Door Kickers 2

Door Kickers 2

United States Armed Forces
Chad di Urbino  [developer] 16 Feb @ 6:05am
This Week's Patch : GMT 2025, Mar, 9, 10:42
New Feature
- Assaultman now can use M500, M500MEK, M1014 shotgun as primary weapon.
- Every units got gloves and balaclava, gaiter neck. Trooper Toolbox mod needed to use them.
- If you enabled US Armory Surplus addon and Trooper Toolbox mod together, vanilla squads can use some USAF's cosmetic like balaclava, gasmask, etc.

Modification
- now Army Rifles's DMRs can use Thermal Scope. exept M21A5.
- Thermal Scopes are no longer require BH becaust they're useless, exist for just flavor. and they are introduced very early.
- Now every marines in rifle squads are can use PVS-17B NVG Scope. not assaultman.
- now Fireteam leader can use Flaregun.
- all M320 HEDP's icon are changed. and underbarrel breach shotguns are now use breach shotgun icon.
- effect of 'Semper Pi' of Marine rifle platoon is changed. now you don't have to kill enemy to scare another enemies. and radius is increased to 3.0m. but reducing suppress recovery effect is reduced 100% to 50%.
- Marine rifle platoon's 'Surgical Shooting' doctrine now add ignore cover probablity to DMR (totally +20% at any distance)
- adjusted FO voiceline

Fixes
- fixed firing cable doesn't had waiting for go
- localization hotfix
Last edited by Chad di Urbino; 9 Mar @ 3:53am
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Chad di Urbino  [developer] 2 Mar @ 3:38am 
Week's Patch : GMT 2025, Feb, 16, 14:05


New Feature
- PVS-17B and PVS-17C NVG Scopes are added for USMC Rifles and Force Recon.
- added Sneak movement animation for Army rifles Forward observer
- SMAW Gunner will be changed to Assaultman. but you can still use SMAW as before. Assaultman can use breach charge or tools to door breach or break walls. But you have to give up SMAW to use them.
- Squad leader's inspire is now also temporarily increase allies's suppression recovery so allies can get out from suppressed and pinned status.
- Marines and Force Recon is now can use bayonet as secondary weapon. This can be strengthened through melee doctrine. also Force Recon's melee doctrine will give 'backstab' abillity, so you can give more damage when attacking enemy's back.

Modification
- now Engineer's donut breach charge don't require BH
- Forward observer's adjusting fire avaliable request time is decreased (3 -> 2)
- Force Recon's AV-8B Straifing run is now requested by rangefinder, not a red smoke grenade. - and arrival time is increased (20s -> 25s)
- kill range of AV-8B Straifing run and AH-1Z Straifing run are increased (each +1m). and AV-8B will burst more shells.
- Marine M240 gunner's MTWS is back.

Fixes
- fixed rapid fire can't overwrite fireteam leader m16a4/m203's close automatic fire
- fixed rapid fire can't overwrite usmc m16a4's close automatic fire
- fixed USMC Rifles M240 gunner's wrong default optic
- fixed Sunglasses error pop-up when wear beanie
- fixed AT-specialist's AT-4 desc missing
- fixed HE Barrage incoming when you requested smoke barrage.
- fixed bangalore torpedo's desc is missing in english localization
Chad di Urbino  [developer] 9 Mar @ 3:43am 
This Week's Patch : GMT 2025, Mar, 2, 11:38


New Feature
- Army Engineers now can use Water charge and Bangalore torpedo.
- Landmine detector is added for Engineers. when engineers using it, troops in behind of detector user recieve speed bonus.
- now Force Recon can use Power saw to breach locked door, gate, or fence.


Modification
- Army Engineers no longer can use Donut charge but they're Firing cable now can breach door. and Firing cable's quantity is reduced 4 to 3.
- Flare gun's quantity is increased 2 to 3.
- Increased Master key and underbarrel M26 MASS's breaching ammunition to 8
- Army engineer platoon's color has changed.
- Force Recon and Army engineers now can use 1x Water charge as grenade slot.
- Offensive upgrade / Defensive upgrade are reworked.
Upgrade
Army Rifles
Army Engineers
Marine Rifles
Force Recon
Offensive
+15% suppression, more shooting at close range
increase speed of deploy demolition, provide +5% mobility for rifle squad in rear
-5% target's cover effect, increase RPM of rapid fire and aimed fire
+10% flinch resistance, +10% aim speed at close range
Defensive
when trooper under cover, increase RPM of rapid fire and aimed fire, and +50% target switch speed
increase speed of build fortification and obstacle, +5% cover protection
+50% suppress recovery, when marine under cover, +10% crit chance
recieve +10% accuaracy and crit chance on suppressed enemy, when marine under cover, +50% target switch speed

Fixes
- fixed every values related suppress recovery so i made them effective. I was a misunderstanding about how it worked, so they had such a low value.
Last edited by Chad di Urbino; 9 Mar @ 3:43am
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