Mount & Blade: Warband

Mount & Blade: Warband

More Women for Native
someproteinguy  [developer] 20 Oct, 2014 @ 8:38am
Feedback and Discussion
On the off-chance someone has thoughts on the mod they'd like to share I thought I'd put a thread up. Feel free to share or discuss any observations, thoughts, concerns, questions, criticisms (constructive ideally...), complaints, ideas for improvement, or anything else loosely related that popped into your head while playing.

All feedback is appreciated. :)
Last edited by someproteinguy; 21 Oct, 2014 @ 7:52pm
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Showing 1-14 of 14 comments
TexStarshine 22 Oct, 2014 @ 8:20pm 
I would suggest that you edit the villagers spawn? They are still all male when raiding or defending. Aside from that... I would get rid of the bandit lords, they massacre everything on two legs. I had a mostly Warrior nord group with elite nord archers and a bandit lord chewed up 15 of them. It's too much.
someproteinguy  [developer] 22 Oct, 2014 @ 10:14pm 
Hi Sketch, yeah there's a few different spawns I haven't figured out how to edit yet and those are probably among of them. Most of the basic map spawn is straight forward, but things like bandit lairs and such aren't, or at least aren't done the same way. Something I'm hoping to fix moving forward.

As for the other thing, do you mean the bandit captains and knights? Or the NPC Lords of the different nations? The bandit leaders are roughly comparable with the various top-teir units in the game. They probably won't change a whole lot moving forward other than some minor adjustments if necessary. I've watched them slaughter a dozen fresh recruits, but they shouldn't be doing that anymore after the first few encounters in the game.

The NPC Lords though, some of them have a pretty solid backbone, and I'm defiantly keeping an eye on how they perform. The tougher ones are more than capable of taking out a few Swadian Knights if left to their own devices. Though I think my biggest concern with them at the moment is whether or not their tactics skill is too high.

But thanks for the heads up, something to keep my eye on. ;)
Last edited by someproteinguy; 23 Oct, 2014 @ 8:22am
TexStarshine 25 Oct, 2014 @ 6:33pm 
the bandit knights, male.
someproteinguy  [developer] 26 Oct, 2014 @ 8:29pm 
Ah, yeah they can be nasty if they get in close. They're without a shield though, which makes they pretty vulnerable otherwise.
TexStarshine 28 Oct, 2014 @ 12:52pm 
have you ever considered making a silverstag version of this?
someproteinguy  [developer] 28 Oct, 2014 @ 1:46pm 
No, not silverstag specifically. I've received a few requests now for a Floris merge though, and that is looking more likely.

Either way any more merges aren't going to happen until the mod is out of a beta stage, I don't want to be carrying 5 different versions through the beta process as that would be a lot of work. Still that probably isn't too much longer, as I've pretty much worked the idea to completion, and after this next release I'll mostly be cleaning up loose ends I think.
savage 22 Sep, 2015 @ 10:28pm 
ahgh, why did you increase the possibility for permanent injury

the game is already balls hard on the easiest setting

I like the mod otherwise but that just drives me nuts

is there an easy way for me to undo that?
forgottenlord 31 Oct, 2015 @ 9:54am 
A few notes:

Swadian Sergeant (both genders) tree is listing as mounted but the item list does not appear to include a horse - not sure which direction you intended there.

Expert Swadian Knight seems to be listed as lvl 65 (possibility I screwed that up) while Legendary is lvl 52 (and you have to go through Elite first).

Offensive stat growth as you go from Tier 5 to Tier 6 to Tier 7 does not seem to grow at the pace it did for the earlier levels. In general, you're pushing an increase of 10 points as opposed to earlier levels which were more like 20-30 (SS tree is now 40/70/85/100/140/150/160)

Elite Sword Sisters at 42/160 flat seems odd. Sword Sisters, at 22/140 flat, were versatile jack of all trades with offensive stats better than the competition (only the Huscarls really had them beat) but paid for it in being weaker - 6 levels below the Knight. Both they and Swadian Knights grew by 20 points but by being the same level as the Knights, they're comparatively stronger and possibly OP. Which I like - SS are my favorite unit by far even though they died fast - but still seems wrong. On the other hand, they don't have a Tier 8 so....

One of the NPCs - one of the sisters but can't remember which - complained when I sacrificed some units (might be the retreat choice, not sure) and the text was missing

I'm running a boatload of tier 7s already and none of the Lords are running above Tier 5 yet. I'll have to see when I get to the late game but the NPCs might need some help in the XP accumulation department.

The Nord women are bugging me. I know the idea is glass cannon but they still seem too strong with Tier 6 running 200 flat stats - especially considering the anemic stat growth of other branches and that there's still plenty of other units that are lower level at the same tiers.
LeftoverPat 11 Nov, 2015 @ 8:33pm 
I know old thread, but I would second a Floris version request :)

I wish I could add this to my current save game!
Last edited by LeftoverPat; 11 Nov, 2015 @ 8:34pm
Fargo 26 Feb, 2017 @ 7:19pm 
I've noticed a few people have been saying this, so I thought I would also bring it up on the slight chance you see it. I've been using your mod for a few days, and I've noticed something. All I get when I recruit from a town is females. I haven't gotten one male group yet, and any that I have are farmers.

I wanted to ask, have you completely removed the chance of getting male recruits, or is it just that the chances of getting females is signifigantly higher than the chances of getting males? If so, this is quite unusual given the age this game is based in. I was wondering if you'd be willing to lower the chances of getting female recruits, because at this moment my army consists of 74 females and 5 males (which are hired blades, merchant guards and farmers).

I hope you consider my feedback, since it makes the game rather unrealistic. I do like the idea of female warriors though, I just don't want an entire army of them. Thanks!
Lars 19 Aug, 2018 @ 7:13am 
this mod sucks penis (see what i did there)
HS Kaon 9 Nov, 2019 @ 2:23am 
good mod btw
Pure Nigtmare 4 Jun, 2021 @ 10:55am 
hello im curious to ask if mod add an tree of female troops into vanila or convert all male troops into female?
D 20 Jul, 2023 @ 11:41am 
Challenge: Enforce the patriarchy - Total conquest with male only army
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