Project Zomboid

Project Zomboid

Gloomy Place : Reload
 This topic has been pinned, so it's probably important
Scribl  [developer] 1 Jul, 2024 @ 5:01am
[BUG] Report
[BUG] Report
Last edited by Scribl; 1 Jul, 2024 @ 5:02am
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Showing 1-8 of 8 comments
The Wanderer 4 Jul, 2024 @ 7:15am 
black screen
Scribl  [developer] 4 Jul, 2024 @ 9:47am 
This means you have not installed the teleporters correctly. Most likely you chose the wrong square. Or perhaps your server simply does not have time to load the map, try changing the delays in the sandbox parameters.
Mint_A 21 Sep, 2024 @ 7:24pm 
Can't see the drain cover.
Mint_A 21 Sep, 2024 @ 7:25pm 
And Edit Teleport is not Working...Just Keep Error

function: createChildren -- file: ISGloomyPlaceEdit.lua line # 196 | MOD: Gloomy Place: Reload
function: instantiate -- file: ISUIElement.lua line # 653 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1009 | Vanilla
function: EditTeleport -- file: SC_GloomyPlace_Client.lua line # 94 | MOD: Gloomy Place: Reload
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Scribl  [developer] 23 Sep, 2024 @ 11:48am 
Hi. This is most likely an incompatibility with some modification. Try disabling all mods and make sure the current modification is stable. There is a huge chance that there is a modification that brazenly changes the standard UI.
Yekip 26 Dec, 2024 @ 5:21am 
got multiple errors popping up especially when i try and put paid gloomy ports out

`attempted index: numToCurrency of non-table: null
function: ContextMenu -- file: SC_GloomyPlace_Client.lua line # 305 | MOD: Gloomy Place: Reload
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@f38fffb6
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1543 | Vanilla
function: createMenu -- file: WorldContextMenu.lua line # 11 | MOD: bikinitools [SE] 132: Base mod
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 379 | Vanilla
java.lang.RuntimeException: attempted index: numToCurrency of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:228)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:3086)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:173)
at zombie.ui.UIManager.update(UIManager.java:938)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Yekip 26 Dec, 2024 @ 5:22am 
`attempted index: getBottom of non-table: null
function: createChildren -- file: ISGloomyPlaceEdit.lua line # 196 | MOD: Gloomy Place: Reload
function: instantiate -- file: ISUIElement.lua line # 653 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1009 | Vanilla
function: EditTeleport -- file: SC_GloomyPlace_Client.lua line # 94 | MOD: Gloomy Place: Reload
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: attempted index: getBottom of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Scribl  [developer] 2 Jan @ 12:17am 
@Yekip. There can be no mistake.
You probably have a modification that changes the default behavior of the getBottom() function - It is static in the game and is the code from the developers.
I recommend removing modifications related to the UI extension, for example SimpleUI and I think the problem will go away.
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