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As soon as you make it balanced players gonna ask for more difficulty, so why? why we need balance here. Damm ruined moon appears after secret code, its already a joke difficulty
ofc its still great but i feel like it can be a lot better, i also talked about making a lot of parts harder in ruined moon so yea
I think a cool addition to the Paladin's fight would be if rocks fell after every attack/randomly since yeah he's super easy.
Mourning Wood I never had any trouble with honestly, even with zero healing. I've been able to beat Mourning Wood while he's at 200% AI Speed so I don't think he's a hard boss.
I don't think any of the healing items should be tweaked specifically for Ruined Moon but getting rid of the heal after every room is annoying, I just ignore it by using Hero's Mod to insta heal me once I have an out of combat healing item.
I would disagree that Sand Elemental is balanced, the tornadoes+light balls force you to take several hits almost 100% of the time. However that's about it so compared with the rest of the bosses Sand Elemental isn't that bad (Just make sure you don't go off the side of the middle platforms while the spawning animation is playing or else you'll instantly die to fall damage).
Eater of World's fight is definitely unbalanced, I think it'd be funnier if his charge was just like 10x faster.
Can't really comment on Brain of Cthulhu's since I just use the Cannon and it solos the fight rather easily.
Wall of Flesh is 98% impossible I don't know how else to put it, it just ends your run.
The Queen Bee fight is pretty fun as long as you have a jump upgrade, I think it's a great base point to scale other bosses off of since it's still super hard but the honey globs you can control where they land. If you felt like making it less jump upgrade dependent I would advise adding some more ropes around.
Skeletron and Ice Queen have the same problems of 1000000 projectiles.
Moon Lord's laser beam residue lasts almost permanently which isn't too bad once you know that's his gimmick since if you don't figure that out fast then you're going to end up trapping yourself.
Also I don't think the pillars have any changes? I didn't notice any at least.
Seriously enjoy the massive difficulty though and am very glad to have stuff to do after beating the game on Blood Moon with all 6 weapons. On a side note the looping probably needs some work but I wouldn't know what to suggest.
Also currently the weapon meta I've found for Ruined Moon is definitely Cannon + Sword/Spear. Cannon's ability to hit multiple enemies and also hit enemies through walls is unmatched, it's damage isn't even bad either.
yea about sand elemental i do agree there the sandstorm pillars and the black whip attack or light ball atttack does make for multiple hits, but something about sand elemental is if you keep your distance, other than light ball nothing will really hit you, unless shes in the middle of the map
wall of flesh is definentily possible, you just need to get a LOT of damage, ive beat him a few times
queen bee i think can be fun but also really unfair because of the honey splotches she puts everywhere which after a while makes it almost impossible to walk anywhere, but i dont have much experience fighting her so dont quote me since i havent had the proper opportunity to make a start for that.
the skeletron projectile spam can be easily dodged if you move to one of the edges of the room, but if he is in the middle then yea its damn near impossible to dodge
eater of worlds yea i agree that would be great
mourning wood i do find to be a lot easier now since i got used to him and stay in the middle when he uses his vine wall attack to cage you in
cant comment on ml and true brain since i never fought them
i never thought to use the cannon as it can be really hard to hit enemies with it sometimes, espeically queen bee and true brain but in every other situation pretty much yea ig it would be better( well except for sanguine orb it makes that like 3x worse). i tend to use the pistol mostly but ill def give the cannon a try
i find the spear to be much better than the sword as it deals higher damage and has longer reach so its safer, also if you get brazen knuckles, then its way stronger since it can one shot most enemies on stage 1 and if you get the glove of recklessness on top of that it can be hugely useful even in stage three.
also as for you saying healing items dont need tweaking i disagree because bungling fungus literally has the exact same effect if you have 1 or 3 of them, it only gets better at 4 which i think is just plain silly.
i think removing healing at the end of rooms is fair since you can just tank way more hits early on in the rooms which makes it easier, it also makes you prioritise healing items more, but maybe reimplement it in the later stages like stage 4+ and MAYBE 3.
but yk i do have another complaint about ruined moon and thats that enemies are basically the same, other than boss changes and healing changes ruined moon is basically blood moon. i think it would be nice to increase enemy hp and dmg by 25% to make rooms less easy i think that would definentily make the difficulty much less boss oriented.