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If this can inspire you, the link to my repository is in the description.
Got It!
I would like to expand the mod to other types of things, since there are already slimes. The idea of the gel slimes was only to create an easy slime enemy that would come out during the day for the start-game. But it is possible that in the future it will!
So a use for slime later in the game would be nice to see. Also maybe a reduction in slime spawns, especially once you get past a certain point. Like maybe after defeating a certain boss the slime don't spawn as much? I don't know if that's even possible, I'm just spitballin lol Either way it's a very cute mod. Especially after this recent texture update. They are adorable but too many of them
With the latest update slimes should be less annoying. As for the new items, we are still working on it
Since the Unstable Gel Slime could be seen as a boss with several phases (e.g. spawning more summons than that of the usual), I could think of suggesting a boss that instead of testing the ability to dodge, test the abilities to know what kind of attacks the boss would do. Also, I want to suggest a name for the slime boss, like "Phase, the Unstable Slime".
Something like a knight, imbued with a dark energy-like power that is similar to the Evil's Protector, although could have randomized attacks so that the user would need to think what to do. The knight of course, typical in any scenes, could have an arsenal ranging from longswords, spears, and so on, so forth.
This is too ambitious of me to send suggestions like this, I'm sorry
I would love to do that kind of crazy stuff too! Unfortunately I still don't have the necessary skills because I learned to program in Java doing this mod. In the future I will definitely do those cool things!
What I can tell you is that I plan to add a couple of new mechanics to the boss to make it more fun, but that takes time
to increase healing magic and adds summon slots?