Stellaris

Stellaris

Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
 This topic has been pinned, so it's probably important
chilllounge  [developer] 30 Jun, 2024 @ 9:55am
Overwritten Vanilla Files / Mod Compatibility / Modded Origins
So, i wont promise to make compatibility mods for this, but maybe i will. So just write here what u want this mod compatibile with and maybe me or someone else might do the job! Worst case u expressed ur opinion ^^

~ List of overwritten vanilla files ~
if u cant see the whole list, u should still be able to copy & paste all of it.
if u dont want to, they are also listed in the mod folders readme. just search for "OVERWRITTEN", u will find all instances in the origin that overwrites them.

Origin
vanilla files
vanilla keys
saved in/as
Doorstep
05_gateways
apocalypse_events
gateway_restored
apoc.10
fzzz_05_gateways_vanilla
fzzz_galactic_doorstep_vanilla_events
Slinshot
13_quantum_catapult
06_scripted_loc_overlord
quantum_catapult_restored_slingshot
GetQuanticAmbushBonus
fzzz_13_quantum_catapult_vanilla
fzzz_06_scripted_loc_overlord_vanilla
Riftworld
02_script_values_astral_planes
06_astral_planes_situations
progressive_rifts_additional_weight
situation_a_rift_in_space
fzzz_riftworld_script_value_vanilla
fzzz_riftworld_situation_vanilla
Remnants
01_blocker_deposits
d_ruined_arcology
fzzz_remnants_blockers
Necrophage
00_game_rules
""
""
00_purge_types
species_can_live_on_planet
has_enough_pops_for_necrophage_on_planet
can_fill_ruler_job
purge_necrophage
fzzz_overwritten_rules
""
""
fzzz_purge_overwritten
Overtuned
inline_scripts/jobs/... (all inline_scripts regarding to autmodding)
same path/names
Toxic God
toxoids_events
""
""
""
00_urban_districts
""
""
01_arcology_districts
03_habitat_districts
04_ringworld_districts
""
""
toxoids.8024
toxoids.7315
toxoids.7510
toxoids.7515
district_city
district_hive
district_nexus
district_arcology_housing
district_hab_housing
district_rw_city
district_rw_hive
district_rw_nexus
fzzz_29_toxicG_events_vanilla
""
""
""
fzzz_overwritten_districts
""
""
""
""
""
""
""
Subterrenean
00_scripted_triggers
is_subterranean_empire
fzzz_overwritten_triggers
Last edited by chilllounge; 7 Aug, 2024 @ 2:19am
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Showing 1-2 of 2 comments
TrueWolves 13 Jul, 2024 @ 10:01am 
If you don't want overtuned traits to duplicate, you have to copy and replace the entire overtuned trait file. Traits don't allow partial overwrites for some awful reason.
chilllounge  [developer] 27 Jul, 2024 @ 3:55am 
it should only happen in really rare cases, at least i hope so, didnt playtest it that far. so i dont think its necessary to overwrite them :)
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