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:(
from a development perspective, there should not be any reason multiplayer shouldnt be possible (hard, ok yeah definitly, but not inpossible)
- item drops: give them like a boss bag tag so they drop client side (every player drops their own)
- balancing: ok this one is hard but example would be 1.5x or 2x enemie spawns + bosses have 30% more HP or more
- connection: try to rerout them to the online create world area when activating multiplayer. for the joining..... well i guess that is kinda impossible, however you could allow the creation of a "RogueLike Caracter" that can only be used in roguelike worlds, resetting inventory when joining a new world (tho that may be difficult to be fair)