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TerRoguelike
what the hell is DR?
i dont know what mean this letters explain me please
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Showing 1-9 of 9 comments
yahooyowza 11 Jul, 2024 @ 9:53am 
damage reduction, basically defense but in percentage form.
so that was what it was
Rat 11 Jul, 2024 @ 9:18pm 
sooooo, the more the bar fills up near your health, the less damage you take? That's pretty a pretty good way to implement defense without armor.
Kristallon13 11 Jul, 2024 @ 9:18pm 
Haha Waffletime called it "Doctor Pepper"
That1Nugget 13 Jul, 2024 @ 8:08am 
Originally posted by rat:
sooooo, the more the bar fills up near your health, the less damage you take? That's pretty a pretty good way to implement defense without armor.
thats actually barrier. it gets damaged before your health does
Prince Winter 13 Jul, 2024 @ 1:12pm 
Barrier (might be called "Shield" in the mod) is the bar to the left of your health. A few items let you gain barrier, acting as a second health bar over your regular one. It decays somewhat fast like in Risk of Rain, probably 3.33% each second if it's the same as RoR.

DR, or Damage Reduction, is a passive mechanic that just reduces all damage you take by a percentage. Multiple sources of DR stack, but the effectiveness diminishes as you gain more, as in you don't gain as much DR from further sources the more DR you have.
SirDrAMERICA 22 Jul, 2024 @ 5:16pm 
Originally posted by rat:
sooooo, the more the bar fills up near your health, the less damage you take? That's pretty a pretty good way to implement defense without armor.

No thats barrior, its something else, there is no DR bar.
Winlocker 28 Jul, 2024 @ 1:03pm 
The damage reduction works by a simple formula: 100/(100+DR). so, it means that when you reach 100 DR, it halves the incoming damage. for 200 DR, it means 33% of damage, and so on.
It's diminishing, because for example, simple 20 DR already lowers damage down to around 84%, which is huge for just one item. Using some simple graphs, it's not hard to see how efficient DR becomes the more you have it. if we take items that reduce incoming damage by flat amount, they apply first.
example: slime damages player for 35 damage. let's say we have 7 flat damage reduction and 40 DR. it means first it is lowered to 28, and then multiplied by 5/7, or around 70%, down to 20 damage.
Hope it will help everyone who reads this message
moseni 6 Aug, 2024 @ 1:46pm 
danganronpa
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