Garry's Mod

Garry's Mod

gm_fork
Gallium 19 Oct, 2014 @ 5:38pm
What was the compile time on this massive work of art?
:gmod:
Last edited by Gallium; 19 Oct, 2014 @ 5:38pm
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Showing 1-8 of 8 comments
Blueberry_pie  [developer] 21 Oct, 2014 @ 11:39am 
With an i5-2500K overclocked to 4.2 GHz, a full compile takes about an hour and 20 minutes. VBSP and VVIS only take a few seconds, but the HDR and LDR lighting take VRAD around 40 minutes each.
neat, did u do full vvis, or do you have visclusters?
Morbid Fable 1 Nov, 2014 @ 12:08pm 
Blue, do you ever expect to update it with more content? Or would that take too long to render?
more content!? what more is there to add?
Blueberry_pie  [developer] 1 Nov, 2014 @ 3:14pm 
Originally posted by The_HAVOK:
neat, did u do full vvis, or do you have visclusters?
I run VVIS at the default (full) settings. But yes, I also use func_visclusters for pretty much the entire map.

Originally posted by TAW Morbid Angel:
Blue, do you ever expect to update it with more content? Or would that take too long to render?
No, I won't make any more major additions. I have little free time now and I'd prefer to spend it on other projects. I did just release the source of the map, so other versions will probably pop up eventually.
@OP
when do you think a vmf release will be out? I would like to make some of my own personal optimisations to the map and add some interactive buildings.
Blueberry_pie  [developer] 2 Nov, 2014 @ 1:01am 
Like I said, I just released it :) Over here: http://facepunch.com/showthread.php?t=1434704
oh wat, ok thanks
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