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it looks strange to have soldiers and citizens attack stuff with invisible weapons
(metrocops look alright because it looks like a punch)
And you can easily make citizens don't use melee attack when unarmed using commands(Check description)
Bugs:
NPC can still melee when the AI is disabled or sometimes right after they've just died.
Suggestions:
Is it possible to add more than 1 animation which they can randomize to or fallback to in case there's no animation.
Some melee class weapons don't work with NPCs as they're treated like a gun. Would it be possible to have a list that is an exception to this mod not affecting those melee class weapon? This also ties back to the more than 1 animation suggestion.
2. I'll try to fix this
3. I'll add this
4. Uh, alright.
To add more context to 4. I'm more using this addon to sudo solve the issue of NPC not being able to melee with the melee weapons. The HL2 melee weapons (Stun & Crowbar) included in Garry's Mod seems to work fine. It's mainly for the other weapons using a different base such as ArcCW or TFA. I'm not sure why they try to shoot it when it's melee only.
This isn't your problem to solve hence why I suggested the whitelist for melee weapons which can be used with your system.
Last thing, I did noticed you got a toggle for aggression when unarmed. Is it possible to apply this to the melee whitelisted as well?
I'm assuming this system is in place to prevent working NPC melee weapons from breaking. I've not tried using the HL2 Crowbar or Stun yet with the additional animation to see if that causes issues such as double damage via the weapon & this melee system.
I'm currently trying to add more than 2 animations to a NPC & it seems to only add the first one. I'm trying to add thrust & kickdoorbaton to npc_metropolice but only seems to add 1 or the other. Is the limit currently set to 2 given swing is already the default for this NPC?
Also it seems the melee system can still trigger after dying. I don't think there's a check after the time to damage to see if the user is alive before doing the damage. I had 2 NPC trade kills with 1 being a phantom hit from the other.