Stellaris

Stellaris

Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
 This topic has been pinned, so it's probably important
chilllounge  [developer] 21 Jun, 2024 @ 8:15am
Feedback, wanted Features
Please let me now here all your Feedback regarding this mod that not includes code.


So heres a list on kinda which order i will implement new origins. if u want to influence which origin to be implemented next. just commented dont below and i will change the order based on what the ppl want ;) (from top to bottom ofc)


progenitor hive

shattered ring
void dwellers

arc welders

scion
common ground
hegemon
imperial fiefdom

payback
fear of the dark
broken shackles

cybernetic creed
synthetic fertility

lost colony

here be dragons
under one rule

teachers of the shroud

fruitful partnership
Last edited by chilllounge; 7 Aug, 2024 @ 2:15am
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Showing 1-15 of 30 comments
chilllounge  [developer] 21 Jun, 2024 @ 9:35am 
starting this, u can tell me what origins u want me to implement next. though i wont touch under on rule & here be dragons for some time.

Some origins have impact on some files i cant influence without kinda rewriting stellaris itself or to overwrite that files. I still will try to find ways to not overwrite, but if i dont find any, the question stays, should i overwrite or should i just not implement it at all for compatibility sakes?
I will definetly put all overwritten files in the mod descripition and kinda what they do, so u guys can decide if to leave it be or remove the feauture that file adds (example: tech occurance modifiers)

In contrast to the original mod, some edicts of this mod will have an event setup which let u choose modifications (like somewhat creating secondary pop for the origin syncretic evolution).
I dont want to overload the mod with events that u have to go through when choosing which origins to play at the start of the game. But i like to give the option to make modifications.
Stellaris has over 30 origins (if i counted right), i wont integrate all of them, but it is still annoying to activate each edict of start of the game.

so i thought, i make one edict which on activation opens an event. in this event u can choose if u want all edicts to be seeable like in the original mod (they arent before), or if u want to do the setup in a eventchain. the initial edict will still be there for a year if u didnt picked the first mentioned option. if u chose the eventchain, it will "remember" which origins u selected and if u later on decide to activate more, u can do so (until said one year is over).

It still doesnt solve that there are too many edicts / events to click through if u want many origins.

either way i appreciate ur thoughts on these topics! happy to hear what ideas u guys have ;)
Akashugo 22 Jun, 2024 @ 3:38pm 
I will like to get Toxic God the first if i can ask for it.
totally my fav origin hahah.
i never understood why the origin forced to have habitat everything (I always hated habitats sry, never understood if u can terraform why need habitats, btw) Soo get the toxic god district on normal planets can be nice, also be able to build the orders keep on planets too. Sry my bad english im spanish but hey, i keep learning dw.
sunrisebedtime 22 Jun, 2024 @ 6:15pm 
I'd like to see Slingshot to the Stars, the ability to make exclaves it gives you is one of my favorites
Akashugo 22 Jun, 2024 @ 6:55pm 
Originally posted by sunrisebedtime:
I'd like to see Slingshot to the Stars, the ability to make exclaves it gives you is one of my favorites
something similar to gigastructures event horitzon? because i dont play gigas anymore, dont like that they never hear to players, btw.. i will love to get some extra galactic sort of cluster to play tall, always fun for that heheheh.
chilllounge  [developer] 22 Jun, 2024 @ 11:51pm 
@Akashugo
I dont think i have enough time today, but i can definetly work on the toxic origin when im back from traveling. its also my favorite origin and the reason why i started fixing the decision mod.

@sunrisebedtime
sure, i see what i can do, but no promise that'll integrated today, u might have to wait a week as well.
Akashugo 23 Jun, 2024 @ 1:22am 
Originally posted by chilllounge:
@Akashugo
I dont think i have enough time today, but i can definetly work on the toxic origin when im back from traveling. its also my favorite origin and the reason why i started fixing the decision mod.

@sunrisebedtime
sure, i see what i can do, but no promise that'll integrated today, u might have to wait a week as well.
be able to move the orders keep is primordial rn, is not applied right? i cant see any decision to move it. soo maybe is eazier and faster to do that first then take time to do all the rest. ofc do the decision on the planet when u back home its fine. i dot ravell a lot too haha. i can understand.
chilllounge  [developer] 23 Jun, 2024 @ 1:40am 
it should work like in the original mod rn. but i'll playtest it quickly, maybe i forgot to implement a file.
chilllounge  [developer] 23 Jun, 2024 @ 2:08am 
so, i just playtested the whole origin, everythings working for me. the decision to move the hq keep is avaible on every planet where u dont already have a keep. But u cant move the little keeps that are unlocked after defeating the toxig god.
Akashugo 23 Jun, 2024 @ 2:28am 
maybe is some mod at my modpack ill check later sry.
chilllounge  [developer] 23 Jun, 2024 @ 4:49am 
@sunrisebedtime
ur wish might be fullfilled, but idk if the origin works properly
sunrisebedtime 24 Jun, 2024 @ 3:47pm 
@Akashugo I was referring to building starbases far from my borders. Slingshot reduces the stacking influence cost, and makes it super easy to limit others expansion, and\or get to the best chokepoints first

@chilllounge Sweet, thank you. I'll give it a test run and let you know if it runs into any problems.
sunrisebedtime 25 Jun, 2024 @ 9:47am 
@chilllounge I ran maybe 20 years, and no issues so far. the main reason I like the origin works (massive reduction in influence cost of skipping stars) and, so far as I can tell, everything else is operating smoothly. It transformed a nearby star into the pulsar (wish it would do neutron, but that's an issue with the origin itself, not the mod), spawned the archaeology site, doesn't crash the game.

again, 1,000,000 thanks for asking for suggestions on which to add next, and thanks for adding mine so quickly. If you're looking for suggestions, I'd focus on getting the origins that give the most Meta perks. Shattered Ring, Necrophage, Progenitor Hive, Scion (seems like it'd be hard to implement, and is a bit niche), Teachers of the Shroud, Clone, arguably still Remnants as well, and making them as smooth as you can. Because there's always the option, but never the requirement, to make SUPER OP BUILDS around stacking origins, and that'll draw a crowd while letting the 'don't break the game' crowd have an easy out. Just don't take all the best origins at once *shrug*

I have a favorite build that uses subterranean, and another that uses ocean paradise, so I'd personally like to see those get some love, as well.

My only gripe is the events referencing what I assume are file names, and not giving explanations (looking at the mechanist origin here). Could use some work, though I only offer this as constructive criticism. I'm still enjoying the mod as is, and can just avoid origins that rely on ambiguous events like this on later playthroughs.
sunrisebedtime 25 Jun, 2024 @ 9:56am 
And while I have no ability to program, there's an entire stellaris modders den discord out there that's apparently super good if you're looking to learn or just talk about modding. at the very least, im sure someone who does know what they're talking about will show up to bounce ideas off of if you're looking for that.
chilllounge  [developer] 30 Jun, 2024 @ 9:59am 
@sunrisebedtime
thanks for the suggestions, i will definetly reconsider how i will add more origins to make the mod more fun for all, still i try to add the most easy ones first, because i may finish easy ones in one, while harder ones might cost me 3 days or more.

and yes im on the modding discord and when i catch a stone i cant lift i always ask my questions ^^
UrHighness 11 Jul, 2024 @ 10:44am 
Any plans to add scion origin ?
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