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Rapporter et oversættelsesproblem
Thanks for the report! All will be fixed in the next patch very soon.
Anyway the whole transfer system is actually genius and just fun...
We gonna play it today again so if we will find any bugs I just gonna send a small list for easier reading. Hope you don't mind!
That bug was actually fixed yesterday in a hotfix, so it should be working fine now! Looking forward to more reports, thanks a lot!
OKW PanzerJaeger doctrine doesn't grant access to JadgTiger after selection
It propably won't. It's a "magic unit" created with some clever workarounds in the game. The same is with Sdkfz 234/1. The 20mm autocanon puma thing.
Indeed, the Pz III will not fire on the move reliably. It will fire on the move, if ordered to attack a target. It is not quite the same as the 234/1 which requires a static firing position. Currently, there is no 100% solution to this.
Will be fixed in a patch later today.
The loss report is a bit of a CoH odditiy that I think can't be fixed. It also occurs for some other units like the WASP carrier. I will investigate. The Jagdtiger will be fixed in a patch later today.
All:
-Stuka zu Fuss; AI seems to not use it properly sometimes.
-Volks Div.
-The Arbeitscommando and Raumkommando don't get their faust 30 upgrade.
Falsh. Div.
-Fg42 is bugged. Not holded by the shooter. T-Pose thing.
SS-Junker:
-The officer unit in the callin is a diffrent one than the dispatched officer.
Ostlegion:
Festung game mode:
Can't buy units because: "A commander must be chosen before unit requisition can begin."
All:
-Brit section for AI seems to not pick up brens. There is a fix for that. I would like to just quote Zycat solution. (https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2566589978/3039354735031803439/?ctp=3) There is a crude workaround that makes anything other than those classified as "engineer" pick up Brens. Unfortunately no matter what I do the AI is only coded to pick up weapons from the PIAT rack, so I made an aura to forcibly replace any PIATs not in "engineer" squads to Brens.
All:
-For some reason the building blueprint (the area requiered to build it) for soviet bunker is huuuge compared what it really look like.
-PPSH upgrade not working on units.
ALSO: I have a color bug with the USF/Brit point cache. It's colored in the color of the player instead of normal texture. BUT my friend have it textured in a proper way. Maybe not a bug on side of the mod but a question I have: Any idea how to fix it?
Thank you again for the thorough bug hunting. Most of the bugs are fixed for the next patch, along with my own solution for the Bren Gun issue.
I could not reproduce the cache bug. I would recommend playing with a decal remover and turn team colors off in the graphics settings - potentially this older CoH 1 asset doesn't play well with the team colors of CoH 2. I tried tweaking some settings of the entity, so you may want to check this issue again after the next update.
SneakEye had spent some time adjusting the death sounds of units in his All Units mod so I bet he got an idea on this
No problem!
Ultimately, this is a positive transaction for us in some sense. We look for and report bugs, you fix them and we can all enjoy a clear experience. ;)
If you need something bugtested or tested, let me know. After all, If you willing to fix'em we are willing to find'em. So if we find some bugs and there will be more than one, I will send them in the form of a list.