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IGUI_Headshot = "Headshot!",
IGUI_Headshot = "爆头!",
IGUI_Bodyshot = "Body!",
IGUI_Bodyshot = "躯干!",
IGUI_Footshot = "Foot!",
IGUI_Footshot = "腿部!",
Sandbox_Advanced_trajectory = "Advanced Trajectory (MAIN)",
Sandbox_Advanced_trajectory = "高级弹道(主要)",
Sandbox_Advanced_trajectoryaimpoint = "Enable The Aimpoint",
Sandbox_Advanced_trajectoryaimpoint = "准星",
Sandbox_Advanced_trajectoryaimpoint_tooltip = "Show or hide crosshair.",
Sandbox_Advanced_trajectoryaimpoint_tooltip = "显示或隐藏准星",
Sandbox_Advanced_trajectoryhideTracer = "Hide Tracer",
Sandbox_Advanced_trajectoryhideTracer = "隐藏弹道追踪线",
Sandbox_Advanced_trajectoryshowOutlines = "Show Outlines (need vanilla outlines checked)",
Sandbox_Advanced_trajectoryshowOutlines = "瞄准框(需要启用原版瞄准框)",
Sandbox_Advanced_trajectoryEnablerange = "Enable Ranged Weapon",
Sandbox_Advanced_trajectoryEnablerange = "远程武器",
Sandbox_Advanced_trajectoryEnablethrow = "Enable Throwed Weapon",
Sandbox_Advanced_trajectoryEnablethrow = "投掷武器",
Sandbox_Advanced_trajectoryMaxProjCone = "Max Projectile Cone (All guns but shotguns)",
Sandbox_Advanced_trajectoryMaxProjCone = "弹道散布(角/扇形)最大值|霰弹除外",
Sandbox_Advanced_trajectorymaxaimnum = "Max bloom / Maxaimnum",
Sandbox_Advanced_trajectorymaxaimnum = "准星扩散最大值",
Sandbox_Advanced_trajectorymaxaimnum_tooltip = "Value that limits how much bloom is added to crosshair. Higher means larger possible bloom.",
Sandbox_Advanced_trajectorymaxaimnum_tooltip = "此值越高,准星的最大扩散范围越大",
Sandbox_Advanced_trajectoryminaimnumModifier = "Minaimnum Modifier",
Sandbox_Advanced_trajectoryminaimnumModifier = "准星扩散最小值",
Sandbox_Advanced_trajectoryminaimnumModifier_tooltip = "Value that affects crosshair's minimum bloom. Characters with low aiming level (0-2) will never be accurate (always has bloom). Set to 0 if you want to be OP or unlock focus mechanic at level 3.",
Sandbox_Advanced_trajectoryminaimnumModifier_tooltip = "此值越高,准星的最小扩散范围越大<br>" ..
"瞄准等级较低时(0-2级)准星永远无法收束至最小(始终有扩散)<br><br>" ..
"想让游戏变得超模(OP)<br>或想在瞄准3级时解锁专注机制则设为0<br>" ..
"(译注:没懂,因为下面就有个解锁专注的设置)",
Sandbox_Advanced_trajectoryfocusLevel = "Focus Level",
Sandbox_Advanced_trajectoryfocusLevel = "专注-等级要求",
Sandbox_Advanced_trajectoryfocusLevel_tooltip = "Aiming level in which player unlocks the focus mechanic.",
Sandbox_Advanced_trajectoryfocusLevel_tooltip = "解锁专注(焦点)机制需要的瞄准等级",
Sandbox_Advanced_trajectoryenableDistanceLimitPenalty = "Enable Distance Limit Penalty",
Sandbox_Advanced_trajectoryenableDistanceLimitPenalty = "距离惩罚-精度",
Sandbox_Advanced_trajectoryenableDistanceLimitPenalty_tooltip = "Player loses accuracy when trying to shoot targets past their distance limit. Uncheck to disable.",
Sandbox_Advanced_trajectoryenableDistanceLimitPenalty_tooltip = "试图射击超出有效射程的目标时<br>" ..
"准度会降低<br>" ..
"取消勾选以禁用",
Sandbox_Advanced_trajectorydistanceFocusPenalty = "Distance Focus Penalty",
Sandbox_Advanced_trajectorydistanceFocusPenalty = "距离惩罚-扩散",
Sandbox_Advanced_trajectorydistanceFocusPenalty_tooltip = "Higher means more punishing bloom scaling.",
Sandbox_Advanced_trajectorydistanceFocusPenalty_tooltip = "此值越高准星扩散和散布值越大",
Sandbox_Advanced_trajectoryreducespeed = "Ballistic Concentrated Speed / Reduce Speed",
Sandbox_Advanced_trajectoryreducespeed = "瞄准速度",
Sandbox_Advanced_trajectoryreducespeed_tooltip = "Value that affects how fast your crosshair tightens. Higher means faster.",
Sandbox_Advanced_trajectoryreducespeed_tooltip = "准星收束的速度<br>" ..
"此值越高收束(聚焦/瞄准)越快",
Sandbox_Advanced_trajectorybulletspeed = "Ballistic Speed / Bullet Speed",
Sandbox_Advanced_trajectorybulletspeed = "子弹速度",
Sandbox_Advanced_trajectorybulletdistance = "Ballistic Distance / Bullet Distance",
Sandbox_Advanced_trajectorybulletdistance = "子弹射程",
Sandbox_Advanced_trajectoryreloadEffectModifier = "Reload Effect Modifier",
Sandbox_Advanced_trajectoryreloadEffectModifier = "换弹惩罚",
Sandbox_Advanced_trajectoryreloadEffectModifier_tooltip = "Value affects how much bloom is added when reloading and racking firearm.",
Sandbox_Advanced_trajectoryreloadEffectModifier_tooltip = "重新装填和上膛时增加的准星扩散值",
Sandbox_Advanced_trajectoryfocusCounterSpeed = "Focus Counter Speed (Overall)",
Sandbox_Advanced_trajectoryfocusCounterSpeed = "专注度",
Sandbox_Advanced_trajectoryfocusCounterSpeed_tooltip = "Driving part of the focus mechanic. Determines time it takes for the crosshair to begin its process of reducing aimnum to 0 (max accuracy). This is a flat value. Set to 0 to disable if you want to remove ability to gain max accuracy without waiting.",
Sandbox_Advanced_trajectoryfocusCounterSpeed_tooltip = "这是一个固定值<br>" ..
"专注机制的核心设置之一<br>" ..
"决定准星收束至最小需要的时间<br>" ..
"要移除瞄准时间则设为0<br>" ..
"(即:瞄准时准星立刻收束至最小/瞬间完成瞄准)",
Sandbox_Advanced_trajectoryfocusCounterSpeedScaleModifier = "Focus Counter Speed (Level Scaling)",
Sandbox_Advanced_trajectoryfocusCounterSpeedScaleModifier = "瞄准速度缩放系数",
Sandbox_Advanced_trajectoryfocusCounterSpeedScaleModifier_tooltip = "Multiplier that determines how much focus counter/timer should be shorten based off of aiming level.",
Sandbox_Advanced_trajectoryfocusCounterSpeedScaleModifier_tooltip = "这是一个乘数(随等级缩放)<br>" ..
"准星收束需要的时间将随瞄准等级的高低动态变化",
Sandbox_Advanced_trajectorymaxFocusSpeed = "Max Focus Speed",
Sandbox_Advanced_trajectorymaxFocusSpeed = "瞄准速度最小值",
Sandbox_Advanced_trajectorymaxFocusSpeed_tooltip = "Part of the focus mechanic. Determines speed of crosshair reducing aimnum to 0 once process has begun.",
Sandbox_Advanced_trajectorymaxFocusSpeed_tooltip = "专注机制的核心设置之一<br>" ..
"决定准星收束到最小需要的最短时间",
Sandbox_Advanced_trajectory_damage = "Advanced Trajectory (DAMAGE)",
Sandbox_Advanced_trajectory_damage = "高级弹道(杀伤)",
Sandbox_Advanced_trajectoryIgnorePVPSafety = "Ignore PVP Safety (PVP)",
Sandbox_Advanced_trajectoryIgnorePVPSafety = "PVP",
Sandbox_Advanced_trajectoryIgnorePVPSafety_tooltip = "Need to check this if you want gun PVP with safety features OFF. UNCHECK IF YOU HAVE PVP OFF AND DO NOT WANT GUN PVP!",
Sandbox_Advanced_trajectoryIgnorePVPSafety_tooltip = "启用枪械PVP<br>" ..
"枪械将对玩家造成伤害<br>" ..
"不进行PVP或不想让枪械对玩家造成伤害则取消勾选",
Sandbox_ATblood = "Number Of Bleeding",
Sandbox_ATblood = "血液贴图量",
Sandbox_ATvd = "Bullets Damage To Vehicle",
Sandbox_ATvd = "对车辆的子弹伤害",
Sandbox_ATvdenable = "Bullets Damage To Vehicle",
Sandbox_ATvdenable = "子弹对车辆造成伤害",
Sandbox_ATY_safezone_protect = "Enable Safezone Protection",
Sandbox_ATY_safezone_protect = "安全区保护",
Sandbox_ATY_nonpvp_protect = "Enable NonPVPzone Protection",
Sandbox_ATY_nonpvp_protect = "非PVP区保护",
Sandbox_ATY_damagedisplay = "Enable Damage Display",
Sandbox_ATY_damagedisplay = "伤害显示",
Sandbox_Advanced_trajectoryATY_damage = "Damage Multipler / ATY damage",
Sandbox_Advanced_trajectoryATY_damage = "攻击力倍率/ATY伤害",
Sandbox_Advanced_trajectoryATY_damage_tooltip = "Multiplies base damage of bullet.",
Sandbox_Advanced_trajectoryATY_damage_tooltip = "基础伤害倍率<br>" ..
"子弹的基础杀伤力将乘以此值<br>" ..
"值越高基础伤害越大",
Sandbox_Advanced_trajectorymaxDefenseReduction = "Max Defense (Max Damage Reduction Multiplier | PVP)",
Sandbox_Advanced_trajectorymaxDefenseReduction = "[PVP]防弹(伤害减免系数)",
Sandbox_Advanced_trajectorymaxDefenseReduction_tooltip = "ex. 0.9 means reduces incoming damage by 90% when armor is maxed; applies to armor",
Sandbox_Advanced_trajectorymaxDefenseReduction_tooltip = "0.9表示防护值达到最大时将减少所受枪击伤害的90%<br>" ..
"适用于装甲(应该是指动力装甲或者汽车防具?)",
Sandbox_Advanced_trajectoryheadShotIncChance = "Increased Headshot Chance (PVP)",
Sandbox_Advanced_trajectoryheadShotIncChance = "[PVP]头部受创",
Sandbox_Advanced_trajectoryheadShotIncChance_tooltip = "If dealt headshot, increase chance of wounding head. (ex. 20 means percentage of wounding head is 30% (20 + 10))",
Sandbox_Advanced_trajectoryheadShotIncChance_tooltip = "若头部中弹<br>" ..
"则增加头部受伤的几率<br>" ..
"20意味着头部受伤率为30%(20+10)",
Sandbox_Advanced_trajectoryfootShotIncChance = "Increased Footshot Chance (PVP)",
Sandbox_Advanced_trajectoryfootShotIncChance = "[PVP]腿部受创",
Sandbox_Advanced_trajectoryfootShotIncChance_tooltip = "If dealt footshot, increase chance of wounding legs/groin. (ex. 10 means percentage of wounding foot is 20% (10 + 10))",
Sandbox_Advanced_trajectoryfootShotIncChance_tooltip = "若腿部中弹则增加腿部/腹股沟受伤的几率<br>" ..
"10意味着腿部受伤率为20%(10+10)",
Sandbox_Advanced_trajectoryheadShotDmgZomMultiplier = "Headshot Damage Multiplier (PVE)",
Sandbox_Advanced_trajectoryheadShotDmgZomMultiplier = "[PVE]暴击-头部",
Sandbox_Advanced_trajectoryheadShotDmgZomMultiplier_tooltip = "Multiplier on base damage for headshot",
Sandbox_Advanced_trajectoryheadShotDmgZomMultiplier_tooltip = "爆头时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectorybodyShotDmgZomMultiplier = "Bodyshot Damage Multiplier (PVE)",
Sandbox_Advanced_trajectorybodyShotDmgZomMultiplier = "[PVE]暴击-躯干",
Sandbox_Advanced_trajectorybodyShotDmgZomMultiplier_tooltip = "Multiplier on base damage for bodyshot",
Sandbox_Advanced_trajectorybodyShotDmgZomMultiplier_tooltip = "命中躯干时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectoryfootShotDmgZomMultiplier = "Footshot Damage Multiplier (PVE)",
Sandbox_Advanced_trajectoryfootShotDmgZomMultiplier = "[PVE]暴击-腿部",
Sandbox_Advanced_trajectoryfootShotDmgZomMultiplier_tooltip = "Multiplier on base damage for footshot",
Sandbox_Advanced_trajectoryfootShotDmgZomMultiplier_tooltip = "命中腿部时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectoryheadShotDmgPlayerMultiplier = "Headshot Damage Multiplier (PVP)",
Sandbox_Advanced_trajectoryheadShotDmgPlayerMultiplier = "[PVP]暴击-头部",
Sandbox_Advanced_trajectoryheadShotDmgPlayerMultiplier_tooltip = "Multiplier on base damage for headshot",
Sandbox_Advanced_trajectoryheadShotDmgPlayerMultiplier_tooltip = "爆头时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectorybodyShotDmgPlayerMultiplier = "Bodyshot Damage Multiplier (PVP)",
Sandbox_Advanced_trajectorybodyShotDmgPlayerMultiplier = "[PVP]暴击-躯干",
Sandbox_Advanced_trajectorybodyShotDmgPlayerMultiplier_tooltip = "Multiplier on base damage for bodyshot",
Sandbox_Advanced_trajectorybodyShotDmgPlayerMultiplier_tooltip = "命中躯干时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectoryfootShotDmgPlayerMultiplier = "Footshot Damage Multiplier (PVP)",
Sandbox_Advanced_trajectoryfootShotDmgPlayerMultiplier = "[PVP]暴击-腿部",
Sandbox_Advanced_trajectoryfootShotDmgPlayerMultiplier_tooltip = "Multiplier on base damage for footshot",
Sandbox_Advanced_trajectoryfootShotDmgPlayerMultiplier_tooltip = "命中腿部时造成暴击伤害<br>" ..
"基础伤害乘以此值",
Sandbox_Advanced_trajectoryenableBulletPenFlesh = "Enable Bullet Penetration Through Flesh",
Sandbox_Advanced_trajectoryenableBulletPenFlesh = "子弹穿透肉体",
Sandbox_Advanced_trajectorypenDamageReductionMultiplier = "Bullet Penetration Reduction Multiplier",
Sandbox_Advanced_trajectorypenDamageReductionMultiplier = "穿透衰减系数",
Sandbox_Advanced_trajectorypenDamageReductionMultiplier_tooltip = "Ex: 0.1 means nerf bullet damage by 90% after penetrating through first zombie/player.",
Sandbox_Advanced_trajectorypenDamageReductionMultiplier_tooltip = "0.1表示子弹穿透首个丧尸/玩家后,子弹伤害将减少90%",
Sandbox_Advanced_trajectoryfractureChance = "Gunshot Fracture Chance (PVP)",
Sandbox_Advanced_trajectoryfractureChance = "[PVP]枪伤-骨折",
Sandbox_Advanced_trajectoryfractureChance_tooltip = "Chance that a gunshot wound will cause a fracture",
Sandbox_Advanced_trajectoryfractureChance_tooltip = "枪击导致骨折的概率",
Sandbox_Advanced_trajectorythroughChance = "Gunshot Clean Through Chance (PVP)",
Sandbox_Advanced_trajectorythroughChance = "[PVP]枪伤-贯通",
Sandbox_Advanced_trajectorythroughChance_tooltip = "Chance that a gunshot wound will not inflict a lodged bullet",
Sandbox_Advanced_trajectorythroughChance_tooltip = "子弹不会嵌入伤口的概率",
Sandbox_Advanced_trajectorycritChanceModifier = "Critchance Modifier",
Sandbox_Advanced_trajectorycritChanceModifier = "暴击修正",
Sandbox_Advanced_trajectorycritChanceModifier_tooltip = "Bloom affects crit chance. This is a multiplier to that. Set to 0 for better chances of crit.",
Sandbox_Advanced_trajectorycritChanceModifier_tooltip = "准星扩散将影响暴击<br>" ..
"这是一个乘数<br>" ..
"设置为0以最大限度提高暴击率",
Sandbox_Advanced_trajectory_XP = "Advanced Trajectory (EXP)",
Sandbox_Advanced_trajectory_XP = "高级弹道(经验)",
Sandbox_Advanced_trajectoryXPKillModifier = "Additional Flat XP From Zombie Kill",
Sandbox_Advanced_trajectoryXPKillModifier = "击杀丧尸额外给予的瞄准经验",
Sandbox_Advanced_trajectoryXPHitModifier = "Flat XP From Zombie Hit",
Sandbox_Advanced_trajectoryXPHitModifier = "击中丧尸给予的瞄准经验",
Sandbox_Advanced_trajectory_hitOrMiss = "Advanced Trajectory (HIT OR MISS)",
Sandbox_Advanced_trajectory_hitOrMiss = "高级弹道(命中概率)",
Sandbox_Advanced_trajectoryenableHitOrMiss = "Enable Hit or Miss",
Sandbox_Advanced_trajectoryenableHitOrMiss = "命中随机化",
Sandbox_Advanced_trajectoryenableHitOrMiss_tooltip = "If enabled, player will have a chance of missing depending on bloom. Bullet will pass through zombies without damaging them.",
Sandbox_Advanced_trajectoryenableHitOrMiss_tooltip = "玩家可能会因准星扩散而脱靶<br>" ..
"子弹会穿过丧尸但不造成伤害<br>" ..
"(即:人体描边/指近打远)",
Sandbox_Advanced_trajectoryannounceHitOrMiss = "Say Hit or Miss (DEBUG)",
Sandbox_Advanced_trajectoryannounceHitOrMiss = "叫中(调试!)",
Sandbox_Advanced_trajectoryannounceHitOrMiss_tooltip = "Player will announce if their bullet hit or missed with bloom value comparisons.",
Sandbox_Advanced_trajectoryannounceHitOrMiss_tooltip = "在对比扩散值后<br>" ..
"小人将宣告子弹是否命中<br>" ..
"(调试选项,默认未启用)",
Sandbox_Advanced_trajectoryhitLevelScaling = "Hitchance Level Scaling",
Sandbox_Advanced_trajectoryhitLevelScaling = "命中概率",
Sandbox_Advanced_trajectoryhitLevelScaling_tooltip = "Affects how much aiming level will decrease the chances of not missing. Higher means lower chance of missing per level.",
Sandbox_Advanced_trajectoryhitLevelScaling_tooltip = "这是一个乘数(随等级缩放)<br>" ..
"瞄准等级将降低脱靶概率<br>" ..
"此值越高则提升瞄准等级能降低的脱靶概率值越大",
Sandbox_Advanced_trajectoryshotgunHitBuff = "Shotgun Hitchance Buff",
Sandbox_Advanced_trajectoryshotgunHitBuff = "霰弹命中加成",
Sandbox_Advanced_trajectoryshotgunHitBuff_tooltip = "A flat value that gives a flat increase in chances of hitting zombies with a shotgun.",
Sandbox_Advanced_trajectoryshotgunHitBuff_tooltip = "这是一个固定值<br>" ..
"增加霰弹枪命中丧尸的概率",
Sandbox_Advanced_trajectorymissMin = "Min Miss",
Sandbox_Advanced_trajectorymissMin = "最小失误阈值",
Sandbox_Advanced_trajectorymissMin_tooltip = "Bloom value in which player will start having a chance of missing. Must be less than max. rand(minMiss + buff + aimLevel*hitScaling, maxMiss)",
Sandbox_Advanced_trajectorymissMin_tooltip = "此值必须小于「最大失误阈值」所设置的值<br>当准星扩散值达到阈值后将有一定概率脱靶<br><br>" ..
"此值的(计算)函数(公式)为:rand(minMiss + buff + aimLevel*hitScaling,maxMiss)<br>" ..
"即: 「最小失误阈值」 + 增益值 + 瞄准等级×「命中概率」,「最大失误阈值」<br>" ..
"表示从 `(minMiss + buff + aimLevel*hitScaling)` 到 `maxMiss` 范围内的随机值<br>" ..
"(即:失误率在这个函数的范围内随机变动)<br><br>" ..
"计算示例:<br>" ..
"「最小失误阈值」设置为5<br>" ..
"当前获得的所有增益总值为2<br>" ..
"瞄准等级为3<br>" ..
"「命中概率」设置为1.5<br>" ..
"「最大失误阈值」设置为20<br>" ..
"那么下限值则为:「最小失误阈值」+增益+瞄准等级×「命中概率」<br>",
Sandbox_Advanced_trajectorymissMax = "Max Miss",
Sandbox_Advanced_trajectorymissMax = "最大失误阈值",
Sandbox_Advanced_trajectorymissMax_tooltip = "Bloom value in which player will start having a chance of missing. Must be greater than min. rand(minMiss + buff + aimLevel*hitScaling, maxMiss)",
Sandbox_Advanced_trajectorymissMax_tooltip = "此值必须大于「最小失误阈值」所设置的值<br>当准星扩散值达到阈值后将有一定概率脱靶<br>" ..
"计算示例请在「最小失误阈值」的工具提示查看",
Sandbox_Advanced_trajectorymissMinTransparency = "Crosshair Transparency (Miss Min)",
Sandbox_Advanced_trajectorymissMinTransparency = "准星透明度变化",
Sandbox_Advanced_trajectorymissMinTransparency_tooltip = "Makes crosshair slightly transparent when bloom reaches miss min so players know when they'll start having a chance of missing.",
Sandbox_Advanced_trajectorymissMinTransparency_tooltip = "当准星扩散值达到最小失误阈值时使准星略微透明",
Sandbox_Advanced_trajectory_recoil = "Advanced Trajectory (RECOIL)",
Sandbox_Advanced_trajectory_recoil = "高级弹道(后坐力)",
Sandbox_Advanced_trajectoryrecoilModifier = "Recoil Modifier",
Sandbox_Advanced_trajectoryrecoilModifier = "后坐力增幅",
Sandbox_Advanced_trajectoryrecoilModifier_tooltip = "Multiplier of gun's max dmg added as recoil to crosshair (adds bloom when shooting).",
Sandbox_Advanced_trajectoryrecoilModifier_tooltip = "这是一个乘数<br>" ..
"枪支的最大伤害值将作为后坐力添加到准星上<br>" ..
"此值越大射击时的后坐力越大<br> ..",
Sandbox_Advanced_trajectoryrecoilDelayModifier = "Recoil Delay Modifier",
Sandbox_Advanced_trajectoryrecoilDelayModifier = "后坐力惩罚",
Sandbox_Advanced_trajectoryrecoilDelayModifier_tooltip = "Linked to Focus Counter Speed. Part of the focus mechanic. Weapon's recoil delay affects how long it takes for character to recover from recoil and this is a multiplier of that. Set to 0 to ignore weapon's recoil delay stat.",
Sandbox_Advanced_trajectoryrecoilDelayModifier_tooltip = "这是一个乘数<br>" ..
"与专注机制关联,专注机制的一部分<br>" ..
"此值决定从后坐力中恢复所需的时间<br>" ..
"设为0可以立即从后坐力中恢复" ..",
Sandbox_Advanced_trajectoryrecoilScaleModifier = "Recoil Control Modifier",
Sandbox_Advanced_trajectoryrecoilScaleModifier = "后坐力增幅-连续",
Sandbox_Advanced_trajectoryrecoilScaleModifier_tooltip = "Affects exponential growth of recoil (how much bloom is added depending on the previous bloom value the player shot at). Lower means less added bloom as you continue spraying.",
Sandbox_Advanced_trajectoryrecoilScaleModifier_tooltip = "这是一个呈指数级增长的值<br>" ..
"未从后坐力的影响中恢复就再次射击<br>" ..
"将导致准星扩散值按指数级增长<br>" ..
"说明:<br>" ..
"此值根据之前(上一次射击)的准星扩散程度调整后续每次射击时新增的准星扩散值<br>" ..
"此值越低则随持续射击而新增的准星扩散值越低<br>"",
Sandbox_Advanced_trajectoryproneRecoilBuff = "Prone Recoil Buff",
Sandbox_Advanced_trajectoryproneRecoilBuff = "增益-趴卧(后坐力增幅)",
Sandbox_Advanced_trajectoryproneRecoilBuff_tooltip = "Multiplier reduction to gun recoil.",
Sandbox_Advanced_trajectoryproneRecoilBuff_tooltip = "乘数<br>" ..
"降低枪械后坐力<br>" ..
"参考「后坐力增幅」的工具提示",
Sandbox_Advanced_trajectoryproneExpoRecoilBuff = "Prone Recoil Control Buff",
Sandbox_Advanced_trajectoryproneExpoRecoilBuff = "增益-趴卧(后坐力增幅-连续)",
Sandbox_Advanced_trajectoryproneExpoRecoilBuff_tooltip = "Multiplier that affects how much bloom is added depending on the previous bloom value the player shot at. Lower means less added bloom as you continue spraying.",
Sandbox_Advanced_trajectoryproneExpoRecoilBuff_tooltip = "降低连续射击时后坐力导致的准星扩散值增长<br>" ..
"参考「后坐力增幅-连续」的工具提示",
Sandbox_Advanced_trajectorycrouchRecoilBuff = "Crouch Recoil Buff",
Sandbox_Advanced_trajectorycrouchRecoilBuff = "增益-蹲伏(后坐力增幅)",
Sandbox_Advanced_trajectorycrouchRecoilBuff_tooltip = "Multiplier reduction to gun recoil.",
Sandbox_Advanced_trajectorycrouchRecoilBuff_tooltip = "乘数<br>" ..
"降低枪械后坐力<br>" ..
"参考「后坐力增幅」的工具提示",
Sandbox_Advanced_trajectorycrouchExpoRecoilBuff = "Crouch Recoil Control Buff",
Sandbox_Advanced_trajectorycrouchExpoRecoilBuff = "增益-蹲伏(后坐力增幅-连续)",
Sandbox_Advanced_trajectorycrouchExpoRecoilBuff_tooltip = "Multiplier that affects how much bloom is added depending on the previous bloom value the player shot at. Lower means less added bloom as you continue spraying.",
Sandbox_Advanced_trajectorycrouchExpoRecoilBuff_tooltip = "降低连续射击时后坐力导致的准星扩散值增长<br>" ..
"参考「后坐力增幅」的工具提示",
Sandbox_Advanced_trajectory_movement = "Advanced Trajectory (MOVEMENT)",
Sandbox_Advanced_trajectory_movement = "高级弹道(移动)",
Sandbox_Advanced_trajectoryrunNGunLv = "Level with Run and Gun Unlocked",
Sandbox_Advanced_trajectoryrunNGunLv = "奔跑射击-等级要求",
Sandbox_Advanced_trajectoryrunNGunLv_tooltip = "When aiming moving and turnin.",
Sandbox_Advanced_trajectoryrunNGunLv_tooltip = "瞄准等级达到此值可以在奔跑时射击",
Sandbox_Advanced_trajectoryrunNGunBuff = "Run and Gun Buff",
Sandbox_Advanced_trajectoryrunNGunBuff = "增益-奔跑射击",
Sandbox_Advanced_trajectoryrunNGunBuff_tooltip = "Multiplier that reduces penalty for moving and turning. 0.25 means 75% reduction to penalty.",
Sandbox_Advanced_trajectoryrunNGunBuff_tooltip = "这是一个乘数<br>" ..
"减少移动和转向惩罚<br>" ..
"0.25表示减少75%的惩罚",
Sandbox_Advanced_trajectorymoveeffect = "Moving Effect",
Sandbox_Advanced_trajectorymoveeffect = "移动惩罚",
Sandbox_Advanced_trajectorymoveeffect_tooltip = "Value that adds bloom when moving.",
Sandbox_Advanced_trajectorymoveeffect_tooltip = "移动时增加的准星扩散值",
Sandbox_Advanced_trajectoryturningeffect = "Turning Effect",
Sandbox_Advanced_trajectoryturningeffect = "转身惩罚",
Sandbox_Advanced_trajectoryturningeffect_tooltip = "Value that adds bloom when physically turning your feet, not hips.",
Sandbox_Advanced_trajectoryturningeffect_tooltip = "转动脚而不是髋部时增加的准星扩散值<br>" ..
"(转身将会增加准星扩散,转腰则不增加)",
Sandbox_Advanced_trajectorycrouchFocusLimitBuff = "Crouch Buff: Reduce minimum bloom limit",
Sandbox_Advanced_trajectorycrouchFocusLimitBuff = "增益-蹲伏",
Sandbox_Advanced_trajectorycrouchFocusLimitBuff_tooltip = "Reduces minimum bloom limit by a percentage; lower means smaller crosshair",
Sandbox_Advanced_trajectorycrouchFocusLimitBuff_tooltip = "降低准星最小扩散值<br>" ..
"按比例减少;值越低,准星越小" ..",
Sandbox_Advanced_trajectoryproneFocusLimitBuff = "Prone Buff: Reduce minimum bloom limit",
Sandbox_Advanced_trajectoryproneFocusLimitBuff = "增益-趴卧",
Sandbox_Advanced_trajectoryproneFocusLimitBuff_tooltip = "Reduces minimum bloom limit by a percentage; lower means smaller crosshair",
Sandbox_Advanced_trajectoryproneFocusLimitBuff_tooltip = "降低准星最小扩散值<br>" ..
"按比例减少;值越低,准星越小" ..",
Sandbox_Advanced_trajectorycrouchReduceSpeedBuff = "Crouch Buff: Reduce Speed",
Sandbox_Advanced_trajectorycrouchReduceSpeedBuff = "增益-蹲伏-瞄准速度",
Sandbox_Advanced_trajectorycrouchReduceSpeedBuff_tooltip = "When crouching, your crosshair reduces bloom faster. Helpful after intense cardio.",
Sandbox_Advanced_trajectorycrouchReduceSpeedBuff_tooltip = "蹲伏时时准星收束(聚焦/瞄准)更快",
Sandbox_Advanced_trajectorycrouchCounterSpeed = "Time it takes to crouch (don't mess with this)",
Sandbox_Advanced_trajectorycrouchCounterSpeed = "蹲下所需的时间(不要更改!!!)",
Sandbox_Advanced_trajectorycrouchPenaltyModifier = "Flat value of bloom added when Switching Crouch Stance",
Sandbox_Advanced_trajectorycrouchPenaltyModifier = "切换蹲姿时固定增加的扩散值",
Sandbox_Advanced_trajectorycrouchTurnEffect = "Bloom addition rate when turning while crouch",
Sandbox_Advanced_trajectorycrouchTurnEffect = "蹲伏时转向准星扩散值的增加速度",
Sandbox_Advanced_trajectoryproneTurnEffect = "Bloom addition rate when turning while prone",
Sandbox_Advanced_trajectoryproneTurnEffect = "趴卧时转向准星扩散值的增加速度",
Sandbox_Advanced_trajectoryproneFocusCounterSpeedBuff = "Prone Buff: Focus Counter Speed",
Sandbox_Advanced_trajectoryproneFocusCounterSpeedBuff = "增益-趴卧-专注度",
Sandbox_Advanced_trajectoryproneFocusCounterSpeedBuff_tooltip = "When proning, you gain max accuracy faster (applies when focus mechanic is unlocked).",
Sandbox_Advanced_trajectoryproneFocusCounterSpeedBuff_tooltip = "只有解锁专注机制后才生效<br>" ..
"趴卧时,准星收束至最小/准确度达到最高 需要的时间更短",
Sandbox_Advanced_trajectoryproneReduceSpeedBuff = "Prone Buff: Reduce Speed",
Sandbox_Advanced_trajectoryproneReduceSpeedBuff = "增益-趴卧-瞄准速度",
Sandbox_Advanced_trajectoryproneReduceSpeedBuff_tooltip = "When proning, your crosshair reduces bloom faster. Helpful after intense cardio.",
Sandbox_Advanced_trajectoryproneReduceSpeedBuff_tooltip = "趴卧时准星收束(聚焦/瞄准)更快",
Sandbox_Advanced_trajectory_shotgun = "Advanced Trajectory (SHOTGUN)",
Sandbox_Advanced_trajectory_shotgun = "高级弹道(霰弹枪)",
Sandbox_Advanced_trajectoryshotgunDamageMultiplier = "Damage Multiplier (Shotguns)",
Sandbox_Advanced_trajectoryshotgunDamageMultiplier = "攻击力倍率",
Sandbox_Advanced_trajectorycritChanceModifierShotgunsOnly = "Critchance Modifier (Shotguns)",
Sandbox_Advanced_trajectorycritChanceModifierShotgunsOnly = "暴击修正",
Sandbox_Advanced_trajectorycritChanceModifierShotgunsOnly_tooltip = "Shotguns crit chance is only affected by their stat and aiming level (not bloom). Default value is 10 meaning the game decides a random value from 1 to (100 - 10) and if value is <= crit stat, then crit.",
Sandbox_Advanced_trajectorycritChanceModifierShotgunsOnly_tooltip = "霰弹枪的暴击几率<br>" ..
"只受其属性和瞄准等级影响(不受散布等值的影响)<br>" ..
"默认值为10<br>" ..
"计算示例:<br>" ..
"「暴击修正」设为10<br>" ..
"当前使用的霰弹枪'暴击属性'为20<br>" ..
"瞄准等级为5级<br>" ..
"计算暴击阈值:暴击属性+瞄准等级等于25<br>" ..
"随机值的范围是 1~(100减「暴击修正」) 等于:1~90<br>" ..
"如果随机值小于或等于'暴击属性'+'瞄准等级'则触发暴击<br>" ..
"例如游戏生成随机值25则触发暴击<br>" ..
"在这个示例中<br>" ..
"霰弹枪有 20 的暴击属性;角色有 5 的瞄准等级;「暴击修正」值为 10<br>" ..
"游戏在1到90之间生成一个随机值<br>" ..
"如果生成的随机值小于或等于25(暴击属性+瞄准等级)则触发暴击",
Sandbox_Advanced_trajectoryshotgunnum = "Shotgun Projectile Count",
Sandbox_Advanced_trajectoryshotgunnum = "弹丸数量",
Sandbox_Advanced_trajectoryshotgunnum_tooltip = "Amount of pellots shot",
Sandbox_Advanced_trajectoryshotgunnum_tooltip = "霰弹枪射出的弹丸数量",
Sandbox_Advanced_trajectorymaxShotgunProjCone = "Max Projectile Cone (Shotguns)",
Sandbox_Advanced_trajectorymaxShotgunProjCone = "弹道散布最大值",
Sandbox_Advanced_trajectorymaxShotgunProjCone_tooltip = "Shotgun has a max independent projectile cone.",
Sandbox_Advanced_trajectorymaxShotgunProjCone_tooltip = "霰弹枪的弹道散布最大值(独立于其他枪械外)",
Sandbox_Advanced_trajectoryshotgunDistanceModifier = "Shotgun Distance Modifier",
Sandbox_Advanced_trajectoryshotgunDistanceModifier = "射程修正",
Sandbox_Advanced_trajectoryshotgunDistanceModifier_tooltip = "Multiplier on base stat (range) of shotgun. Default value is 0.75 which means 75% of vanilla's range.",
Sandbox_Advanced_trajectoryshotgunDistanceModifier_tooltip = "这是一个乘数<br>" ..
"改变霰弹枪基础属性(射程)<br>" ..
"默认值为0.5,表示基于原版射程的50%",
Sandbox_Advanced_trajectoryshotgundivision = "Shotgun Splitting Angle",
Sandbox_Advanced_trajectoryshotgundivision = "散布角",
Sandbox_Advanced_trajectoryshotgundivision_tooltip = "Value affects shotgun spread. The lower the value, the more narrow the spread.",
Sandbox_Advanced_trajectoryshotgundivision_tooltip = "霰弹枪射击时弹丸的散布角度<br>" ..
"此值越低散布角越窄",
Sandbox_Advanced_trajectory_moodles = "Advanced Trajectory (MOODLES)",
Sandbox_Advanced_trajectory_moodles = "高级弹道(状态)",
Sandbox_Advanced_trajectorystaminaCrouchScale = "Stamina Consumption when Switching Crouch Stance (Overall)",
Sandbox_Advanced_trajectorystaminaCrouchScale = "切换蹲伏姿势消耗的耐力(总体)",
Sandbox_Advanced_trajectorystaminaHeavyCrouchScale = "Stamina Consumption when Switching Crouch Stance (Heavy Moodle Scaling)",
Sandbox_Advanced_trajectorystaminaHeavyCrouchScale = "切换蹲伏姿势消耗的耐力-负重",
Sandbox_Advanced_trajectorystaminaHeavyCrouchScale_tooltip = "Multiplier that scales off of heavy moodle level",
Sandbox_Advanced_trajectorystaminaHeavyCrouchScale_tooltip = "这是一个乘数<br>" ..
"随负重等级/程度缩放",
Sandbox_Advanced_trajectorystaminaCrawlScale = "Stamina Consumption when Switching Crawl Stance (Overall)",
Sandbox_Advanced_trajectorystaminaCrawlScale = "切换趴卧姿势时的耐力消耗(总体)",
Sandbox_Advanced_trajectorystaminaHeavyCrawlScale = "Stamina Consumption when Switching Crawl Stance (Heavy Moodle Scaling)",
Sandbox_Advanced_trajectorystaminaHeavyCrawlScale = "切换趴卧姿势时的耐力消耗-负重",
Sandbox_Advanced_trajectorystaminaHeavyCrawlScale_tooltip = "Multiplier that scales off of heavy moodle level",
Sandbox_Advanced_trajectorystaminaHeavyCrawlScale_tooltip = "这是一个乘数<br>" ..
"随负重等级/程度缩放",
Sandbox_Advanced_trajectoryheavyTurnEffectModifier = "Bloom amplifier on Turning/Moving (Heavy Moodle Scaling)",
Sandbox_Advanced_trajectoryheavyTurnEffectModifier = "转身/移动增加扩散值-负重",
Sandbox_Advanced_trajectoryheavyTurnEffectModifier_tooltip = "This value adds more bloom when walking or turning (Heavy Moodle Scaling)",
Sandbox_Advanced_trajectoryheavyTurnEffectModifier_tooltip = "在移动或转身时增加扩散值<br>" ..
"随负重等级/程度缩放",
Sandbox_Advanced_trajectoryheavyMaxBloomModifier = "Max bloom limit (Heavy Moodle Scaling)",
Sandbox_Advanced_trajectoryheavyMaxBloomModifier = "准星扩散最大值-负重",
Sandbox_Advanced_trajectoryheavyMaxBloomModifier_tooltip = "This value increases max bloom limit dpeending on heavy moodle level.",
Sandbox_Advanced_trajectoryheavyMaxBloomModifier_tooltip = "这是一个乘数<br>" ..
"增加「准星扩散最大值」<br>" ..
"随负重等级/程度缩放",
Sandbox_Advanced_trajectorypainModifier = "Slower bloom reduction rate (Pain Moodle)",
Sandbox_Advanced_trajectorypainModifier = "瞄准速度-疼痛",
Sandbox_Advanced_trajectorypainModifier_tooltip = "This value must be very small as it affects how slow your crosshair reduces bloom.",
Sandbox_Advanced_trajectorypainModifier_tooltip = "此值必须很小<br>" ..
"疼痛减少的准星收束速度",
Sandbox_Advanced_trajectorypainVisualModifier = "Shaky crosshair effect (Pain Moodle)",
Sandbox_Advanced_trajectorypainVisualModifier = "准星抖动-疼痛",
Sandbox_Advanced_trajectorypainVisualModifier_tooltip = "Makes crosshair shaky.",
Sandbox_Advanced_trajectorypainVisualModifier_tooltip = "疼痛会使准星抖动",
Sandbox_Advanced_trajectorypanicPenaltyModifier = "Increased Distance Penalty (Panic Moodle)",
Sandbox_Advanced_trajectorypanicPenaltyModifier = "距离惩罚[EX]-惊慌",
Sandbox_Advanced_trajectorypanicPenaltyModifier_tooltip = "Multiplier that determines how much panic increases the penalty affect when aiming at farther targets.",
Sandbox_Advanced_trajectorypanicPenaltyModifier_tooltip = "瞄准较远目标时惊慌将提高「距离惩罚」",
Sandbox_Advanced_trajectorypanicVisualModifier = "Shaky crosshair effect (Panic Moodle)",
Sandbox_Advanced_trajectorypanicVisualModifier = "准星抖动-惊慌",
Sandbox_Advanced_trajectorypanicVisualModifier_tooltip = "Makes crosshair shaky.",
Sandbox_Advanced_trajectorypanicVisualModifier_tooltip = "惊慌会使准星抖动",
Sandbox_Advanced_trajectorystressBloomModifier = "Minimum bloom limit (Stress Moodle Scaling)",
Sandbox_Advanced_trajectorystressBloomModifier = "扩散最小值-压力",
Sandbox_Advanced_trajectorystressBloomModifier_tooltip = "Multiplier that affects how much is added to minaimnum or minimum bloom.",
Sandbox_Advanced_trajectorystressBloomModifier_tooltip = "这是一个乘数<br>" ..
"影响「准星扩散最小值」和「瞄准速度最小值」",
Sandbox_Advanced_trajectorystressVisualModifier = "Shaky crosshair effect (Stress Moodle Scaling)",
Sandbox_Advanced_trajectorystressVisualModifier = "准星抖动-压力",
Sandbox_Advanced_trajectorystressVisualModifier_tooltip = "Affects how intense the crosshair shaking affect is. Set to 0 to disable.",
Sandbox_Advanced_trajectorystressVisualModifier_tooltip = "压力值会使准星出现一定的抖动,设为0以禁用",
Sandbox_Advanced_trajectorydrunkActionEffectModifier = "Bloom amplifier on Turning/Moving (Drunk Moodle Scaling)",
Sandbox_Advanced_trajectorydrunkActionEffectModifier = "转身/移动增加扩散值-醉酒",
Sandbox_Advanced_trajectorydrunkActionEffectModifier_tooltip = "This value amplifies move and turning effect, which means more bloom when performing those actions. Set to 0 to disable.",
Sandbox_Advanced_trajectorydrunkActionEffectModifier_tooltip = "在移动或转身时增加更多扩散值<br>" ..
"随醉酒等级/程度缩放<br>" ..
"设为0以禁用",
Sandbox_Advanced_trajectorydrunkMaxBloomModifier = "Max bloom limit (Drunk Moodle Scaling)",
Sandbox_Advanced_trajectorydrunkMaxBloomModifier = "准星扩散最大值-醉酒",
Sandbox_Advanced_trajectorydrunkMaxBloomModifier_tooltip = "Multiplier that increases your maxaimnum or max bloom. Set to 0 to disable.",
Sandbox_Advanced_trajectorydrunkMaxBloomModifier_tooltip = "这是一个乘数<br>" ..
"增加「准星扩散最大值」<br>" ..
"随醉酒等级/程度缩放<br>" ..
"设为0以禁用",
Sandbox_Advanced_trajectoryhyperHypoModifier = "Slower bloom reduction rate (Hyper/Hypo Moodle Scaling)",
Sandbox_Advanced_trajectoryhyperHypoModifier = "瞄准速度-情绪",
Sandbox_Advanced_trajectoryhyperHypoModifier_tooltip = "Multiplier that affects how slow your crosshair reduces bloom.",
Sandbox_Advanced_trajectoryhyperHypoModifier_tooltip = "这是一个乘数<br>" ..
"准星收束的速度随状态缩放" ..",
Sandbox_Advanced_trajectorytiredModifier = "Slower bloom reduction rate (Fatigue/Tired Moodle Scaling)",
Sandbox_Advanced_trajectorytiredModifier = "瞄准速度-疲劳",
Sandbox_Advanced_trajectorytiredModifier_tooltip = "Multiplier that affects how slow your crosshair reduces bloom.",
Sandbox_Advanced_trajectorytiredModifier_tooltip = "准星收束的速度随疲劳程度缩放",
Sandbox_Advanced_trajectorycoughModifier = "Bloom added when coughing (Sick Moodle)",
Sandbox_Advanced_trajectorycoughModifier = "咳嗽增加扩散值-生病",
Sandbox_Advanced_trajectorycoughModifier_tooltip = "Value affects how much bloom is added when coughing.",
Sandbox_Advanced_trajectorycoughModifier_tooltip = "生病咳嗽增加的准星扩散值",
Sandbox_Advanced_trajectoryenduranceBreathModifier = "Bloom addition rate when inhaling (Exhaustion/Endurance Moodle)",
Sandbox_Advanced_trajectoryenduranceBreathModifier = "喘息扩散增加速率-耐力",
Sandbox_Advanced_trajectoryenduranceBreathModifier_tooltip = "Value affects the rate of bloom added when inhaling. Set to 0 to disable the whole endurance mechanic.",
Sandbox_Advanced_trajectoryenduranceBreathModifier_tooltip = "脱力时喘息的扩散增加速率<br>" ..
"扩散值将根据脱力(炸肺)程度呈现不同的增长速度<br>" ..
"设为0以禁用所有耐力相关的项",
Sandbox_Advanced_trajectoryinhaleModifier1 = "Endurance level 1: Inhale time modifier (affects counter to how long char inhales)",
Sandbox_Advanced_trajectoryinhaleModifier1 = "脱力1-吸气",
Sandbox_Advanced_trajectoryinhaleModifier1_tooltip = "Value determines how long the characters inhales (adds bloom). Links to exhaleModifier1. Higher value means shorter timer, lower means longer.",
Sandbox_Advanced_trajectoryinhaleModifier1_tooltip = "此值决定吸气时间的长短,同时增加扩散值<br>" ..
"与 「脱力1-呼气」 相关联<br>" ..
"较高值意味着较短的吸气时间,反之意味着较长的吸气时间<br>" ..
"即 影响角色吸气计时器,吸气时增加扩散值<br>" ..
"下方所有吸气项请参考此工具提示",
Sandbox_Advanced_trajectoryexhaleModifier1 = "Endurance level 1: Exhale time modifier (affects counter to how long char exhales)",
Sandbox_Advanced_trajectoryexhaleModifier1 = "脱力1-呼气",
Sandbox_Advanced_trajectoryexhaleModifier1_tooltip = "Value determines how long the characters exhales (reduces bloom). Links to exhaleModifier1. Higher value means shorter timer, lower means longer.",
Sandbox_Advanced_trajectoryexhaleModifier1_tooltip = "此值决定呼气时间的长短,同时减少扩散值<br>" ..
"与 「脱力1-吸气」 相关联<br>" ..
"较高值意味着较短的呼气时间,反之意味着较长的呼气时间<br>" ..
"即 影响角色呼气计时器,呼气时减少扩散值<br>" ..
"下方所有呼气项请参考此工具提示",
Sandbox_Advanced_trajectoryinhaleModifier2 = "Endurance level 2: Inhale time modifier",
Sandbox_Advanced_trajectoryinhaleModifier2 = "脱力2-吸气",
Sandbox_Advanced_trajectoryexhaleModifier2 = "Endurance level 2: Exhale time modifier",
Sandbox_Advanced_trajectoryexhaleModifier2 = "脱力2-呼气",
Sandbox_Advanced_trajectoryinhaleModifier3 = "Endurance level 3: Inhale time modifier",
Sandbox_Advanced_trajectoryinhaleModifier3 = "脱力3-吸气",
Sandbox_Advanced_trajectoryexhaleModifier3 = "Endurance level 3: Exhale time modifier",
Sandbox_Advanced_trajectoryexhaleModifier3 = "脱力3-呼气",
Sandbox_Advanced_trajectoryinhaleModifier4 = "Endurance level 4: Inhale time modifier",
Sandbox_Advanced_trajectoryinhaleModifier4 = "脱力4-吸气",
Sandbox_Advanced_trajectoryexhaleModifier4 = "Endurance level 4: Exhale time modifier",
Sandbox_Advanced_trajectoryexhaleModifier4 = "脱力4-呼气",
---↓↓↓↓↓疑似未实装↓↓↓↓↓---
Sandbox_Advanced_trajectoryheavyLoadModifier = "切换蹲伏姿势时的扩散增加量-负重",
Sandbox_Advanced_trajectoryheavyLoadModifier_tooltip = "在站立和蹲伏之间切换姿势时根据重度心情等级增加的扩散值",
---↑↑↑↑↑疑似未实装↑↑↑↑↑---
Sandbox_Advanced_trajectory_crosshair = "Advanced Trajectory (CROSSHAIR)",
Sandbox_Advanced_trajectory_crosshair = "高级弹道(准星)",
Sandbox_Advanced_trajectorycrosshairMaxTransparency = "Crosshair Transparency",
Sandbox_Advanced_trajectorycrosshairMaxTransparency = "准星透明度",
Sandbox_Advanced_trajectoryenableOgCrosshair = "Enable Original Crosshair",
Sandbox_Advanced_trajectoryenableOgCrosshair = "启用原始准星",
Sandbox_Advanced_trajectorycrosshairRedMain = "Crosshair Main [Red Value]",
Sandbox_Advanced_trajectorycrosshairRedMain = "准星主色[红色]",
Sandbox_Advanced_trajectorycrosshairRedMain_tooltip = "Linked to crosshair color. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairRedMain_tooltip = "与准星颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairBlueMain = "Crosshair Main [Blue Value]",
Sandbox_Advanced_trajectorycrosshairBlueMain = "准星主色[蓝色]",
Sandbox_Advanced_trajectorycrosshairBlueMain_tooltip = "Linked to crosshair color. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairBlueMain_tooltip = "与准星颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairGreenMain = "Crosshair Main [Green Value]",
Sandbox_Advanced_trajectorycrosshairGreenMain = "准星主色[绿色]",
Sandbox_Advanced_trajectorycrosshairGreenMain_tooltip = "Linked to crosshair color. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairGreenMain_tooltip = "与准星颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairRed = "Crosshair Focus [Red Value]",
Sandbox_Advanced_trajectorycrosshairRed = "准星收拢[红色]",
Sandbox_Advanced_trajectorycrosshairRed_tooltip = "Linked to color when there is zero bloom on crosshair. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.","Linked to color when there is zero bloom on crosshair. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairRed_tooltip = "与准星无扩散时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"说明:<br>" ..
"假设有一个RGB颜色值(R, G, B)组为(128, 64, 192):<br>" ..
"红色值(R)<br>" ..
"原始值:128<br>" ..
"归一化值:128÷255≈0.502<br>" ..
"绿色值(G)<br>" ..
"原始值:64<br>" ..
"归一化值:64÷255≈0.251<br>" ..
"蓝色值(B)<br>" ..
"原始值:192<br>" ..
"归一化值:192÷255≈0.753<br>" ..
"因此(R, G, B)等于(128, 64, 192)转换为归一化值后为(0.502, 0.251, 0.753)<br>" ..
"将对应值分别填入对应颜色项即可",
Sandbox_Advanced_trajectorycrosshairBlue = "Crosshair Focus [Blue Value]",
Sandbox_Advanced_trajectorycrosshairBlue = "准星收拢[蓝色]",
Sandbox_Advanced_trajectorycrosshairBlue_tooltip = "Linked to color when there is zero bloom on crosshair. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairBlue_tooltip = "与准星无扩散时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairGreen = "Crosshair Focus [Green Value]",
Sandbox_Advanced_trajectorycrosshairGreen = "准星收拢[绿色]",
Sandbox_Advanced_trajectorycrosshairGreen_tooltip = "Linked to color when there is zero bloom on crosshair. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairGreen_tooltip = "与准星无扩散时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairRedLimit = "Crosshair Out of Range [Red Value]",
Sandbox_Advanced_trajectorycrosshairRedLimit = "准星超出范围[红色]",
Sandbox_Advanced_trajectorycrosshairRedLimit_tooltip = "Linked to color when crosshair is out of range. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairRedLimit_tooltip = "与准星超出范围时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairBlueLimit = "Crosshair Out of Range [Blue Value]",
Sandbox_Advanced_trajectorycrosshairBlueLimit = "准星超出范围[蓝色]",
Sandbox_Advanced_trajectorycrosshairBlueLimit_tooltip = "Linked to color when crosshair is out of range. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairBlueLimit_tooltip = "与准星超出范围时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",
Sandbox_Advanced_trajectorycrosshairGreenLimit = "Crosshair Out of Range [Green Value]",
Sandbox_Advanced_trajectorycrosshairGreenLimit = "准星超出范围[绿色]",
Sandbox_Advanced_trajectorycrosshairGreenLimit_tooltip = "Linked to color when crosshair is out of range. Pick a color value from 0 to 255 and divide it by 255, must be from 0 to 1.",
Sandbox_Advanced_trajectorycrosshairGreenLimit_tooltip = "与准星超出范围时的颜色相关<br>" ..
"选择一个 0 到 255 之间的颜色值<br>" ..
"然后将其除以 255<br>" ..
"结果必须在 0 到 1 之间<br>" ..
"详细说明参考「准星收拢[红色值]」工具提示",