Space Engineers

Space Engineers

MahInd - Info LCDs (No Pb)
 This topic has been pinned, so it's probably important
mahtrok  [developer] 18 Jun, 2024 @ 12:46am
Suggestions
You got some suggestions for additional features, new screens or changes that might increase useability overall? Post them here, I will think about all of 'em and try to realize those that make sense to me and are realizeable with my limited skills.
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Showing 1-11 of 11 comments
UnExcited 19 Jun, 2024 @ 5:53am 
If possible, would you be willing to submit this to the SE Launcher Plugin Loader?

I hope it's possible, if I remember correctly the scripts are only executed client-side.
mahtrok  [developer] 19 Jun, 2024 @ 6:15am 
I have no idea how SE plugins or that loader actually work.

This is my first attempt on actually modding SE besides some smaller block mods.

But as I state at the Workshop Page, reusage and reupload are allowed, so if one has knowledge on how to achieve such thing, be my guest.
UnExcited 20 Jun, 2024 @ 6:06am 
To be honest, I have no idea if it's even possible. While the 'scripts' are run client-side, they are not really explored by most modders. I know of only two other mods that are implementing this function, the mod you based yours on and another one that displays a massive power graph.

The biggest downside of Space Engineers is the massive lack of proper and official documentation.

I will take a look on how to possibly add this to SE Launcher, no promises, though. :)
Last edited by UnExcited; 20 Jun, 2024 @ 6:08am
mahtrok  [developer] 20 Jun, 2024 @ 6:14am 
Once I‘m done with the current ToDo list I can take another look as well, but currently I‘m working on bug fixes, mod item support and streamlining the configuration as well as some convinience stuff, while trying to stay backwards compatible and I have some additional screens in mind.
UnExcited 22 Jun, 2024 @ 4:01am 
Sounds good, the current ToDo is much more important. :) I am hoping for the jump drive stuff :)
Riskaz 7 Aug, 2024 @ 2:00pm 
A manual and automatic scroll up and scroll down feature for LCDs. Also if possible an acceleration and estimated stopping time perhaps? The estimated stopping time is a useful feature Automatic LCDs adds but I do like how this mod is client side and is more server friendly
Last edited by Riskaz; 7 Aug, 2024 @ 2:08pm
mrudat 5 Feb @ 9:44pm 
For components, for example, it would be nifty to have a Components Page 1, Components Page 2, etc., for when there are more components than can (readably) fit on one LCD panel.
Would it be possible to add some custom text to the screens? For example, in the new console with buttons it would be really nice to add -manually- the description of the action connected to each button.
mahtrok  [developer] 19 Mar @ 9:59am 
The button overlay text is set under Actions and has nothing to do with the mod or am I on the wrong page of what u‘re asking?
mrudat 5 May @ 3:01am 
Originally posted by mrudat:
For components, for example, it would be nifty to have a Components Page 1, Components Page 2, etc., for when there are more components than can (readably) fit on one LCD panel.
An update for my use case: You can achieve the equivalent of a page 1, page 2, etc. by excluding all of the components shown on the first LCD from the second one, and so on. It's just fiddly.
This is a great mod with a fantastic idea. However, it caused severe performance issues on my Nexus V3 cluster, which has nine servers in total.

The problem is that the logic inside the Run() method executes on the server, not just on the client. Since there is no filter to prevent this, the server also performs the heavy data collection, which overloads it and causes the SIM speed to drop significantly.

Fortunately, this can be easily fixed by adding a check at the start of the method to ensure the code only runs on the client-side:

public override void Run() { // Prevent execution on a dedicated server if (MyAPIGateway.Utilities.IsDedicated) return; // ... The rest of the code will now only run on clients. }
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