MADNESS: Project Nexus

MADNESS: Project Nexus

Wingidon's Miscellaneous Enhancements
Half-MAGs seemingly unable to properly use huge melee
Upon reading the up/downside list of the Half-MAG hireling, I really wanted to give him a massive weapon, in my current situation, a modded halberd. However, despite being armed with two melee weapons, and using said weapons, he seems to refuse leveling melee skills beyond core II(i.e, he hasn't even allocated core II, but has all the prereqs. and upon further inspection, melee is a weak skill, which I would have never guessed lol - i already assumed it was gonna be acro or ranged like the massive) and is currently at level 40 with the unarmed tree maxed out and all skills at core I, except for ranged which is somehow at core II despite me having literally never given him a firearm

they also seem to use ALL melee weapons as if they're encumbered huge melee, which led to some rather interesting moments as I watched the hireling miss six consecutive swings with a machete because the soldat he was fighting just kinda calmly backed out of his range lmao
not sure if that's intentional, but i thought i'd mention.
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Showing 1-3 of 3 comments
Wingidon  [developer] 30 Aug, 2024 @ 3:01pm 
Heya! Good to see you learning the intricacies of the Hirelings. The reason Half-Mag hirelings aren't always weak in Acrobatics is because of the description the basegame gives them.
A very large Grunt, or a very small Mag? These creatively named Agents share some of the tremendous durability of the larger Mag Agent while managing to be somewhat agile. Far more dangerous than they look.

Not sure why they're not leveling their Melee beyond Core: Melee 2. The best I can recommend is to find one that uses Melee as their secondary skill. And yes, it's intentional for them to swing every weapon like a Truly Massive weapon - those swings get several times faster once they unlock Core: Melee 3. At that point, they'll start striking much, much faster.

I will probably adjust Half-Mag Hirelings to have a much faster sweeping swing once they've reached Core: Melee 2, but for now, that slow melee attack is one of the things that Half-Mags do. If you want to circumvent their swing speed, try giving them dual-wielded melee weapons.
R1PCH41N_FR3NZY 30 Aug, 2024 @ 3:05pm 
oh, alright! I totally forgot they could have different weaknesses among the same hireling type as before this mod, I had never really ever paid any attention to hirelings beyond arming them. Very neat though ! I'll definitely try burning through a few halfMAGs and looking at their stats as I am someone with a huge bias towards larger characters in general and hirelings are fairly cheap post murder room anyways, especially with huge cash boost gear
plus the new behavior tweaks are a huge plus as well, especially watching hirelings actually swap out weapons properly and I've had good luck with hirelings properly using throwables, though my halfmag often got confused and would swap to his machete mid halberd swing, restart the swing, and then just completely miss lmao
R1PCH41N_FR3NZY 30 Aug, 2024 @ 3:16pm 
yep - the first halfmag i hired was weak in ranged rather than melee
and also had some sick ass armor from the getgo too so there's that on top
friendship ended with hadwin, now sergi is my best friend
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