Songs of Syx

Songs of Syx

2x Multimod (V69)
{SA}1swiftfox1  [developer] 26 Feb @ 7:59pm
Bug/Complaint Discussion
If you find a bug with this mod or have a complaint please post it here so I can take a look into it and try to fix it.

Thanks!
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Showing 1-5 of 5 comments
Hello there, can u make patch or update for compatibility with Lunaari and Vargen production building?
Thx
:boykisserSmug:
{SA}1swiftfox1  [developer] 12 Apr @ 3:23pm 
I can look into it sometime and see what I can find. Did you test to see if it works at all? Without looking I'm not sure how those mods effect room files but the multimod basically is just a "bonus" multiplier added to whatever the base value is so theoretically as long as they're loaded first it should be compatible.
{SA}1swiftfox1  [developer] 20 Apr @ 8:56pm 
Originally posted by CreasedTailsFotR:
Hello there, can u make patch or update for compatibility with Lunaari and Vargen production building?
Thx
:boykisserSmug:


I have uploaded a patch for the Vargen race mod. I will look into doing one for the Lunaari at some point. I will also note that these patches will likely be slow to update when the game version changes.

Link Below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3467788491
Last edited by {SA}1swiftfox1; 20 Apr @ 8:57pm
Dave 24 May @ 2:19pm 
I tried bumping the warehouse values up a few notches past your x2 setup, but I keep running into some kind of overflow issue with storage. When a single warehouse has a few hundred thousand in capacity, and any one item (I tested with wood) goes over around 111k - 112k, the stored amount suddenly drops to about 45k. Then it starts increasing again normally until it hits ~83k, and the game crashes with a java.lang.RuntimeException: _WOOD[11] Stored error.

This is with no other mods running. I’m guessing there’s some hard limit on how much a single warehouse can handle before the calculations start bugging out, but I figured I’d check if you’ve come across this before or have a better idea on what’s causing it.
{SA}1swiftfox1  [developer] 1 Jun @ 1:07pm 
Originally posted by Dave:
I tried bumping the warehouse values up a few notches past your x2 setup, but I keep running into some kind of overflow issue with storage. When a single warehouse has a few hundred thousand in capacity, and any one item (I tested with wood) goes over around 111k - 112k, the stored amount suddenly drops to about 45k. Then it starts increasing again normally until it hits ~83k, and the game crashes with a java.lang.RuntimeException: _WOOD[11] Stored error.

This is with no other mods running. I’m guessing there’s some hard limit on how much a single warehouse can handle before the calculations start bugging out, but I figured I’d check if you’ve come across this before or have a better idea on what’s causing it.


What are you setting the multiplier to? I don't know what those values are stored as to really be able to tell you with certainty but I'm guessing that you're hitting the max value that Java or the game supports.
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