Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
pirapiran 16 Nov, 2024 @ 7:53am
Vehicle Desync
I run a fairly modded server for a small group of friends and lately noticed that whenever I (the host) get into a vehicle I have about 15 minutes or so where I can drive with no problems before the other players start noticing me rubberbanding, stopping the vehicle randomly, teleporting across the map, etc.

Removing only the bandit mod seemed to fix the problem, and running the server with ONLY the bandit mod seemed to delay the issue a bit but it still happened eventually. Most of the mods I run are just crafting, with the exception of some vehicle mods like Filibusters'.

Is this a known issue or is there a fix for this? I allocate about 8gbs of ram to the server so I don't think it's a ram or CPU issue.
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Slayer  [developer] 17 Nov, 2024 @ 4:07am 
Ate tou driving a car spawned by bandits mod? You would recognize it by the fact that it is already hot wired.
pirapiran 17 Nov, 2024 @ 9:27am 
No, it was a truck I found keys for in someone's driveway. I actually haven't seen a bandit car yet.
pirapiran 19 Nov, 2024 @ 12:30pm 
In an effort to test it better I got a friend to sit in the server with a fresh install to see if it was Bandits causing the issue.

I spawned in, set myself and him as admin and then immediately spawned a car and drove around. No issues at all for about an hour. I then activated the Bandits mod on a fresh server and did the same, desync within 30 minutes of driving around. I then restarted the server, spawned a bunch of zombies and bandits and let them fight while I drove in circles and there were no issues until about 10-15 minutes passed when it desynced again. This issue never happened for the client and I can ride in his car or any other client without issue, it's only me, the host.
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