Unturned

Unturned

Beyond Escalation
xXIBlackFireIXx  [developer] 14 Jun, 2024 @ 8:09pm
Development
Ideas to add into map
All Ideas are welcome!
Last edited by xXIBlackFireIXx; 14 Jun, 2024 @ 8:11pm
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Showing 1-6 of 6 comments
xXIBlackFireIXx  [developer] 15 Jun, 2024 @ 9:06am 
Still Tons to add, Tweak, & Improve on.

- May add a few more outlaying islands & give more reasons to visit boats that are spread throughout the map.
- More ways to get to safezone from certain points
- Bigger Badder more intense boss battles
- More Scenic Routes for Drives & just to make the map more beautiful
- More Hills around flat areas/new lands
- More Lore!
Blightstar06 15 Jun, 2024 @ 10:23am 
Are you gonna make the islands (like the edge) less blocky? and more round??
xXIBlackFireIXx  [developer] 15 Jun, 2024 @ 8:02pm 
Originally posted by Robert Quack:
Are you gonna make the islands (like the edge) less blocky? and more round??


Yes!
FU 7 Jul, 2024 @ 1:52am 
Hi! I liked your map so much! You're doing really well!
Here's some of my ideas that can be implemented in future:
Map
  • Add spawntables for items from different maps to the relevant locations
    Also good idea would be to make location with combined spawntables (Some location contains loot from Arid, Polaris & Elver for example)
  • Add trees (Some maps have their own trees and it's drop)
  • Separate NPC's (it would be easier to find NPC you need, e. g. from Arid)

Server
  • High ping.
    I really wanted to play on your server, but can't couse of hign ping. It would be great if you changed server location. (It's question about cost so it's totally up to you)
  • Make it less grindy.
    Adjust server options to be similar like other high rate loot servers. For now this server is more PVE then PVP. It would be cool to build enormous bases as a big clan in PVE and share or trade with others. To be more PVP like, it requires more people, as map really big.

Good luck and best wishes!
Last edited by FU; 7 Jul, 2024 @ 1:52am
xXIBlackFireIXx  [developer] 13 Jul, 2024 @ 2:25pm 
**Updates:**
- More Polaris Integrated, :MCCMONITOR:
- More Land & Landmarks,
- Foliage updates/scenery prettiness update,
- More Updates to the Mountains
- Caves System Updates
- **Teleporters Updated (Orange Boats At Safezone, Enter the Driver Seat!**
- More Teleporters to Secret Areas From Odd Doors Around The Map Within Towns/Cities/Bunkers **CHECK DOORS** :sehello:
- Some Fog In Some Areas Reduced to Make It More Visible
- Deadzones Improved :steammocking:
- Boss Zones Improved :bears:
- More Carnage/Past Scenes/Life Scenes Added Giving The World More Life & of That Apocalyptic Feeling :clang:
- **North Top Right "Polaris" Now Has It's Own Mini Safezone containing NPC's and items for Quests/Trades ETC spread throughout snowy areas!**
- Arid Will Be Updated Later Today aswell, Probably integrating general things and NPC's Fully as you're reading this for the next big update in the coming week, im very busy! haha :steamhappy:
- **MORE SPAWN TABLES AND ZOMBIE ORGANIZATION COMING!** :wololo:
Would it be possible to standardize the items in the game? For instance you dont need most of the vanilla items as the escalation versions of them look better anyway, also things like the ammo should be standardized so that assault rifle mags fit all assault rifles, etc.
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