UBOAT
No Spoilers
ждун  [developer] 25 Jun, 2024 @ 12:41am
Issues / Bugs
Discovered an issue? Let me know.
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Showing 1-15 of 95 comments
Obama Bin Laden 25 Jun, 2024 @ 1:57am 
Was sailing in east of Britain, got a hydrophone contact and the blue arc showed the contact was 1000km south (270 relative to uboat) in the Mediterranean, listened myself contact was 045 relative. Not sure what the mod is supposed to do exactly as all my contact arcs are in absurd places
Last edited by Obama Bin Laden; 25 Jun, 2024 @ 1:57am
ждун  [developer] 25 Jun, 2024 @ 2:08am 
Originally posted by Obama Bin Laden:
Was sailing in east of Britain, got a hydrophone contact and the blue arc showed the contact was 1000km south (270 relative to uboat) in the Mediterranean, listened myself contact was 045 relative. Not sure what the mod is supposed to do exactly as all my contact arcs are in absurd places

1. are you certain that it was same contact and not another contact not yet discovered by the crew hence not rendering an arc?

2. the arcs do not reveal contact position. If it is 1000km long, it doesn't mean that the target is 1000km away.

3. what does the info box in the left bottom corner say when you select an arc that is in "absurd place"? Can you provide screenshots?

anyone else noticed arcs in absurd places?
Last edited by ждун; 25 Jun, 2024 @ 2:12am
von Spee 25 Jun, 2024 @ 4:11am 
New game, selecting the first patrol. The map no longer scrolls to the patrol area of the mission, one of which was outside the visible map area. Had to exit mission selection and open the map again to see where it was.

Also, Denmark looks like someone sat on it 😂
ждун  [developer] 25 Jun, 2024 @ 4:20am 
interesting find. Looks like a side effect from disabling map look at function.
Can't you scroll the map manually on mission selection screen?
Last edited by ждун; 25 Jun, 2024 @ 4:20am
von Spee 25 Jun, 2024 @ 4:28am 
Not as far as I can see, it doesn’t respond to keys or mouse movements. (I don’t think it is the mod affecting scroll, that’s how it is implemented)
Last edited by von Spee; 25 Jun, 2024 @ 4:30am
ждун  [developer] 25 Jun, 2024 @ 4:36am 
Yes I understand why it happens. There is a function in the map controller "Look At" that is scrolling the map to certain location on the map. It is used by many things. For example clicking on ships in the contacts list, or button in the selected entity and many more. The easiest way was simply globally disable that function to kill all spoilers allowing to figure out exact positions of targets by centering the map on them. Seems that mission screen is also using that function, and hence it is globally disabled this doesn't work. I will see how I can get around this, perhaps having a conditional exception so that this function works on mission selection screen.
von Spee 25 Jun, 2024 @ 4:43am 
Originally posted by ждун:
Yes I understand why it happens.
That makes sense. I disabled the mod temporarily, and the mission selection map is back to its usual behavior- it moves when different missions are selected, but it does not respond to keys or mouse gestures that can move the map in other situations.
EriTainment 25 Jun, 2024 @ 5:59am 
Originally posted by von Spee:
New game, selecting the first patrol. The map no longer scrolls to the patrol area of the mission, one of which was outside the visible map area. Had to exit mission selection and open the map again to see where it was.

Also, Denmark looks like someone sat on it 😂


I have this bug, too. Map locked in place during the first mission selection.

And yeah, I noticed this too, that these Arcs/Cones are endessly long if you zoom in and out on the map. 1000+km. :D
ждун  [developer] 25 Jun, 2024 @ 6:17am 
Originally posted by EriTainment:
1000+km. :D

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.
Last edited by ждун; 25 Jun, 2024 @ 6:20am
EriTainment 25 Jun, 2024 @ 10:05am 
Originally posted by ждун:
Originally posted by EriTainment:
1000+km. :D

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.

I understand your point, but for that purpose, maybe try to make the arcs as long as the "hearing radius" on the map is, since that radius represents the max value of the hearing ability of your hydrophone, right?
Net 26 Jun, 2024 @ 1:55am 
Originally posted by EriTainment:
Originally posted by ждун:

no bug -> feature! :-)

the point is, in the real world, having just the bearing from hyrophone or radar warner there is no way to guess the distance. The vanilla arcs allow to guess the position of the contact with very little error. Its exactly at the end of the arc in vanilla. This was a big spoiler for me so I was thinking how the arcs needed to be so that they don't allow to guess positions of contacts so easily.

The solution in that mod is that the size of the arc depends not only on distance, but mostly on zoom level on the map. If you zoom out they become larger. Also they are now scaled logarythmically rather than liniar like in vanilla. This makes it impossible to guess the position. You only know the bearing, and this is how knowing only the bearing can be represented without spoiling the real position.

But the player must get used to it, that the end of the arc is not where the target is to be expected. It can be anywhere in the direction of the arc. It can be much closer or much further behind the end of the arc.

I understand your point, but for that purpose, maybe try to make the arcs as long as the "hearing radius" on the map is, since that radius represents the max value of the hearing ability of your hydrophone, right?

I support the hearing radius maximum, the long arcs were a bit wonky when scrolling out. Mod was great though, enjoyed it yesterday.
ждун  [developer] 26 Jun, 2024 @ 2:04am 
the arcs are not just representing accoustic contacts. Also smoke, radar warner, radio and more. Would not make sense to limit those other arcs by max hearing distance. Smoke is clear could be limited by max sight range, but what is with radar warner and radio arcs, these basically have no limited range. Or it depends on the sender.
Last edited by ждун; 26 Jun, 2024 @ 2:06am
StuKa 26 Jun, 2024 @ 11:21am 
Started a new game and everything is working well except I'm still seeing the big green mission marker dot. It's enabled in the config, just running the default settings.
ждун  [developer] 26 Jun, 2024 @ 11:23am 
Yes aware of it. This is on the list for next update. Fix is not yet in 1.1
You are playing in captain mode perhaps? I was able to reproduce only in captain mode, seems to be a bug already in vanilla.
ждун  [developer] 26 Jun, 2024 @ 2:14pm 
Originally posted by StuKa:
Started a new game and everything is working well except I'm still seeing the big green mission marker dot. It's enabled in the config, just running the default settings.

should be fixed in 1.1.1
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