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Until now, they've been identical to the ones from the original map, which was intended to be played with rounds, with no player respawn.
There's no fun in spawning, making a step and get spawnkilled in your back, on that I think we can all agree.
Maybe I can move the player spawn locations so that there's always a wall or a corner in your back, and we reduce the risk of getting killed by someone you can't see.
How does it sound to you ?
I tried to move the spawners closer to the walls and corners to mitigate the risk of getting spawnkilled in the back, I think this will help.
Yes the stalls are functional, you can even lock them from the inside now. But i believe it would feel frustrating to spawn into one as it would take more time and interaction to get out of it than other spawn points, it could feel as the "unlucky spawn point".
I really appreciate this interaction!