Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
All of the areas of the map feel really distinct from eachother, making fights feel varied, and making it quick to learn the layout of what is a relatively large and complex map.
The non-phantom spawns behind the energy walls with alarms is a really nice touch. Not even all of the base-game's maps have that, and I haven't seen it in any other custom map.
Having both ghosts and a warthog is nice, since the base game definitely didn't have enough maps with those. The layout of map is simultaneously pretty fun to drive in, while being just restrictive enough that it prevents the vehicles from feeling too OP.