Garry's Mod

Garry's Mod

The Ultimate TF2 Weapon Collection Revised
Cash D'Money 18 Jun, 2024 @ 2:20pm
Bugs I've found (so far, I'll edit as I find more)
First thing I'll say is that this is easily the best tf2 weapons mod I've tried so far, but with source engine jank it's bound to have some bugs. There are a couple things that I'll exclude despite not aligning with TF2, but that's because I just don't really know how possible they'd be, for example the Ambassador's headshot cooldown, Flares critting burning players, etc.
I'm also aware that a discussion like this already exists, but it's really unorganized so figured this'd be worth making. This is also my first time starting a discussion like this, so apologies if I mess up the formatting.

Scout
Force-a-Nature - Deals no knockback
Sandman - Ball doesn't appear in viewmodel, sometimes the bat itself will float out of your hands if you pick something up with E while holding it

Soldier
Rocket Launcher, Beggars Bazooka - No third person animations
Direct Hit - No self damage
Righteous Bison - Fires nothing

Pyro
All Primaries - No third person animations
All flamethrowers (yes there is a difference) - No airblast animation
Nostromer Napalmer - World model appears as a big ol' error
Dragons Fury - Airblast has no effect on NPCs
Detonator - Can't explode
Hot Hand - No third person animations
Primaries - Not so much of a bug and more of a suggestion, the flamethrowers deal quite high damage and the Dragon Fury's doesn't feel very powerful in comparison

Demoman
All grenade launchers - Their pills fire at an odd arc
All Stickybomb launchers - Stickies fire at an odd arc, cannot be charged to travel further, all can have way more than the intended sticky count

Heavy
All miniguns - No rev up/down animation, no limited movement upon revving.
Minigun/Iron Curtain - No animations from third person
All fists - In third person, they show up as pistols
Holiday Punch - This isn't a bug but more of a suggestion, you might be able to get the laugh on "backstab" by using something similar to how spies knives work and having them trigger "act laugh"

Engineer
Gunslinger - Same thing as Heavy's fists


Sniper
All Sniper Rifles - No UI for when you're scoped, sensitivity is too intense when scoped, they all deal much greater damage
Sniper Rifle - No third person animations
Classic - No silly charge
Huntsman/Fortified Compound - No third person model
SMG - No third person animations
Kukri/Bushwacka - In third person they are held awkwardly

Medic
All Syringe Guns - They all use bullets, it's really funny though so I don't mind
Medi Gun - No third person animations
Some Medi Guns - Uber effect will persist upon putting it away, some also have bugged crosshairs

Spy
By some miracle, haven't found any

All Class
A couple melees across various classes have a muzzle flash
Not a bug but a suggestion, move all the weapons into their proper slots

NOTE: I haven't tested all of the weapons yet, so feel free to mention any bug not on here so I can look at it and add it.
Last edited by Cash D'Money; 12 Aug, 2024 @ 6:49pm
< >
Showing 1-12 of 12 comments
IRIS  [developer] 18 Jun, 2024 @ 5:33pm 
Thank you for your bug list, some of these bugs are fixed and will be applied in the next update.
Cash D'Money 18 Jun, 2024 @ 5:33pm 
yippie
ljcool2006 21 Jun, 2024 @ 8:55pm 
the sandman has a bug where the ball (and sometimes the bat too) is invisible

oh and the ball can't be picked back up after it is thrown
Last edited by ljcool2006; 21 Jun, 2024 @ 9:00pm
Cash D'Money 23 Jun, 2024 @ 3:55am 
Originally posted by ljcool2006:
the sandman has a bug where the ball (and sometimes the bat too) is invisible

oh and the ball can't be picked back up after it is thrown

Added that bug and more, didn't include the thing about the ball not being picked up after it's thrown though since I'm not sure how possible that is to do
Last edited by Cash D'Money; 23 Jun, 2024 @ 4:46am
Cash D'Money 23 Jun, 2024 @ 4:03am 
oh yeah I should also say that I check this mod's update log pretty much daily, when a bug's fixed I'll cross it out of the list
Cash D'Money 23 Jun, 2024 @ 4:26am 
Just found out that the axtinguisher not only mini crits but also extinguishes, so I might have to retract that statement at the beginning using flare guns as examples
IRIS  [developer] 23 Jun, 2024 @ 3:18pm 
some of these bugs are about to be fixed in a moment...
TheCarson116 25 Jun, 2024 @ 10:20am 
Every sticky launcher gives this error when fired for some reason:
[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/ent_tf2quickiebomb.lua:63
You should add this:

Pyro´s secondary , specially the ones who were like projectile-based will print this message into the console non-stop when you use it.

[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/ "Pyro´s secondary name here"

Demos primary and secondary will print the same message over and over again.

Also minor complain , You can´t build sentries and Dispensers with engie´s wrench! Minus 20 points :steammocking:
Last edited by England is not a real country; 30 Jun, 2024 @ 11:01am
I just found a other error;

The sandman secondary attack is spammable.

I don´t know if this is my PC (probably my pc) but if you keep switching bewteen the Sandman and a other weapon and you keep hitting "left" click , you can spam the bat´s ball into theres like 30 of them on the map , making the game stutter alot , specially if you walk on em.

Another Anomaly is how the Warp Assassin "ball" can´t hurt NPCS , it just bounces off them , not sure about players tho.
IRIS  [developer] 2 Jul, 2024 @ 8:18pm 
New update has been released, didn't fix all of the problems, but did fix some of them :)
Cash D'Money 3 Jul, 2024 @ 2:21pm 
Updated it
< >
Showing 1-12 of 12 comments
Per page: 1530 50