MADNESS: Project Nexus

MADNESS: Project Nexus

Chaotic Origins Pack
 This topic has been pinned, so it's probably important
KeifK'ade  [developer] 25 Jul, 2024 @ 3:43am
ORIGIN CHARACTER FEATURES
---[LORD OF CHAOS]---

Originally posted by author:
A direct upgrade from the Puppet he used to control over. Now more powerful than ever and a complete godlike entity that overpowers every origin in cast

-WORLD-ENDER: Core 3's second unarmed charge that has a slow but powerful blast that covers the whole stage, those that would still live will have a DoT effects

-TRISON'S HAND: You have a special DoT that if the enemy is affect will have a 5 second countdown before getting striked by a powerful attack that does 999999999999 damage

-Trison can easily wield huge weaponry with no effort

-Trison's unarmed attacks will completely ignore any armor the enemy has, including the golems.

<<WEAKNESSES>>

-50% cash bonus

-20% Max Encumbrance

---[THE PUPPET]---

Originally posted by author:
The absolute reality warping God in a sheep's clothing, a Puppet. Puppet heavily utilizes wide AoE attacks, he can outright obliterate a few people or destroy everything with his massive splash attack, VoidBlast

<<PASSIVES>>

>has a 85% resistance to shock

>Unarmed attacks causes an Odd chaotic pain

"I CAN REVIVE 8 TIMES SUCKA!" -Trison


<<WEAKNESSES>>

>VoidBlast can harm allies

>50% Damage taken from Negative Attacks


MOVES

-KA-POW: First Charge Attack has you explode a small nuke dealing a good amount of damage towards nearby enemies

-BYE-BYE: Heavy Dash Attack will let you execute on your normal enemies to a mag

-BULL CHARGE: blocking has you perform massive's punch, immediately DASH out of the attack before you hear it's landing sound and start rushing towards opponents

-VOID-BLAST: your second charge attack attack that deals an instant-kill attack that covers the entire stage

-How-SHOCKING: Third end combo of Unarmed has you do an electrical slam on enemies. Its slow but can be rewarding

-WHOOPS!:Guard Cancelling out of Unarmed has you do a AoE bodyslam

-3 exclusive WarChest items: ITIR VHI'DEN, VHI'DEN, and a neat Wizard robe

---[CHAOS BRINGER]---

Originally posted by author:
One of the first born of chaotic origins. The Paragon of Chaos, Null. Null is a heavy damage dealing Origin that can wipe away groups of enemies with fast strikes before they could even land a hit on you

<<PASSIVES>>

>85% resistant to Negative Attacks

>Unarmed Attacks will do Negative Damage & has high armor piercing

>Will Slam the Ground when Landing

>Cannot be Ragdolled


<<WEAKNESSES>>

Has a -65% firing rate

Your NexusSlam can harm allies


MOVES

-Cut-Through: Heavy Dash Attack has you perform a Blast Slice that Zooms you across the map and cutting down a line of men (Good for maneuverability)

-Terror-Storm: Light Dash Attack has you perform the TowerGuard's Spin attack, the damage itself will vary with whatever your holding

-POWER-LEAP: Your front Dodge has you jump across the map

-Cut-Down: While in mid-air, do a heavy dash attack as it can zoom you towards where ever your cursor is at or even Dive Down towards enemies

-CHAOS-PUNCH: Third Combo of your Heavy Unarmed attacks has you do a Half-Mag's punch

-Swift-Away: Back and Side dodges has you teleport away, its a great move to avoid a bunch of enemies stunlocking you or an attack that could wipe away your corpus

-Telepathic Counter: Unarmed Counters has you perform an execution of varied telepathy animations. 1 out of 5 counters can have him do an AoE attack to his target

-Void-Crush: Guard-Cancelling while unarmed has you do an AoE attack

-5 exclusive Warchest items: VHI'DEN, IM VHI'DEN, BulletHell, Shockbolt, and the CHAOS SWORD

---[FATALIX]---

Originally posted by author:
The Sentient Living Weapon, VOID/FATALIX is a One-Shot-Armor-Ignoring-Enemy-Infecting Origin. Most of his attacks is only great for one target but with some tricks or with the use of his VoidScythe can do well at crowd-control

<<PASSIVES>>

>Unarmed Attacks causes an Acid DoT

>Stun & Dizzy Immunity

>Completely Immune to any Negative attacks


<<WEAKNESS>>

>Your attacks are only ever good with one target

>Has a 35% damage taken from elements

>Has a -4 Mag slots


MOVES

-CORRUPTION: Whenever you get behind the enemy, you are able to freely execute them and convert them to aid you in battle, though those infected allies are best made to be distractions.

-TORE-APART: Your second charge attack has you perform a Blast Slice that zooms you across the map killing anyone on the direction

-SHREDDER: Heavy Dash Attack has you perform a stationary spin attack that can do well in crowd-control when using the right weapons

-Void-Sweep: Guard Cancelling when on melee has you perform a power-hit that's somewhat decent in wiping two to three dudes

-Annihilation: Snap-Dodge out of your second charge attack then perform a dash attack. You'll then perform a 3 hit Blast Slice

-Warchest Items: The Soul-Edge, haunting soul, hateful soul, and soul bolt.

---[METAL HEAD]---

Originally posted by author:
The stubborn as hell goofball, Metal Head. Metal Head is an incredibly sturdy and tanky Origin, his Ground Slams are incredibly deadly but are hard to pull off on certain enemies. Anyone surrounding him will immediately get their assess blasted off with his slams

<<PASSIVES>>

-Stun, Ragdoll & Dizzy Immunity

-METAL ARMS CAN KNOCK THEM ENEMIES DOWN

-Can Slam the Ground when Landing


<<WEAKNESSES>>

Has a 125% damage taken from Negative-attacks

Has a -35% damage when using range weapons


MOVES

-METAL-STEP: Snap-Dodge out of your First Charge Attack then do a dash-attack. This move has you perform the Half Mag's punch, there's a trick where you can endlessly perform this if you time your snap-dodge right.

-Double-Uppercut: Heavy Dash Attack you perform a double uppercut. This can be great when enemies are grouped together and you can easily dust them off when you land

-METAL-CLAP: Light Dash Attack has you perform a Thunderclap, this can one-shot lesser enemies.


---[BLAMMED ENTRY]---

Originally posted by author:
BLAM is one of the most agile and mobile among the cast of origins, he can easily maneuver over terrains like its nothing and being able to break through crowds as he rushes.

<<PASSIVES>>

-He can knock over enemies when doing heavy unarmed attacks

<<WEAKNESSES>>

NO WEAKNESSES >:(


MOVES

-Breaking da Physics: Your Charge attacks can make you do a double jump

-BREAKDOWN: Heavy Dash Attack has you perform a breakdance that can destroy around a crowd of enemies

-RUSH-DOWN: you are given the block skills from the start, you can use it to perform the bullrush attack. Simply dash out when right clicking

-NO-U: After being hit 5 times you either execute, breakdance, or powerhit the enemy.


---[NEV. MERC]---

<<PASSIVES>>

-90% CASH-BONUS

-8.65% increase in H2H speed

-You are able to dual wield anything, even huge weapons and can swing them fast

<<WEAKNESSES>>

You can't one wield a melee weapon, DUAL WIELDS ONLY!!

Has a -35 dizzy resist


MOVES

-GOVERN: You are able to instantly bribe any enemies. Hold Shift and bribe em!

-Upper-Slash: Light Dash Attack has you perform an Aerial Slash

-Sweeping-Bash: Heavy Dash Attack has you do a 2 strike slash and a finishing kick


---[HAMMER JOE]---

<<PASSIVES>>

-Able to wield any Huge weaponries

-15% increase in Melee Speed

-Unarmed attacks has the highest chance of Dizzying enemies

<<WEAKNESSES>>

-20% decrease in Movement speed


MOVES

-HEAD-BASH!: You can freely headbutt someone as an execution, though they don't outright kill, it's great to stundown enemies while you deal damage. Hold-Shift and Execute

-SHOULDER-BARGE!: Light Dash Attack has you perform a shoulder bash attack

-DOUBLE-BANG!: Heavy Dash Attack has you perform a double melee strike

--Jump???: Back Dodging has you perform a sort of jump???


---[TITAMATON]---

<<PASSIVES>>

>Unarmed Attacks can knock over enemies

>Has a 30% damage resistant to EVERYTHING

>Has 25% increase in Encumbrance


<<WEAKNESSES>>

>CAN'T EARN ANY TAC-BARS LOL!

>Has 85% Damage taken from Shocks


MOVES

-Mecha-Slam: Shoving or Special Striking has you do a ground slam

-Terrorize: Heavy Dash Attack has you perform a 2 hit combo attack


---[SANDVICH BOYARZ]---

Originally posted by author:
The confusing and most insane among the cast, Heavy Sandvich Guy. This guy is a bit weird with how you'd want to play and has a bunch of tricky stuffs. Overwhelm your enemies with your heavy clones, give them a hell of a backshot, or just style on 'em, however way you'd like.

<<PASSIVES>>

>Unarmed Attacks causes a cold DoT

>Completely Immune to Cold attacks

>100% more Throwable Ammo

<<WEAKNESS>>

-POOTIS-


MOVES


-BACK-SHOT: You can freely execute any enemy when you get behind them. This execution can work on mags too

-BLITZ-THRU: Heavy dash attack has you perform Massive's charge punch

-Jump: Your front dodge has you perform a jump

-Landing-Hit: Whenever you land, you'll peform a melee powerhit

-Breakdance: First charge attack has you perform a breakdance that can kill off a group of enemies

-Land-Strike: Perform a Jump, then do a Heavy Dash Attack on an enemy.

-Land-Sweep: Jump, then do a heavy Dash near the enemy and they'll get hit with whatever melee weapon you were holding. (Damage will vary with what you were holding)

-BULLRUSH: Perform a Heavy dash attack, snap dodge out of it, then rush towards the enemy


-WINTER BLAZE: Perform a Heavy dash attack, snap dodge out of it, and ram yourself into a wall. You'll perform a lariat spin and do a deathly AoE attack.



---[GREAT LORDEN]---

Originally posted by author:
The powerful and ruthless machine, Great Lorden. Lorden is a slow yet powerful unarmed Origin that can dish-out any threats alone. Sky-dive on those pests and splatter them, suplex on those Golems like its nothing, and flex on your enemies with your dazing attacks

<<PASSIVES>>

>Unarmed Attacks causes a bone breaking DoT

>Stun & Dizzy Immunity

>Completely Immune to any Fire damage

>12% modified increase in all stats


<<WEAKNESS>>

"The ultimate machine cannot have such weaknesses"


MOVES

-Power-Flex: Whenever a Golem is dizzied, get behind them and you can suplex on them

-Sky-Dive: Charging has you perform a jump, your first charge attack is Power-punch. You can dive into the ground and kill any enemies near you when you land

-Second-Jump: Your front dodge has you do a slow jump that pushes enemies away when flying off.

-JetKick: Special-Strike has you perform a kick that zips through enemies

-Jet-Sweep: Guard-Cancelling on the right timing whenever you perform a Special-Strike can zip on much greater lengths.

-Crushing-Pursuit: Light Dash Attack has you perform a mobile attack that can daze enemies off on its second hit. It's hard to control and would require some practice

-Crushing-Blow: Heavy Dash Attack has you perform a 2 hit attack that ends with a slam

-BULLRUSH: blocking has you perform massive's punch, immediately DASH out of the attack before you hear it's landing sound and start rushing towards opponents

---[KILL COMMANDER]---

NONE FOR NOW


---[BLACK CELL]---

PASSIVES

>Unarmed Attacks has an incredibly long reach & can bleed enemies

>Has a 50% Trauma Regen

>Has a 20% Resistance to bullets


<<WEAKNESSES>>

>300% DAMAGE TAKEN FROM ELEMENTS

>YOU CAN'T LEVEL UP ANY HIRELINGS!

>50% DECREASE IN TAC-DEFENSE


MOVES

-FLESH-EATING: Shove/Special Strike has been replaced with an instant zed executions

-Tentacle Grab: You are able to execute someone from a distance when using a Shove/Special Strike

-EARTH-SLAM: First Charge Attack has you perform a AoE attack that can cover a wide range and deal a bunch of damage

-Vicious Leap: Front Dodging has you perform a leap


---[IRON FIGHTER]---

-Has a 37% chance Unarmed DoT that deals electrical damage to the enemy

-Has a dashspecial that has him do Bagmetti's Gigawatt charge

-Unarmed Core 1 has been replaced with Core 2 Unarmed. Core 2 Unarmed has custom end combo, Core 3 unarmed has been replaced with a unique moveset with its heavy attack having you perform a knock off version of the Flash Punch Combo from Tekken

-Shove has been replaced with Dash Heavy attack.

-While Unarmed, you can perform a headbutt execution when holding shift (Note that it does not insta-kill)

-While carrying ranged weapons, you can perform a dizzied throw.

-Charge has been replaced with Half-Mag's punch

-Dash Heavy attack has been replaced with Bagmetti's Mag hand Slam

-Has 2 exclusive Warchest items: Shock-o-zin and Shock-o-Bolt

-Unarmed Counter attacks has you performing an execution


---[AUDITOR]---

-Has 3 exclusive Warchest items: Jeb's Halo, an STMP that functions more of a pistol than an SMG with a high chance of bleeding the opponent, Darkbolt, and a neat katana

-Counter attacks has you execute on enemies

-His first charge attack has the ability to enhance allies with Bloodlust, Double damage, and Increased Sprint Speed that lasts up to 45 seconds. 35 seconds when using buff bolt


---[BOYFRIEND]---

-Shove replaced with Abomination's dropkick

-Headleap replaced with an instant sprint execution

-Warchest items: 2 Mac11, and a ciggy

-Unarmed Core 2 has been replaced with a customized Core 3

-Counter attacks has you throw enemies

<<WEAKNESSES>>

Because of your small size, you can't stunlock any enemy

Has a -25% damage when using Melee weapons

---[BUNTER]---

-HOWDY PARTNER I DIDN'T EXPECT YA TO BE AROUND HERE!
Last edited by KeifK'ade; 15 Jan @ 5:30pm