RimWorld

RimWorld

Android tiers (Unofficial 1.5 Update) [Unmaintained]
Lenny 5. juli 2024 kl. 14:27
Micro-Scythers bugged
Hey, so I tried to use a swarm shell earlier, expecting to see a swarm of micro-scythers pop out and hunt down the raiders that were attacking. I was rather confused to see nothing pop out when the shell landed, and even more confused when the raiders started shooting at where the shell landed. when I started clicking around where the shell landed, I managed to select the 9 micro-scythers that had spawned. they did not have an image in game and when instead of moving towards the raiders, they moved toward the edge of the map.
I was running with various mods initially, but then I disabled all the mods besides android tiers and its dependencies and the bug is still there.
here is the error log:
Error while determining if MicroScyther46381 should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 54793565] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate_Patch2 (RimWorld.Pawn_NeedsTracker)
RimWorld.Pawn_NeedsTracker:.ctor (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnComponentsUtility.CreateInitialComponents_Patch1 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch4 (Verse.PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn (Verse.PawnKindDef,RimWorld.Faction)
Verse.DebugToolsSpawning/<>c__DisplayClass0_0:<SpawnPawn>b__2 ()
LudeonTK.DebugTool:DebugToolOnGUI ()
LudeonTK.DebugTools:DebugToolsOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
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Lenny 5. juli 2024 kl. 14:30 
Any possible insites on why this bug is happening would be appreciated, since the swarm-shells were one of my favorite additions from android tiers.
Thanks for your time
SeniorFight  [udvikler] 26. juli 2024 kl. 0:56 
Thanks for pointing it out, I admit I haven't looked much at scyther shells. I will try to fix it for the next update
Inkb0y 23. aug. 2024 kl. 8:05 
Any news on this?
James Stone 25. aug. 2024 kl. 3:19 
I can confirm they're still bugged
✪ Effectskaf 1. nov. 2024 kl. 13:11 
they still don't appear!!!
mrrastas 26. dec. 2024 kl. 4:56 
Is there any chance somebody could update the mod at least to fix the micro sycthers as they are in fact spawned in the game they are just invisible and i really dont like that much as it lessons the experience of chaos when im trying to have fun with them
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