Project Zomboid

Project Zomboid

Wandering Zombies-简中汉化
Fragger  [developer] 27 Jun, 2024 @ 8:47pm
翻译


善用Ctrl+F或复制到文本编辑器进行搜索能节约很多时间

Sandbox_WanderingZombies_Separator = "",
Sandbox_WanderingZombies_Separator = "",

Sandbox_WanderingZombies = "Wandering Zombies: Lone Zombies",
Sandbox_WanderingZombies = "徘徊的丧尸:个体",

Sandbox_WanderingZombies_Destructive = "Destructive",
Sandbox_WanderingZombies_Destructive = "破坏性",

Sandbox_WanderingZombies_Destructive_option1 = "Always",
Sandbox_WanderingZombies_Destructive_option1 = "始终",

Sandbox_WanderingZombies_Destructive_option2 = "Indoors",
Sandbox_WanderingZombies_Destructive_option2 = "室内",

Sandbox_WanderingZombies_Destructive_option3 = "Random",
Sandbox_WanderingZombies_Destructive_option3 = "随机",

Sandbox_WanderingZombies_Destructive_option4 = "Never",
Sandbox_WanderingZombies_Destructive_option4 = "从不",

Sandbox_WanderingZombies_Destructive_tooltip = "When enabled, lone zombies will use pathToSound, which causes them to attack objects in their path<br>If using 'Always' with Destroyable World Fences, a lot of zombies will be found attacking fences, which makes things easier for awhile",
Sandbox_WanderingZombies_Destructive_tooltip = "丧尸个体会使用pathToSound,丧尸会攻击路径上的物体<br>如果设置为始终,且启用可摧毁的世界围栏,大部分丧尸会攻击围栏,短时间内游戏会变得简单些<br>(If using 'Always' with Destroyable World Fences, a lot of zombies will be found attacking fences, which makes things easier for awhile)<br>译注:最后这句实在没懂什么含义,也没测出结果,同时放了原文与翻译",

Sandbox_WanderingZombies_MaxTravel = "Max Travel",
Sandbox_WanderingZombies_MaxTravel = "最大迁徙距离",

Sandbox_WanderingZombies_MaxTravel_tooltip = "Zombies will try not to path further than this<br>Does not account for needing to walk around objects(walls, etc)",
Sandbox_WanderingZombies_MaxTravel_tooltip = "丧尸游荡距离尽可能不超过此值<br>不考虑绕过物体(墙等)",

Sandbox_WanderingZombies_Counter = "Counter",
Sandbox_WanderingZombies_Counter = "计数器",

Sandbox_WanderingZombies_Counter_option1 = "Always",
Sandbox_WanderingZombies_Counter_option1 = "始终",

Sandbox_WanderingZombies_Counter_option2 = "OnTick (frame)",
Sandbox_WanderingZombies_Counter_option2 = "每帧(OnTick)",

Sandbox_WanderingZombies_Counter_option3 = "EveryOneMinute (in-game)",
Sandbox_WanderingZombies_Counter_option3 = "每分钟(游戏内)",

Sandbox_WanderingZombies_Counter_option4 = "EveryTenMinutes (in-game)",
Sandbox_WanderingZombies_Counter_option4 = "每十分钟(游戏内)",

Sandbox_WanderingZombies_Counter_option5 = "EveryHours (in-game)",
Sandbox_WanderingZombies_Counter_option5 = "每小时(游戏内)",

Sandbox_WanderingZombies_Counter_tooltip = "Method used for ticks",
Sandbox_WanderingZombies_Counter_tooltip = "计数器运作方式",

Sandbox_WanderingZombies_NumTicks = "Ticks",
Sandbox_WanderingZombies_NumTicks = "计数次数",

Sandbox_WanderingZombies_NumTicks_tooltip = "How many times the chosen counter must occur before a zombie may wander",
Sandbox_WanderingZombies_NumTicks_tooltip = "根据所选计数器确定计数多少次后丧尸开始游荡",

Sandbox_WanderingZombies_RandTicks = "Rand Ticks",
Sandbox_WanderingZombies_RandTicks = "随机计数",

Sandbox_WanderingZombies_RandTicks_tooltip = "Maximum ticks that can be added randomly to the above setting",
Sandbox_WanderingZombies_RandTicks_tooltip = "将随机从此值内选择一个值添加到计数次数中<br>例如计数器为游戏内每分钟,计数次数为5,随机计数为10<br>则每分钟的计数次为5加1~10间的随机一个数)",

Sandbox_WanderingZombies_DropdownStartHour = "Start Hour",
Sandbox_WanderingZombies_DropdownStartHour = "开始时间",

Sandbox_WanderingZombies_DropdownStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownStartHour_option2 = "随机",

Sandbox_WanderingZombies_DropdownStartHour_tooltip = "At what hour should lone zombies start wandering randomly<br>If set to static, uses Start Hour: Max<br>If set to random, Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownStartHour_tooltip = "丧尸个体在什么时候开始随机游荡<br>如果设置为静态,则使用最大开始时间<br>如果设置为随机,则使用随机的值作为开始时间<br>支持最小/最大顺序切换,例如最小开始时间= 18,最大开始时间= 6代表晚上6点到早晨6点<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述设置可能导致活动时段为24小时,如果开始时间随机化为早上6点,则总时间随机化为12",

Sandbox_WanderingZombies_MinStartHour = "Start Hour: Min",
Sandbox_WanderingZombies_MinStartHour = "最小开始时间",

Sandbox_WanderingZombies_MinStartHour_tooltip = "Refer to Start Hour tooltip for information",
Sandbox_WanderingZombies_MinStartHour_tooltip = "有关信息请参阅开始时间工具提示",

Sandbox_WanderingZombies_MaxStartHour = "Start Hour: Max",
Sandbox_WanderingZombies_MaxStartHour = "最大开始时间",

Sandbox_WanderingZombies_MaxStartHour_tooltip = "Refer to Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxStartHour_tooltip = "有关信息请参阅开始时间工具提示",

Sandbox_WanderingZombies_DropdownTotalHours = "Total Hours",
Sandbox_WanderingZombies_DropdownTotalHours = "总时间",

Sandbox_WanderingZombies_DropdownTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownTotalHours_option2 = "随机",

Sandbox_WanderingZombies_DropdownTotalHours_tooltip = "Period of time lone zombies are allowed to wander for when the hour reaches Start Hour<br>If set to static, uses Total Hours: Max<br>If set to random, Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownTotalHours_tooltip = "当到达开始时间时,允许丧尸个体游荡的时间段<br>如果设置为静态,则使用最大总时间<br>如果设置为随机,则使用以下值随机化总时间<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述设置可能使活动时段变为24小时,如果开始时间随机化为早上6点,则总时间随机化为12",

Sandbox_WanderingZombies_MinTotalHours = "Total Hours: Min",
Sandbox_WanderingZombies_MinTotalHours = "最小总时间",

Sandbox_WanderingZombies_MinTotalHours_tooltip = "Refer to Total Hours tooltip for information",
Sandbox_WanderingZombies_MinTotalHours_tooltip = "有关信息请参阅总时间工具提示",

Sandbox_WanderingZombies_MaxTotalHours = "Total Hours: Max",
Sandbox_WanderingZombies_MaxTotalHours = "最大总时间",

Sandbox_WanderingZombies_MaxTotalHours_tooltip = "Refer to Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxTotalHours_tooltip = "有关信息请参阅总时间工具提示",

Sandbox_WanderingZombies_DropdownWanderChance = "Random Chance",
Sandbox_WanderingZombies_DropdownWanderChance = "随机几率",

Sandbox_WanderingZombies_DropdownWanderChance_option1 = "Static",
Sandbox_WanderingZombies_DropdownWanderChance_option1 = "静态",

Sandbox_WanderingZombies_DropdownWanderChance_option2 = "Random",
Sandbox_WanderingZombies_DropdownWanderChance_option2 = "随机",

Sandbox_WanderingZombies_DropdownWanderChance_tooltip = "Chance each zombie has of wandering randomly<br>Chance is only rolled when the timer has elapsed and the zombie is ready to move<br>If set to static, uses Random Chance: Max<br>If set to random, Random Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownWanderChance_tooltip = "每个丧尸随机游荡的几率<br>只有当计时器已结束且丧尸准备移动时几率才会开滚动<br>如果设置为静态,则使用最大随机几率<br>如果设置为随机,则使用以下值随机几率每天随机设置一次",

Sandbox_WanderingZombies_MinWanderChance = "Random Chance: Min",
Sandbox_WanderingZombies_MinWanderChance = "最小随机几率",

Sandbox_WanderingZombies_MinWanderChance_tooltip = "Refer to Random Chance tooltip for information",
Sandbox_WanderingZombies_MinWanderChance_tooltip = "有关信息请参阅随机几率工具提示",

Sandbox_WanderingZombies_MaxWanderChance = "Random Chance: Max",
Sandbox_WanderingZombies_MaxWanderChance = "最大随机几率",

Sandbox_WanderingZombies_MaxWanderChance_tooltip = "Refer to Random Chance tooltip for information",
Sandbox_WanderingZombies_MaxWanderChance_tooltip = "有关信息请参阅随机几率工具提示",

Sandbox_WanderingZombies_DropdownHomingStartHour = "Homing Start Hour",
Sandbox_WanderingZombies_DropdownHomingStartHour = "归巢开始时间",

Sandbox_WanderingZombies_DropdownHomingStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownHomingStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownHomingStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownHomingStartHour_option2 = "随机",

Sandbox_WanderingZombies_DropdownHomingStartHour_tooltip = "At what hour should lone zombies start homing in on the nearest player<br>If set to static, uses Homing Start Hour: Max<br>If set to random, Homing Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHomingStartHour_tooltip = "丧尸个体在什么时候开始归巢到最近的玩家<br>如果设置为静态,则使用最大归巢开始时间<br>如果设置为随机,则使用以下值随机化归巢开始时间<br>支持最小/最大顺序切换,例如(下午6点到上午6点):最小= 18,最大= 6<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述设置可能导致活动时段为24小时,如果开始时间随机化为早上6点,则总时间随机化为12",

Sandbox_WanderingZombies_MinHomingStartHour = "Homing Start Hour: Min",
Sandbox_WanderingZombies_MinHomingStartHour = "最小开始归巢时间",

Sandbox_WanderingZombies_MinHomingStartHour_tooltip = "Refer to Homing Start Hour tooltip for information",
Sandbox_WanderingZombies_MinHomingStartHour_tooltip = "有关信息请参阅归巢开始时间工具提示",

Sandbox_WanderingZombies_MaxHomingStartHour = "Homing Start Hour: Max",
Sandbox_WanderingZombies_MaxHomingStartHour = "最大归巢开始时间",

Sandbox_WanderingZombies_MaxHomingStartHour_tooltip = "Refer to Homing Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxHomingStartHour_tooltip = "有关信息请参阅归巢开始时间工具提示",

Sandbox_WanderingZombies_DropdownHomingTotalHours = "Homing Total Hours",
Sandbox_WanderingZombies_DropdownHomingTotalHours = "归巢总时间",

Sandbox_WanderingZombies_DropdownHomingTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownHomingTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownHomingTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownHomingTotalHours_option2 = "随机",

Sandbox_WanderingZombies_DropdownHomingTotalHours_tooltip = "Period of time lone zombies are allowed to home onto players when the hour reaches Homing Start Hour<br>If set to static, uses Homing Total Hours: Max<br>If set to random, Homing Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHomingTotalHours_tooltip = "当时间到达归巢开始时间时,允许丧尸个体归巢到玩家的时间段<br>如果设置为静态,则使用归巢最大总时间<br>如果设置为随机,则使用以下值随机化归巢总时间<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述设置可能导致活动时段为24小时,如果归巢开始时间随机化为早上6点,总时间随机化为12",

Sandbox_WanderingZombies_MinHomingTotalHours = "Homing Total Hours: Min",
Sandbox_WanderingZombies_MinHomingTotalHours = "最小归巢总时间",

Sandbox_WanderingZombies_MinHomingTotalHours_tooltip = "Refer to Homing Total Hours tooltip for information",
Sandbox_WanderingZombies_MinHomingTotalHours_tooltip = "有关信息请参阅归巢总时间工具提示",

Sandbox_WanderingZombies_MaxHomingTotalHours = "Homing Total Hours: Max",
Sandbox_WanderingZombies_MaxHomingTotalHours = "最大归巢总时间",

Sandbox_WanderingZombies_MaxHomingTotalHours_tooltip = "Refer to Homing Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxHomingTotalHours_tooltip = "有关信息请参阅归巢总时间工具提示",

Sandbox_WanderingZombies_DropdownToPlayers = "Homing Chance",
Sandbox_WanderingZombies_DropdownToPlayers = "归巢几率",

Sandbox_WanderingZombies_DropdownToPlayers_option1 = "Static",
Sandbox_WanderingZombies_DropdownToPlayers_option1 = "静态",

Sandbox_WanderingZombies_DropdownToPlayers_option2 = "Random",
Sandbox_WanderingZombies_DropdownToPlayers_option2 = "随机",

Sandbox_WanderingZombies_DropdownToPlayers_tooltip = "Chance each zombie has of homing in on the nearest player<br>Chance is only rolled when the timer has elapsed and the zombie is ready to move<br>Max Travel applies to homing zombies<br>If set to static, uses Homing Chance: Max<br>If set to random, Homing Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownToPlayers_tooltip = "每个丧尸归巢至最近玩家的几率<br>只有当计时器已结束且丧尸准备移动时几率才会开始滚动/计算<br>最大行程适用于归巢的丧尸<br>如果设置为静态,则使用最大归巢几率<br>如果设置为随机,则使用以下值每天随机一次归巢几率",

Sandbox_WanderingZombies_MinToPlayers = "Homing Chance: Min",
Sandbox_WanderingZombies_MinToPlayers = "最小归巢几率",

Sandbox_WanderingZombies_MinToPlayers_tooltip = "Refer to Homing Chance tooltip for information",
Sandbox_WanderingZombies_MinToPlayers_tooltip = "有关信息请参阅归巢几率工具提示",

Sandbox_WanderingZombies_MaxToPlayers = "Homing Chance: Max",
Sandbox_WanderingZombies_MaxToPlayers = "最大归巢几率",

Sandbox_WanderingZombies_MaxToPlayers_tooltip = "Refer to Homing Chance tooltip for information",
Sandbox_WanderingZombies_MaxToPlayers_tooltip = "有关信息请参阅归巢几率工具提示",

Sandbox_WanderingZombies_DropdownRadius = "Random Radius",
Sandbox_WanderingZombies_DropdownRadius = "随机半径",

Sandbox_WanderingZombies_DropdownRadius_option1 = "Static",
Sandbox_WanderingZombies_DropdownRadius_option1 = "静态",

Sandbox_WanderingZombies_DropdownRadius_option2 = "Random",
Sandbox_WanderingZombies_DropdownRadius_option2 = "随机",

Sandbox_WanderingZombies_DropdownRadius_tooltip = "Lone zombies inside this radius ignore the homing settings<br>If set to static, uses Random Radius: Max<br>If set to random, Random Radius is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownRadius_tooltip = "这个半径内的单独丧尸会忽略归巢设置<br>如果设置为静态,则使用最大随机半径<br>如果设置为随机,则每天使用以下值随机设置一次半径",

Sandbox_WanderingZombies_MinRadius = "Random Radius: Min",
Sandbox_WanderingZombies_MinRadius = "最小随机半径",

Sandbox_WanderingZombies_MinRadius_tooltip = "Refer to Random Radius tooltip for information",
Sandbox_WanderingZombies_MinRadius_tooltip = "有关信息请参阅随机半径工具提示",

Sandbox_WanderingZombies_MaxRadius = "Random Radius: Max",
Sandbox_WanderingZombies_MaxRadius = "最大随机半径",

Sandbox_WanderingZombies_MaxRadius_tooltip = "Refer to Random Radius tooltip for information",
Sandbox_WanderingZombies_MaxRadius_tooltip = "有关信息请参阅随机半径工具提示",

Sandbox_WanderingZombies_RadiusInterrupt = "Random Radius Interrupt",
Sandbox_WanderingZombies_RadiusInterrupt = "随机半径中断",

Sandbox_WanderingZombies_RadiusInterrupt_option1 = "On",
Sandbox_WanderingZombies_RadiusInterrupt_option1 = "开启",

Sandbox_WanderingZombies_RadiusInterrupt_option2 = "Off",
Sandbox_WanderingZombies_RadiusInterrupt_option2 = "关闭",

Sandbox_WanderingZombies_RadiusInterrupt_option3 = "Random",
Sandbox_WanderingZombies_RadiusInterrupt_option3 = "随机",

Sandbox_WanderingZombies_RadiusInterrupt_tooltip = "When enabled, lone zombies that are homing in on the player have their current path interrupted as soon as they're inside the Random Radius",
Sandbox_WanderingZombies_RadiusInterrupt_tooltip = "启用后,丧尸个体在归巢时一旦进入随机半径就会中断当前路径",

Sandbox_WanderingZombies_DropdownFleeStartHour = "Flee Start Hour",
Sandbox_WanderingZombies_DropdownFleeStartHour = "脱离开始时间",

Sandbox_WanderingZombies_DropdownFleeStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownFleeStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownFleeStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownFleeStartHour_option2 = "随机",
Last edited by Fragger; 28 Jun, 2024 @ 3:26pm
< >
Showing 1-3 of 3 comments
Fragger  [developer] 27 Jun, 2024 @ 8:49pm 

Sandbox_WanderingZombies_DropdownFleeStartHour_tooltip = "At what hour should lone zombies flee from the nearest player<br>If set to static, uses Flee Start Hour: Max<br>If set to random, Flee Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownFleeStartHour_tooltip = "丧尸个体应该在什么时候开始远离最近的玩家<br>如果设置为静态,则使用最大脱离开始时间<br>如果设置为随机,则使用以下值随机化脱离开始时间<br>支持最小/最大顺序切换,例如(下午6点到上午6点):最小= 18,最大= 6<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述设置可能导致活动时段为24小时,如果脱离开始时间随机化为早上6点,则总时间随机化为12",

Sandbox_WanderingZombies_MinFleeStartHour = "Flee Start Hour: Min",
Sandbox_WanderingZombies_MinFleeStartHour = "最小脱离开始时间",

Sandbox_WanderingZombies_MinFleeStartHour_tooltip = "Refer to Flee Start Hour tooltip for information",
Sandbox_WanderingZombies_MinFleeStartHour_tooltip = "有关信息请参阅脱离开始时间工具提示",

Sandbox_WanderingZombies_MaxFleeStartHour = "Flee Start Hour: Max",
Sandbox_WanderingZombies_MaxFleeStartHour = "最大脱离开始时间",

Sandbox_WanderingZombies_MaxFleeStartHour_tooltip = "Refer to Flee Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxFleeStartHour_tooltip = "有关信息请参阅脱离开始时间工具提示",

Sandbox_WanderingZombies_DropdownFleeTotalHours = "Flee Total Hours",
Sandbox_WanderingZombies_DropdownFleeTotalHours = "脱离总时间",

Sandbox_WanderingZombies_DropdownFleeTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownFleeTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownFleeTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownFleeTotalHours_option2 = "随机",

Sandbox_WanderingZombies_DropdownFleeTotalHours_tooltip = "Period of time lone zombies are allowed to flee from players when the hour reaches Flee Start Hour<br>If set to static, uses Flee Total Hours: Max<br>If set to random, Flee Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownFleeTotalHours_tooltip = "当时间到达脱离开始时间时,允许丧尸个体远离玩家的时间段<br>如果设置为静态,则使用最大脱离总时间<br>如果设置为随机,则使用以下值(包括在内)随机化脱离总时间<br>在一天中可以发生多个活动时段<br>活动时段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点到上午6点)<br>最小总时间为0,最大总时间为12<br>上述情况可能导致活动时段为24小时,如果脱离开始时间随机化为早上6点,则总时间随机化为12",

Sandbox_WanderingZombies_MinFleeTotalHours = "Flee Total Hours: Min",
Sandbox_WanderingZombies_MinFleeTotalHours = "最小脱离总时间",

Sandbox_WanderingZombies_MinFleeTotalHours_tooltip = "Refer to Flee Total Hours tooltip for information",
Sandbox_WanderingZombies_MinFleeTotalHours_tooltip = "有关信息请参阅脱离总时间工具提示",

Sandbox_WanderingZombies_MaxFleeTotalHours = "Flee Total Hours: Max",
Sandbox_WanderingZombies_MaxFleeTotalHours = "最大脱离总时间",

Sandbox_WanderingZombies_MaxFleeTotalHours_tooltip = "Refer to Flee Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxFleeTotalHours_tooltip = "有关信息请参阅脱离总时间工具提示",

Sandbox_WanderingZombies_DropdownFleePlayers = "Flee Chance",
Sandbox_WanderingZombies_DropdownFleePlayers = "脱离几率",

Sandbox_WanderingZombies_DropdownFleePlayers_option1 = "Static",
Sandbox_WanderingZombies_DropdownFleePlayers_option1 = "静态",

Sandbox_WanderingZombies_DropdownFleePlayers_option2 = "Random",
Sandbox_WanderingZombies_DropdownFleePlayers_option2 = "随机",

Sandbox_WanderingZombies_DropdownFleePlayers_tooltip = "Chance each zombie has of moving away from the nearest player when inside Flee Radius<br>Chance is only rolled when the timer has elapsed and the horde is ready to move<br>Max Travel applies to fleeing hordes<br>If set to static, uses Flee Chance: Max<br>If set to random, Flee Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownFleePlayers_tooltip = "当在脱离半径内时,每个丧尸移动离开最近的玩家的几率<br>只有当计时器已结束且丧尸准备移动时几率才会开始滚动/计算<br>最大行程适用于脱离的丧尸<br>如果设置为静态,则使用最大脱离几率<br>如果设置为随机,则使用以下值每天随机一次脱离几率",

Sandbox_WanderingZombies_MinFleePlayers = "Flee Chance: Min",
Sandbox_WanderingZombies_MinFleePlayers = "最小脱离几率",

Sandbox_WanderingZombies_MinFleePlayers_tooltip = "Refer to Flee Chance tooltip for information",
Sandbox_WanderingZombies_MinFleePlayers_tooltip = "有关信息请参阅脱离几率工具提示",

Sandbox_WanderingZombies_MaxFleePlayers = "Flee Chance: Max",
Sandbox_WanderingZombies_MaxFleePlayers = "最大脱离几率",

Sandbox_WanderingZombies_MaxFleePlayers_tooltip = "Refer to Flee Chance tooltip for information",
Sandbox_WanderingZombies_MaxFleePlayers_tooltip = "有关信息请参阅脱离几率工具提示",

Sandbox_WanderingZombies_DropdownFleeRadius = "Flee Radius",
Sandbox_WanderingZombies_DropdownFleeRadius = "脱离半径",

Sandbox_WanderingZombies_DropdownFleeRadius_option1 = "Static",
Sandbox_WanderingZombies_DropdownFleeRadius_option1 = "静态",

Sandbox_WanderingZombies_DropdownFleeRadius_option2 = "Random",
Sandbox_WanderingZombies_DropdownFleeRadius_option2 = "随机",

Sandbox_WanderingZombies_DropdownFleeRadius_tooltip = "Lone zombies inside this radius move away from the player<br>This takes priority over Random Radius<br>If set to static, uses Flee Radius: Max<br>If set to random, Flee Radius is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownFleeRadius_tooltip = "这个半径内的单独丧尸会远离玩家<br>这优先于随机半径<br>如果设置为静态,则使用最大脱离半径<br>如果设置为随机,则使用以下值每天随机一次脱离半径",

Sandbox_WanderingZombies_MinFleeRadius = "Flee Radius: Min",
Sandbox_WanderingZombies_MinFleeRadius = "最小脱离半径",

Sandbox_WanderingZombies_MinFleeRadius_tooltip = "Refer to Flee Radius tooltip for information",
Sandbox_WanderingZombies_MinFleeRadius_tooltip = "有关信息请参阅脱离半径工具提示",

Sandbox_WanderingZombies_MaxFleeRadius = "Flee Radius: Max",
Sandbox_WanderingZombies_MaxFleeRadius = "最大脱离半径",

Sandbox_WanderingZombies_MaxFleeRadius_tooltip = "Refer to Flee Radius tooltip for information",
Sandbox_WanderingZombies_MaxFleeRadius_tooltip = "有关信息请参阅脱离半径工具提示",

Sandbox_WanderingZombiesHordes = "Wandering Zombies: Hordes",
Sandbox_WanderingZombiesHordes = "徘徊的丧尸:群体",

Sandbox_WanderingZombies_Hordes = "Hordes",
Sandbox_WanderingZombies_Hordes = "群体",

Sandbox_WanderingZombies_Hordes_tooltip = "Allows zombies to form and move together as hordes<br>Hordes use the rally group settings to function<br>When Rally Group Size is set to 0, there is no limit on horde size<br>Zeds will separate from a horde if they can't stay within Rally Travel Distance<br>The options below have no effect if this is disabled",
Sandbox_WanderingZombies_Hordes_tooltip = "允许丧尸成群移动<br>与群体规模设置关联<br>当群体规模设置为0时,群体大小没有限制<br>如果丧尸个体达到最大迁徙距离,它们会脱离尸群<br>如果禁用此功能,以下选项无效"<br>译注:群体规模多次测试无果,不一定正确<br>但我没找到其他类似设置,暂时当它是吧(群体规模设置在原版沙盒设置的丧尸刷新选单内)",

Sandbox_WanderingZombies_Merge = "Merge Hordes",
Sandbox_WanderingZombies_Merge = "尸群合并",

Sandbox_WanderingZombies_Merge_tooltip = "Allow hordes to merge when within Rally Travel Distance<br>Horde merging does not respect Rally Group Size, they can grow to any size.",
Sandbox_WanderingZombies_Merge_tooltip = "允许尸群在群体迁徙距离内合并<br>尸群合并不受群体规模设置限制,可以无限增长",

Sandbox_WanderingZombies_MergeCooldown = "Merge Cooldown",
Sandbox_WanderingZombies_MergeCooldown = "合并冷却时间(单位为毫秒)",

Sandbox_WanderingZombies_MergeCooldown_tooltip = "When above zero, a horde is incapable of merging again until a cooldown has elapsed<br>Time is in milliseconds<br>Value is multipled by followers in a horde:<br>(followers in horde) * (Merge Cooldown)",
Sandbox_WanderingZombies_MergeCooldown_tooltip = "此值>0时,群体在冷却时间结束前无法再次合并<br><br>此值在游戏内将根据尸群规模变动:<br>(群体中的丧尸数)*,(合并冷却时间)",

Sandbox_WanderingZombies_GroupBySpeed = "Group By Speed",
Sandbox_WanderingZombies_GroupBySpeed = "同类尸群",

Sandbox_WanderingZombies_GroupBySpeed_tooltip = "When enabled, only zombies that share the same speed(sprinter, crawler, etc) will form a horde together<br>Works with Random Zombies, but will incorrectly group together zombies until Random Zombies updates their speed",
Sandbox_WanderingZombies_GroupBySpeed_tooltip = "启用后,只有速度相同的丧尸(跑尸、爬尸等)才会组成群体<br>与随机丧尸mod一起使用,但在随机丧尸更新丧尸的速度前会错误分组",

Sandbox_WanderingZombies_AllowSprinters = "Allow Sprinters",
Sandbox_WanderingZombies_AllowSprinters = "跑尸",

Sandbox_WanderingZombies_AllowSprinters_tooltip = "When enabled, sprinters are allowed to be in hordes",
Sandbox_WanderingZombies_AllowSprinters_tooltip = "尸群中可能会包含跑尸",

Sandbox_WanderingZombies_AllowFastShamblers = "Allow Fast Shamblers",
Sandbox_WanderingZombies_AllowFastShamblers = "快速蹒跚(行尸)",

Sandbox_WanderingZombies_AllowFastShamblers_tooltip = "When enabled, fast shamblers are allowed to be in hordes",
Sandbox_WanderingZombies_AllowFastShamblers_tooltip = "尸群中可能会包含行尸",

Sandbox_WanderingZombies_AllowShamblers = "Allow Slow Shamblers",
Sandbox_WanderingZombies_AllowShamblers = "慢速蹒跚(走尸)",

Sandbox_WanderingZombies_AllowShamblers_tooltip = "When enabled, slow shamblers are allowed to be in hordes",
Sandbox_WanderingZombies_AllowShamblers_tooltip = "尸群中可能会包含走尸",

Sandbox_WanderingZombies_AllowCrawlers = "Allow Crawlers",
Sandbox_WanderingZombies_AllowCrawlers = "爬尸",

Sandbox_WanderingZombies_AllowCrawlers_tooltip = "When enabled, crawlers are allowed to be in hordes",
Sandbox_WanderingZombies_AllowCrawlers_tooltip = "尸群中可能会包含爬尸",

Sandbox_WanderingZombies_HordeDestructive = "Destructive",
Sandbox_WanderingZombies_HordeDestructive = "破坏性",

Sandbox_WanderingZombies_HordeDestructive_option1 = "Always",
Sandbox_WanderingZombies_HordeDestructive_option1 = "总是",

Sandbox_WanderingZombies_HordeDestructive_option2 = "Indoors",
Sandbox_WanderingZombies_HordeDestructive_option2 = "室内",

Sandbox_WanderingZombies_HordeDestructive_option3 = "Random",
Sandbox_WanderingZombies_HordeDestructive_option3 = "随机",

Sandbox_WanderingZombies_HordeDestructive_option4 = "Never",
Sandbox_WanderingZombies_HordeDestructive_option4 = "从不",

Sandbox_WanderingZombies_HordeDestructive_tooltip = "When enabled, hordes will use pathToSound, which causes them to attack objects in their path<br>If using 'Always' with Destroyable World Fences, a lot of zombies will be found attacking fences, which makes things easier for awhile",
Sandbox_WanderingZombies_HordeDestructive_tooltip = "丧尸个体会使用pathToSound,丧尸会攻击路径上的物体<br>如果设置为始终,且启用可摧毁的世界围栏,大部分丧尸会攻击围栏,短时间内游戏会变得简单些<br>(If using 'Always' with Destroyable World Fences, a lot of zombies will be found attacking fences, which makes things easier for awhile)<br>译注:最后这句实在没懂什么含义,也没测出结果,同时放了原文与翻译",

Sandbox_WanderingZombies_HordeMaxTravel = "Max Travel",
Sandbox_WanderingZombies_HordeMaxTravel = "最大迁徙距离",

Sandbox_WanderingZombies_HordeMaxTravel_tooltip = "Hordes will try not to path further than this<br>Does not account for needing to walk around objects(walls, etc)",
Sandbox_WanderingZombies_HordeMaxTravel_tooltip = "尸群迁徙距离尽可能不超过此值<br>不考虑绕过物体(墙等)",

Sandbox_WanderingZombies_HordeCounter = "Counter",
Sandbox_WanderingZombies_HordeCounter = "计数器",

Sandbox_WanderingZombies_HordeCounter_option1 = "Always",
Sandbox_WanderingZombies_HordeCounter_option1 = "总是",

Sandbox_WanderingZombies_HordeCounter_option2 = "OnTick (frame)",
Sandbox_WanderingZombies_HordeCounter_option2 = "每帧(OnTick)",

Sandbox_WanderingZombies_HordeCounter_option3 = "EveryOneMinute (in-game)",
Sandbox_WanderingZombies_HordeCounter_option3 = "每分钟(游戏内)",

Sandbox_WanderingZombies_HordeCounter_option4 = "EveryTenMinutes (in-game)",
Sandbox_WanderingZombies_HordeCounter_option4 = "每十分钟(游戏内)",

Sandbox_WanderingZombies_HordeCounter_option5 = "EveryHours (in-game)",
Sandbox_WanderingZombies_HordeCounter_option5 = "每小时(游戏内)",

Sandbox_WanderingZombies_HordeCounter_tooltip = "Method used for ticks",
Sandbox_WanderingZombies_HordeCounter_tooltip = "用于计数的方法",

Sandbox_WanderingZombies_HordeNumTicks = "Ticks",
Sandbox_WanderingZombies_HordeNumTicks = "计数",

Sandbox_WanderingZombies_HordeNumTicks_tooltip = "How many times the chosen counter must occur before a horde may wander",
Sandbox_WanderingZombies_HordeNumTicks_tooltip = "根据所选计数器确定计数多少次后尸群开始迁徙",

Sandbox_WanderingZombies_HordeRandTicks = "Rand Ticks",
Sandbox_WanderingZombies_HordeRandTicks = "随机计数",

Sandbox_WanderingZombies_HordeRandTicks_tooltip = "Maximum ticks that can be added randomly to the above setting",
Sandbox_WanderingZombies_HordeRandTicks_tooltip = "将随机从此值内选择一个值添加到计数次数中<br>例如计数器为游戏内每分钟,计数次数为5,随机计数为10<br>则每分钟的计数次为5加1~10间的随机一个数)",

Sandbox_WanderingZombies_FollowerTicks = "Follower Ticks",
Sandbox_WanderingZombies_FollowerTicks = "个体计数",

Sandbox_WanderingZombies_FollowerTicks_tooltip = "Additional ticks are added based on the amount of followers in a horde:<br>(followers in horde) * (Follower Ticks)<br>Result is floored (rounded down)",
Sandbox_WanderingZombies_FollowerTicks_tooltip = "根据尸群中的丧尸数添加额外的计数:<br>(群体中的丧尸数)*(个体计数)<br>向下取整",

Sandbox_WanderingZombies_DropdownHordeStartHour = "Start Hour",
Sandbox_WanderingZombies_DropdownHordeStartHour = "开始时间",

Sandbox_WanderingZombies_DropdownHordeStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeStartHour_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeStartHour_tooltip = "At what hour should hordes start wandering randomly<br>If set to static, uses Start Hour: Max<br>If set to random, Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeStartHour_tooltip = "尸群在什么时候开始随机迁徙<br>如果设置为静态,使用最大开始时间<br>如果设置为随机,则使用随机的值作为开始时间<br>支持最小/最大顺序切换,例如(下午6点->上午6点):最小=18,最大=6<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,则总时间随机化为12,上述设置可能导致活动周期为24小时",
Last edited by Fragger; 28 Jun, 2024 @ 3:06pm
Fragger  [developer] 27 Jun, 2024 @ 8:49pm 

Sandbox_WanderingZombies_MinHordeStartHour = "Start Hour: Min",
Sandbox_WanderingZombies_MinHordeStartHour = "最小开始时间",

Sandbox_WanderingZombies_MinHordeStartHour_tooltip = "Refer to Start Hour tooltip for information",
Sandbox_WanderingZombies_MinHordeStartHour_tooltip = "有关信息,请参阅开始时间工具提示",

Sandbox_WanderingZombies_MaxHordeStartHour = "Start Hour: Max",
Sandbox_WanderingZombies_MaxHordeStartHour = "最大开始时间",

Sandbox_WanderingZombies_MaxHordeStartHour_tooltip = "Refer to Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxHordeStartHour_tooltip = "有关信息,请参阅开始时间工具提示",

Sandbox_WanderingZombies_DropdownHordeTotalHours = "Total Hours",
Sandbox_WanderingZombies_DropdownHordeTotalHours = "总时长",

Sandbox_WanderingZombies_DropdownHordeTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeTotalHours_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeTotalHours_tooltip = "Period of time hordes are allowed to wander for when the hour reaches Start Hour<br>If set to static, uses Total Hours: Max<br>If set to random, Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeTotalHours_tooltip = "当时间达到开始时间时,允许尸群迁徙的时间段<br>如果设置为静态则使用最大总时长<br>如果设置为随机则使用以下值随机化总时长<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,总时间随机化为12,上述设置可能导致活动周期为24小时",

Sandbox_WanderingZombies_MinHordeTotalHours = "Total Hours: Min",
Sandbox_WanderingZombies_MinHordeTotalHours = "最小总时长",

Sandbox_WanderingZombies_MinHordeTotalHours_tooltip = "Refer to Total Hours tooltip for information",
Sandbox_WanderingZombies_MinHordeTotalHours_tooltip = "有关信息,请参阅总时长工具提示",

Sandbox_WanderingZombies_MaxHordeTotalHours = "Total Hours: Max",
Sandbox_WanderingZombies_MaxHordeTotalHours = "最大总时长",

Sandbox_WanderingZombies_MaxHordeTotalHours_tooltip = "Refer to Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxHordeTotalHours_tooltip = "有关信息,请参阅总时长工具提示",

Sandbox_WanderingZombies_DropdownHordeWanderChance = "Random Chance",
Sandbox_WanderingZombies_DropdownHordeWanderChance = "迁徙几率",

Sandbox_WanderingZombies_DropdownHordeWanderChance_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeWanderChance_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeWanderChance_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeWanderChance_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeWanderChance_tooltip = "Chance each horde has of wandering randomly<br>Chance is only rolled when the timer has elapsed and the horde is ready to move<br>If set to static, uses Random Chance: Max<br>If set to random, Random Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownHordeWanderChance_tooltip = "每个尸群随机迁徙的几率<br>只有在计时器到期并且尸群准备迁徙时几率才会开始滚动/计算<br>如果设置为静态,使用最大迁徙几率<br>如果设置为随机,每天使用以下值随机一次",

Sandbox_WanderingZombies_MinHordeWanderChance = "Random Chance: Min",
Sandbox_WanderingZombies_MinHordeWanderChance = "最小游荡几率",

Sandbox_WanderingZombies_MinHordeWanderChance_tooltip = "Refer to Random Chance tooltip for information",
Sandbox_WanderingZombies_MinHordeWanderChance_tooltip = "有关信息,请参阅游荡几率工具提示",

Sandbox_WanderingZombies_MaxHordeWanderChance = "Random Chance: Max",
Sandbox_WanderingZombies_MaxHordeWanderChance = "最大迁徙几率",

Sandbox_WanderingZombies_MaxHordeWanderChance_tooltip = "Refer to Random Chance tooltip for information",
Sandbox_WanderingZombies_MaxHordeWanderChance_tooltip = "有关信息,请参阅游荡几率工具提示",

Sandbox_WanderingZombies_DropdownHordeHomingStartHour = "Homing Start Hour",
Sandbox_WanderingZombies_DropdownHordeHomingStartHour = "归巢开始时间",

Sandbox_WanderingZombies_DropdownHordeHomingStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeHomingStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeHomingStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeHomingStartHour_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeHomingStartHour_tooltip = "At what hour should hordes start homing in on the nearest player<br>If set to static, uses Homing Start Hour: Max<br>If set to random, Homing Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeHomingStartHour_tooltip = "尸群在什么时候开始归巢至最近的玩家<br>如果设置为静态,则使用最大归巢开始时间<br>如果设置为随机则使用以下值随机化归巢开始时间<br>支持最小/最大顺序切换,例如(下午6点->上午6点):最小=18,最大=6<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,总时间随机化为12,上述设置可能导致活动周期为24小时",

Sandbox_WanderingZombies_MinHordeHomingStartHour = "Homing Start Hour: Min",
Sandbox_WanderingZombies_MinHordeHomingStartHour = "最小归巢开始时间",

Sandbox_WanderingZombies_MinHordeHomingStartHour_tooltip = "Refer to Homing Start Hour tooltip for information",
Sandbox_WanderingZombies_MinHordeHomingStartHour_tooltip = "有关信息,请参阅归巢开始时间工具提示",

Sandbox_WanderingZombies_MaxHordeHomingStartHour = "Homing Start Hour: Max",
Sandbox_WanderingZombies_MaxHordeHomingStartHour = "最大归巢开始时间",

Sandbox_WanderingZombies_MaxHordeHomingStartHour_tooltip = "Refer to Homing Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxHordeHomingStartHour_tooltip = "有关信息,请参阅归巢开始时间工具提示",

Sandbox_WanderingZombies_DropdownHordeHomingTotalHours = "Homing Total Hours",
Sandbox_WanderingZombies_DropdownHordeHomingTotalHours = "归巢总时长",

Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_tooltip = "Period of time hordes are allowed to home onto players when the hour reaches Homing Start Hour<br>If set to static, uses Homing Total Hours: Max<br>If set to random, Homing Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeHomingTotalHours_tooltip = "当时间达到归巢开始时间时,允许尸群归巢到玩家的时间段<br>如果设置为静态,使用最大归巢总时长<br>如果设置为随机,在时间段结束后,使用以下值随机化归巢总时长(包含在内)<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式连接,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,总时间随机化为12,上述设置可能导致活动周期为24小时",

Sandbox_WanderingZombies_MinHordeHomingTotalHours = "Homing Total Hours: Min",
Sandbox_WanderingZombies_MinHordeHomingTotalHours = "最小归巢总时长",

Sandbox_WanderingZombies_MinHordeHomingTotalHours_tooltip = "Refer to Homing Total Hours tooltip for information",
Sandbox_WanderingZombies_MinHordeHomingTotalHours_tooltip = "有关信息,请参阅归巢总时长工具提示",

Sandbox_WanderingZombies_MaxHordeHomingTotalHours = "Homing Total Hours: Max",
Sandbox_WanderingZombies_MaxHordeHomingTotalHours = "最大归巢总时长",

Sandbox_WanderingZombies_MaxHordeHomingTotalHours_tooltip = "Refer to Homing Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxHordeHomingTotalHours_tooltip = "有关信息,请参阅归巢总时长工具提示",

Sandbox_WanderingZombies_DropdownHordeToPlayers = "Homing Chance",
Sandbox_WanderingZombies_DropdownHordeToPlayers = "归巢几率",

Sandbox_WanderingZombies_DropdownHordeToPlayers_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeToPlayers_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeToPlayers_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeToPlayers_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeToPlayers_tooltip = "Chance each horde has of homing in on the nearest player<br>Chance is only rolled when the timer has elapsed and the horde is ready to move<br>Max Travel applies to homing hordes<br>If set to static, uses Homing Chance: Max<br>If set to random, Homing Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownHordeToPlayers_tooltip = "每个尸群归巢至最近玩家的几率<br>只有在计时器到期并且尸群准备迁徙时几率才会开始滚动/计算<br>最大迁徙距离适用于归巢的尸群<br>如果设置为静态,则使用最大归巢几率<br>如果设置为随机,则每天使用以下值随机化归巢几率一次",

Sandbox_WanderingZombies_MinHordeToPlayers = "Homing Chance: Min",
Sandbox_WanderingZombies_MinHordeToPlayers = "最小归巢几率",

Sandbox_WanderingZombies_MinHordeToPlayers_tooltip = "Refer to Homing Chance tooltip for information",
Sandbox_WanderingZombies_MinHordeToPlayers_tooltip = "有关信息,请参阅归巢几率工具提示",

Sandbox_WanderingZombies_MaxHordeToPlayers = "Homing Chance: Max",
Sandbox_WanderingZombies_MaxHordeToPlayers = "最大归巢几率",

Sandbox_WanderingZombies_MaxHordeToPlayers_tooltip = "Refer to Homing Chance tooltip for information",
Sandbox_WanderingZombies_MaxHordeToPlayers_tooltip = "有关信息,请参阅归巢几率工具提示",

Sandbox_WanderingZombies_DropdownHordeRadius = "Random Radius",
Sandbox_WanderingZombies_DropdownHordeRadius = "随机半径",

Sandbox_WanderingZombies_DropdownHordeRadius_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeRadius_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeRadius_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeRadius_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeRadius_tooltip = "Hordes inside this radius ignore the homing settings<br>If set to static, uses Random Radius: Max<br>If set to random, Random Radius is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownHordeRadius_tooltip = "尸群在这个半径内会忽略归巢设置<br>如果设置为静态,使用最大随机半径<br>如果设置为随机,每天使用以下值随机选择一次随机半径",

Sandbox_WanderingZombies_MinHordeRadius = "Random Radius: Min",
Sandbox_WanderingZombies_MinHordeRadius = "最小随机半径",

Sandbox_WanderingZombies_MinHordeRadius_tooltip = "Refer to Random Radius tooltip for information",
Sandbox_WanderingZombies_MinHordeRadius_tooltip = "有关信息,请参阅随机半径工具提示",

Sandbox_WanderingZombies_MaxHordeRadius = "Random Radius: Max",
Sandbox_WanderingZombies_MaxHordeRadius = "最大随机半径",

Sandbox_WanderingZombies_MaxHordeRadius_tooltip = "Refer to Random Radius tooltip for information",
Sandbox_WanderingZombies_MaxHordeRadius_tooltip = "有关信息,请参阅随机半径工具提示",

Sandbox_WanderingZombies_HordeRadiusInterrupt = "Random Radius Interrupt",
Sandbox_WanderingZombies_HordeRadiusInterrupt = "随机半径中断",

Sandbox_WanderingZombies_HordeRadiusInterrupt_option1 = "On",
Sandbox_WanderingZombies_HordeRadiusInterrupt_option1 = "启用",

Sandbox_WanderingZombies_HordeRadiusInterrupt_option2 = "Off",
Sandbox_WanderingZombies_HordeRadiusInterrupt_option2 = "禁用",

Sandbox_WanderingZombies_HordeRadiusInterrupt_option3 = "Random",
Sandbox_WanderingZombies_HordeRadiusInterrupt_option3 = "随机",

Sandbox_WanderingZombies_HordeRadiusInterrupt_tooltip = "When enabled, hordes that are homing in on the player have their current path interrupted as soon as they're inside the Random Radius",
Sandbox_WanderingZombies_HordeRadiusInterrupt_tooltip = "启用后,当尸群进入随机半径时,归巢路径会立即中断",

Sandbox_WanderingZombiesHordesCont = "Wandering Zombies: Hordes Continued",
Sandbox_WanderingZombiesHordesCont = "徘徊的丧尸:群体-延伸",

Sandbox_WanderingZombies_DropdownHordeFleeStartHour = "Flee Start Hour",
Sandbox_WanderingZombies_DropdownHordeFleeStartHour = "脱离开始时间",

Sandbox_WanderingZombies_DropdownHordeFleeStartHour_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeFleeStartHour_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeFleeStartHour_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeFleeStartHour_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeFleeStartHour_tooltip = "At what hour should hordes flee from the nearest player<br>If set to static, uses Flee Start Hour: Max<br>If set to random, Flee Start Hour is randomised after the time period has elapsed using the below values (inclusive)<br>Supports Min/Max order switching, for example (6pm -> 6am): Min = 18, Max = 6<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeFleeStartHour_tooltip = "尸群应该在什么时候开始远离最近的玩家<br>如果设置为静态,使用最大脱离开始时间<br>如果设置为随机,则使用以下值随机化脱离开始时间<br>支持最小/最大顺序切换,例如(下午6点->上午6点):最小=18,最大=6<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式发生,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,则总时间随机化为12,上述设置可能导致活动周期为24小时",

Sandbox_WanderingZombies_MinHordeFleeStartHour = "Flee Start Hour: Min",
Sandbox_WanderingZombies_MinHordeFleeStartHour = "最小脱离开始时间",

Sandbox_WanderingZombies_MinHordeFleeStartHour_tooltip = "Refer to Flee Start Hour tooltip for information",
Sandbox_WanderingZombies_MinHordeFleeStartHour_tooltip = "有关信息,请参阅脱离开始时间工具提示",

Sandbox_WanderingZombies_MaxHordeFleeStartHour = "Flee Start Hour: Max",
Sandbox_WanderingZombies_MaxHordeFleeStartHour = "最大脱离开始时间",

Sandbox_WanderingZombies_MaxHordeFleeStartHour_tooltip = "Refer to Flee Start Hour tooltip for information",
Sandbox_WanderingZombies_MaxHordeFleeStartHour_tooltip = "有关信息,请参阅脱离开始时间工具提示",

Sandbox_WanderingZombies_DropdownHordeFleeTotalHours = "Flee Total Hours",
Sandbox_WanderingZombies_DropdownHordeFleeTotalHours = "脱离总时长",

Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_option2 = "随机",
Last edited by Fragger; 28 Jun, 2024 @ 3:07pm
Fragger  [developer] 27 Jun, 2024 @ 8:50pm 

Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_tooltip = "Period of time hordes are allowed to flee from players when the hour reaches Flee Start Hour<br>If set to static, uses Flee Total Hours: Max<br>If set to random, Flee Total Hours is randomised after the time period has elapsed using the below values (inclusive)<br>Multiple periods of activity can occur in a single day<br>Periods of activity can chain, for example:<br>Start Hour Min: 18, Start Hour Max: 6 (6pm -> 6am)<br>Total Hours Min: 0, Total Hours Max: 12<br>The above can lead to a 24 hour period of activity if Start Hour is randomised to 6am, and Total Hours is randomised to 12",
Sandbox_WanderingZombies_DropdownHordeFleeTotalHours_tooltip = "当时间达到脱离开始时间时,允许群体远离玩家的时间段<br>如果设置为静态,使用最大脱离总时长<br>如果设置为随机,在时间段结束后,使用以下值随机化脱离总时长(包含在内)<br>一天内可能会发生多个活动时间段<br>活动时间段可以链式连接,例如:<br>最小开始时间为18,最大开始时间为6(下午6点->上午6点)<br>最小总时间为0,最大总时间为12<br>如果开始时间随机化为上午6点,则总时间随机化为12,上述设置可能导致活动周期为24小时",

Sandbox_WanderingZombies_MinHordeFleeTotalHours = "Flee Total Hours: Min",
Sandbox_WanderingZombies_MinHordeFleeTotalHours = "最小脱离总时长",

Sandbox_WanderingZombies_MinHordeFleeTotalHours_tooltip = "Refer to Flee Total Hours tooltip for information",
Sandbox_WanderingZombies_MinHordeFleeTotalHours_tooltip = "有关信息,请参阅脱离总时长工具提示",

Sandbox_WanderingZombies_MaxHordeFleeTotalHours = "Flee Total Hours: Max",
Sandbox_WanderingZombies_MaxHordeFleeTotalHours = "最大脱离总时长",

Sandbox_WanderingZombies_MaxHordeFleeTotalHours_tooltip = "Refer to Flee Total Hours tooltip for information",
Sandbox_WanderingZombies_MaxHordeFleeTotalHours_tooltip = "有关信息,请参阅脱离总时长工具提示",

Sandbox_WanderingZombies_DropdownHordeFleePlayers = "Flee Chance",
Sandbox_WanderingZombies_DropdownHordeFleePlayers = "脱离几率",

Sandbox_WanderingZombies_DropdownHordeFleePlayers_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeFleePlayers_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeFleePlayers_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeFleePlayers_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeFleePlayers_tooltip = "Chance each horde has of moving away from the nearest player when inside Flee Radius<br>Chance is only rolled when the timer has elapsed and the horde is ready to move<br>Max Travel applies to fleeing hordes<br>If set to static, uses Flee Chance: Max<br>If set to random, Flee Chance is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownHordeFleePlayers_tooltip = "每个尸群在脱离半径内远离最近玩家的几率<br>只有在计时器到期并且尸群准备迁徙时几率才会开始滚动/计算<br>最大迁徙距离适用于尸群脱离<br>如果设置为静态,使用最大脱离几率<br>如果设置为随机,每天使用以下值随机化一次",

Sandbox_WanderingZombies_MinHordeFleePlayers = "Flee Chance: Min",
Sandbox_WanderingZombies_MinHordeFleePlayers = "最小脱离几率",

Sandbox_WanderingZombies_MinHordeFleePlayers_tooltip = "Refer to Flee Chance tooltip for information",
Sandbox_WanderingZombies_MinHordeFleePlayers_tooltip = "有关信息,请参阅脱离几率工具提示",

Sandbox_WanderingZombies_MaxHordeFleePlayers = "Flee Chance: Max",
Sandbox_WanderingZombies_MaxHordeFleePlayers = "最大脱离几率",

Sandbox_WanderingZombies_MaxHordeFleePlayers_tooltip = "Refer to Flee Chance tooltip for information",
Sandbox_WanderingZombies_MaxHordeFleePlayers_tooltip = "有关信息,请参阅脱离几率工具提示",

Sandbox_WanderingZombies_DropdownHordeFleeRadius = "Flee Radius",
Sandbox_WanderingZombies_DropdownHordeFleeRadius = "脱离半径",

Sandbox_WanderingZombies_DropdownHordeFleeRadius_option1 = "Static",
Sandbox_WanderingZombies_DropdownHordeFleeRadius_option1 = "静态",

Sandbox_WanderingZombies_DropdownHordeFleeRadius_option2 = "Random",
Sandbox_WanderingZombies_DropdownHordeFleeRadius_option2 = "随机",

Sandbox_WanderingZombies_DropdownHordeFleeRadius_tooltip = "Hordes inside this radius move away from the player<br>This takes priority over Random Radius<br>If set to static, uses Flee Radius: Max<br>If set to random, Flee Radius is randomised once per day using the below values (inclusive)",
Sandbox_WanderingZombies_DropdownHordeFleeRadius_tooltip = "尸群在此半径内远离玩家<br>这优先于(个体)随机半径<br>如果设置为静态,使用最大脱离半径<br>如果设置为随机,每天随机化脱离半径一次",

Sandbox_WanderingZombies_MinHordeFleeRadius = "Flee Radius: Min",
Sandbox_WanderingZombies_MinHordeFleeRadius = "最小脱离半径",

Sandbox_WanderingZombies_MinHordeFleeRadius_tooltip = "Refer to Flee Radius tooltip for information",
Sandbox_WanderingZombies_MinHordeFleeRadius_tooltip = "有关信息,请参阅脱离半径工具提示",

Sandbox_WanderingZombies_MaxHordeFleeRadius = "Flee Radius: Max",
Sandbox_WanderingZombies_MaxHordeFleeRadius = "最大脱离半径",

Sandbox_WanderingZombies_MaxHordeFleeRadius_tooltip = "Refer to Flee Radius tooltip for information",
Sandbox_WanderingZombies_MaxHordeFleeRadius_tooltip = "有关信息,请参阅脱离半径工具提示",

Sandbox_WanderingZombiesPerformance = "Wandering Zombies: Performance",
Sandbox_WanderingZombiesPerformance = "徘徊的丧尸:性能",

Sandbox_WanderingZombies_UpdateZedLimit = "Update Limit (zombies)",
Sandbox_WanderingZombies_UpdateZedLimit = "更新限制(丧尸)",

Sandbox_WanderingZombies_UpdateZedLimit_tooltip = "Maximum amount of zeds that can be processed per update<br>Update runs once per frame<br>At 60fps, a zed limit of 20 would mean 1200 zeds per second are processed",
Sandbox_WanderingZombies_UpdateZedLimit_tooltip = "每次更新可以处理的最大丧尸数量<br>更新每帧运行一次<br>如果游戏为60帧,更新限制为20,则每秒处理1200个丧尸",

Sandbox_WanderingZombies_UpdateMsLimit = "Update Limit (milliseconds)",
Sandbox_WanderingZombies_UpdateMsLimit = "更新限制(毫秒)",

Sandbox_WanderingZombies_UpdateMsLimit_tooltip = "Maximum amount of milliseconds that the update can run for<br>Update runs once per frame<br>16.67ms is the time limit per frame for a stable 60fps<br>With a low zombie limit, it should not be necessary to change this value<br>Horde updates have a hardcoded cap of 2ms that is separate from this value",
Sandbox_WanderingZombies_UpdateMsLimit_tooltip = "更新可以运行的最大毫秒数<br>更新每帧运行一次<br>稳定60fps时,16.67毫秒是每帧的时间限制,<br>在更新限制设置为较低的值时不需要更改此值<br>群体更新有一个硬编码的2ms上限,独立于此值",

Sandbox_WanderingZombiesOther = "Wandering Zombies: Other",
Sandbox_WanderingZombiesOther = "徘徊的丧尸:其他",

Sandbox_WanderingZombies_TryStopVirtual = "Try Stop Virtual",
Sandbox_WanderingZombies_TryStopVirtual = "尝试停止虚拟",

Sandbox_WanderingZombies_TryStopVirtual_tooltip = "Monitor zed pathing to try and stop them walking outside the active area around a player",
Sandbox_WanderingZombies_TryStopVirtual_tooltip = "监控丧尸路径,尝试阻止它们走出玩家周围的活动区域",

Sandbox_WanderingZombies_HoursSurvived = "Hours Survived",
Sandbox_WanderingZombies_HoursSurvived = "存活时间",

Sandbox_WanderingZombies_HoursSurvived_tooltip = "Minimum amount of hours a player needs to of survived before zeds will home in on them",
Sandbox_WanderingZombies_HoursSurvived_tooltip = "玩家存活至少此值(小时)后,丧尸才会进行追踪",
Last edited by Fragger; 28 Jun, 2024 @ 3:07pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50