Team Fortress 2

Team Fortress 2

The Cosmic Cleaver
Stats
Here we go.
Try to keep it simple, and something you can apply to BOTH demo and pyro. BOTH.
< >
Showing 1-15 of 61 comments
How about:
Extended Range
Less Damage
Minicrits/Crits for a certain amount of time on kill (limited to just the weapon, guaranteed crits on flamethrowers/launchers sounds disastrous)
Green Flurp 19 Oct, 2014 @ 9:53pm 
Well, maybe 5 secs critz would be ok if balanced with 50% slower wep switch time.
Good job trying to make a demo-pyro shared weapon. Keep up the good work!
Oi,thanks!
Green Flurp 20 Oct, 2014 @ 2:46pm 
if you do add a kritz effect, maybe put a glow effect in between the rings of the staff.
piratedcopy 20 Oct, 2014 @ 4:21pm 
It looks short imo. Shorter reach. Explosive/Fire resistance. +X% Damage? Faster swing. Maybe instant kill, but goes on cooldown?
Last edited by piratedcopy; 20 Oct, 2014 @ 4:21pm
Green Flurp 20 Oct, 2014 @ 4:56pm 
yeah short swing just makes a melee so useless though
random 20 Oct, 2014 @ 5:02pm 
kinda like the new flamethrower, so you can have it do x% more damage to someone with another halloween set.
Thumbass (Banned) 21 Oct, 2014 @ 6:11am 
ksssssssssssssssssssssssssssssssssssssssfvrabfbebfyjgfrbrfgfr
76561198071083467 21 Oct, 2014 @ 9:11am 
I just had a look but if you have a slower switch speed and only 5 seconds crit you have to remember that they need to switch from melee to primary which takes a bit then they have to shoot so all together from waht i see it would give them about 3 seconds crit wich is ok i gusse but this can be countered by the pyro by using the degresser one of the most popular pyro weapons or if you want the reserves shooter while demo cant but the less damage can be countered bu demo with a shield while pyro cant but he does after burn damage but the demo has range and ..... aaaaauuuuuuurrrrrrrrrggggggghhhhhhhh.
To put it simply if we had this as a shared there is only few shared weapons. some stock weapons are shared(shotgun/pistole) and melee is like paintrain or half zatoiche(no idea if its spelt right but other then that all other melee shared has no stats so making two classes that have nothing alike to have a shared weapon that benefits both is exstreamly hard. for soldier and demo they use melee alot wether its demoknight or jumper sets but for pyro and demo they have nothing alike so making a weapon to benefit both, is useful for both and is fun to use is hard.
I normally come up with some stats here and there but for this.... I got nothing even with the stats posted it is hard to say its good.
Green Flurp 21 Oct, 2014 @ 2:44pm 
aww come on whats wrong with something unique?
DankSwiggidySwag 21 Oct, 2014 @ 4:06pm 
Since you lot are a bit ♥♥♥♥ at this.
The main thing about meelees that makes me never use em is the fact I can never close the distance to use them. I'd give it like a 25 percent or 30, 40, whatever increase in speed, but make it that demoman lose a big chunk of their resistances when using any shield, and make it that pyros lose their non-inflammability.
SludgeSlurpSlime 21 Oct, 2014 @ 6:02pm 
I agree with dank, this is the stats that i think it should be, or close to it.

20% faster move speed while equipped

25% melee damage resistance while equipped

20% melee damage

40% weapon damage while equipped (Keep in mind i dont intend for this to be exact percentages, or even exact advantages/disadvantages)
Green Flurp 21 Oct, 2014 @ 7:31pm 
no, pyro cannot lose fire res, that is just such bs... and the powerjack already does + speed, I'm just gonna reiterate the kritz idea here.
DankSwiggidySwag 21 Oct, 2014 @ 9:32pm 
I don't like the Kritz idea at all, its sounds annoying, like the dark days of the axtinguisher
Aronanners 21 Oct, 2014 @ 11:26pm 
Maybe when you hit an enemy, they are knocked back a bit (more than normal)
But it should either have less damage or a slower swing rate.
< >
Showing 1-15 of 61 comments
Per page: 1530 50