Garry's Mod

Garry's Mod

gm_fork
Luminosity bugs
Hi, I have some problèmes with my rocks and other details.... Can you help me plz ? (screen: https://i.goopics.net/Aw593.jpg // https://i.goopics.net/71kZQ.jpg )
Naposledy upravil Lucianus; 28. dub. 2018 v 9.11
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Zobrazeno 17 z 7 komentářů
Blueberry_pie  [vývojář] 16. bře. 2018 v 14.41 
Did you compile this yourself? Like I told you the last time we spoke, you need to follow the instructions that I provided in the source release thread:[forum.facepunch.com]
Compiling
Compiling the map takes quite a while. VBSP and VVIS are pretty fast (thanks to the func_viscluster entities), but the HDR and LDR lighting take around 40 minutes each on my i5 2500K (overclocked to 4.2 GHz). I used Hammer's expert compile mode with the following settings:

VBSP: -nodefaultcubemap -allowdynamicpropsasstatic
VVIS: default settings
VRAD: -hdr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows
VRAD: -ldr -lights fork.rad -StaticPropLighting -StaticPropPolys -TextureShadows

Make sure you use my custom VBSP,[forum.facepunch.com] which adds support for the func_detail_blocker entity and the -nodefaultcubemap and -allowdynamicpropsasstatic options.
The -StaticPropLighting parameter will fix these lighting errors, but you should use the other parameters too.
Naposledy upravil Blueberry_pie; 16. bře. 2018 v 14.43
Nice rly thanks, I gonna try this ! You want to see the modification make in your map ? ^^
If yes, plz give me a mail to send it ^^
How can I make your parameters plz ?
Blueberry_pie  [vývojář] 19. bře. 2018 v 11.41 
You need to use expert compile mode. It's explained here and in various tutorials.

Again, these are fairly basic mapping questions that many other people can answer for you. If you post these questions on a mapping forum, you can get help much faster. The Mapping Questions Megathread[forum.facepunch.com] on Facepunch is a good resource, for example.
Can you just tell me where paste the RAD parameters plz ? =X
if you can screen your parameters :x
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