Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
- Normal - 3490ms
- Hard - 1630ms
- Hell - 1380ms
Take these numbers with a grain of salt though, because it can widely vary depending on whether they get a 1st shot headshot or not. These are also pretty shallow averages (only averaged out over 10 attempts for each difficulty), so they're not super substantial.
I took out all the attempts where I got headshot, because they generally ended around the 300-600ms mark regardless of the difficulty. Something I did notice for the Normal bots though is that they seem to also shoot faster if shot at. Not sure if it's placebo or not, but that is what it feels like.
This is all I had in terms of findings, would be interesting to do this over a bigger dataset (100+ attempts for each bot difficulty would be quite a substantial metric to hold as well, with accurate measurements starting from t1 = bot_spot vs t2 = bot_kill to get Δt = time_to_kill, for my readers who are still learning middle school physics.)
Thanks in advance to anyone who read till the end, you're a legend.
hell mode bot reaction time is 100ms
hard mode is 100ms too
normal is 400ms , For higher fault tolerance to those fresh
the difference of hell and hard is only accuracy
I don't mean your conclusion are wrong
All of the above are pre-set parameters and can only serve as a reference
Because there are many parameters that can also affect the reaction time of the bot
For example, is it your first time appearing on a map
Did they hear the noise you made
Is your position the last one you disappeared from
cause in test round we found some players perfer to peek repeek bot,that will cause bot cannot shoot u all time
so i must improve their reaction time to fit repeek time
Unless SourceTS is functional for me to distinguish whether Bots are seeing players for the first time
Thanks for your feedback dude,you are a true player and true hero.
GoodluckHavefun
Awesome developer, seriously keep up the good work.