) for soviet bunker is huuuge compared what it really look like.
    -PPSH upgrade not working on units.

ALSO: I have a color bug with the USF/Brit point cache. It's colored in the color of the player instead of normal texture. BUT my friend have it textured in a proper way. Maybe not a bug on side of the mod but a question I have: Any idea how to fix it?
Sidst redigeret af CoarmiuS; 8. juni 2024 kl. 14:30
Dar  [udvikler] 8. juni 2024 kl. 15:55 
Oprindeligt skrevet af CoarmiuS:
So list of bugs, I noticed after today session:
...
ALSO: I have a color bug with the USF/Brit point cache. It's colored in the color of the player instead of normal texture. BUT my friend have it textured in a proper way. Maybe not a bug on side of the mod but a question I have: Any idea how to fix it?

Thank you again for the thorough bug hunting. Most of the bugs are fixed for the next patch, along with my own solution for the Bren Gun issue.

I could not reproduce the cache bug. I would recommend playing with a decal remover and turn team colors off in the graphics settings - potentially this older CoH 1 asset doesn't play well with the team colors of CoH 2. I tried tweaking some settings of the entity, so you may want to check this issue again after the next update.
FunnyFruit 8. juni 2024 kl. 20:57 
Oprindeligt skrevet af Dar:
Oprindeligt skrevet af CoarmiuS:
It propably won't. It's a "magic unit" created with some clever workarounds in the game. The same is with Sdkfz 234/1. The 20mm autocanon puma thing.

Indeed, the Pz III will not fire on the move reliably. It will fire on the move, if ordered to attack a target. It is not quite the same as the 234/1 which requires a static firing position. Currently, there is no 100% solution to this.

Oprindeligt skrevet af KapitaN KartofeL:
There is a problem with M4 Command Sherman in Armor Company, if u click on the icon with sherman to produce the major it gets into the production line however the tank simply doesn't arrive on the battlefield. For some reason it also disables production of normal major so u just cant get those units. Rifleman medics are inconsistant, sometimes their medkit connects with other units sometimes it doesn't

Will be fixed in a patch later today.


Oprindeligt skrevet af FunnyFruit:
When you lose a OKW MG42 Grenadier it will be reported as a "heavy tank" loss.
OKW PanzerJaeger doctrine doesn't grant access to JadgTiger after selection

The loss report is a bit of a CoH odditiy that I think can't be fixed. It also occurs for some other units like the WASP carrier. I will investigate. The Jagdtiger will be fixed in a patch later today.

SneakEye had spent some time adjusting the death sounds of units in his All Units mod so I bet he got an idea on this
CoarmiuS 9. juni 2024 kl. 2:02 
Oprindeligt skrevet af Dar:
Oprindeligt skrevet af CoarmiuS:
So list of bugs, I noticed after today session:
...
ALSO: I have a color bug with the USF/Brit point cache. It's colored in the color of the player instead of normal texture. BUT my friend have it textured in a proper way. Maybe not a bug on side of the mod but a question I have: Any idea how to fix it?

Thank you again for the thorough bug hunting. Most of the bugs are fixed for the next patch, along with my own solution for the Bren Gun issue.

I could not reproduce the cache bug. I would recommend playing with a decal remover and turn team colors off in the graphics settings - potentially this older CoH 1 asset doesn't play well with the team colors of CoH 2. I tried tweaking some settings of the entity, so you may want to check this issue again after the next update.

No problem!
Ultimately, this is a positive transaction for us in some sense. We look for and report bugs, you fix them and we can all enjoy a clear experience. ;)
If you need something bugtested or tested, let me know. After all, If you willing to fix'em we are willing to find'em. So if we find some bugs and there will be more than one, I will send them in the form of a list.
FunnyFruit 9. juni 2024 kl. 12:18 
Somehow there's a cheaper walking stuka construction option in OKW Tier 3 structure that only cost 50fu to construct. Co-exist with the standard option. I believe it's unlocked by some commander ability as it's not showing in most of my games.
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