RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
 This topic has been pinned, so it's probably important
turkler  [developer] 14 Dec, 2024 @ 7:08pm
List of mods patched and tested with the experience
Do keep in mind that a mod not being covered here does not mean it will not work with generic ammo or the experience. In fact, a lot of mods are not listed here precisely because they work perfectly out of the box.

Feel free to leave a comment down below if you'd like to see a mod patched!

- The entire Vanilla Expanded series of mods, including...
- All Vanilla Weapons Expanded mods
- All Vanilla Factions Expanded mods
- All Vanilla Furniture Expanded mods
- All Vanilla Races Expanded mods
- Vanilla Apparel Expanded
- Vanilla Apparel Expanded — Accessories
- Vanilla Armour Expanded
...and more. I have tested the experience with all Vanilla Expanded mods.

- The entire Dead Man's Switch series of mods.

- The entire Rim At War series of mods.

- Combat Extended Guns
- Combat Extended Armors
- Combat Extended Melee
- Combat Extended Armory

- Alpha Mechs

- ReBuild: Doors and Corners

- Spacer Shields

- [HRK] Vanilla Expanded Extra Embrasures

- Ammo Variety - Shotguns
- Ammo Variety - Shotguns - Bloat Module
- Ammo Variety - Grenade Launchers
- Grenade Variety for Combat Extended

- Grenade launcher Added to Vanilla Weapons Expanded

- Advanced Armaments

- Black powder extras for Combat Extended

- Vanilla Arsenal
- Spacer Arsenal

- CE: Armor-Piercing Special

- Autocannon Fragmentation

- 155mm Antigrain for Combat Extended

- The Tiny Tweaks Collection

- Imperial Hoplites

- Uncompromising Tribal Faction

- Reinforced Mechanoid 2 (Continued)

- Titan Vehicles

- River's Tribal Shoes
- River's Tribal Mittens

- Fortifications - Industrial

- Giant uranium slug turret

- Highfleet Turrets

- Medieval Overhaul

- Big and Small - Races

- Rimsenal - Core
- Rimsenal - Augmented Vanilla Pack

- Impact Weaponry

- The Sovereignty - A Faction Expansion

- [RH2] Metal Gear Solid

- URMC

If you ever come across a mod that you think should be patched then feel free to leave a comment down below!
Last edited by turkler; 27 May @ 7:28am
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Showing 1-15 of 49 comments
Pimp Lucius 30 Dec, 2024 @ 3:31am 
is the Gun Nut series compatible?
turkler  [developer] 30 Dec, 2024 @ 4:47am 
@The Dude try it yourself, feel free to make a report if you find anything that needs to be patched
Last edited by turkler; 30 Dec, 2024 @ 5:17pm
Ar_cv 20 Jan @ 9:12am 
Rim-thunder I noticed they somehow make the charge ammos not be selectable in stockpiles or shelfs and if put into shelfs they just get deleted
Last edited by Ar_cv; 20 Jan @ 9:15am
turkler  [developer] 20 Jan @ 9:14am 
@Ar_cv that's a bit vague, can you make a report on the discord?
turkler  [developer] 20 Jan @ 1:28pm 
the above issue has been resolved, turns out they just didn't have the generic ammo setting on
Last edited by turkler; 20 Jan @ 1:29pm
jungus 24 Jan @ 12:38pm 
Hi, the buildable guns like the Hexagonal Mortar Emplacement from Fortifications - Industrial and 105mm Howitzer Bunker from Fortifications - Citadel have ammo that can't be placed into stockpiles and is non-generic. Can you patch this?
turkler  [developer] 24 Jan @ 12:41pm 
@jungus I'll take a look, thanks for the report
turkler  [developer] 24 Jan @ 6:03pm 
@jungus very janky mod but I did what I could. there were three turrets using non-generic ammo, I patched two to use generic ammo and left one as-is as it adds custom ammo that I can't make generic with its ammo types.
jungus 24 Jan @ 6:32pm 
Its great, thanks man!
turkler  [developer] 24 Jan @ 6:56pm 
@jungus forgot to add - I might relabel those shells sometime, but for now I made it so you can store them at least. the patch is perfect other than those shells not having generic names.
Only some of it could even be vaguely considered "guns" but combat extended only supports some of the Rimworld of Magic weapons, and the ones it doesn't don't autopatch well. Any chance you could go over those? Including the melee and armor etc? Another thing that might be by design is the high level magic items for most casters is basically paper to everything. I'd be interested in your take!
SiaNKs 10 Feb @ 9:06am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962072887

Most popular WW2 mod would be great if had Generic ammo in it
wcpwnsuto 11 Feb @ 11:11pm 
UNSC weapons dont have generic compatibility (HALO - UNSC Faction)
turkler  [developer] 13 Feb @ 4:50pm 
Originally posted by SiaNKs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962072887

Most popular WW2 mod would be great if had Generic ammo in it

I looked at the whole series and overall very little needed to be patched. some ammosets with similarto fields missing, so on and so forth.

https://i.imgur.com/IHBzgA3.png

I had to make one compromise, which was this. the rest of the ammosets converted well but the japanese grenade launcher lacked half its ammo types as those two ammo types don't exist in base combat extended. I opted to remove its similarto field and relabel its ammo so players can utilize all the ammo types it has.

I didn't do any un-bloatening or relabeling of the weapons, I assume if you're using a ww2 weapon pack the specific weapons are probably the reason you play with the pack.

Originally posted by wcpwnsuto:
UNSC weapons dont have generic compatibility (HALO - UNSC Faction)

that mod seems to be broken, as in I get errors with it even without the generic ammo experience. besides that, things like turret heights seem to be broken too. I'll make a patch for it once the author fixes the mod up.
Last edited by turkler; 19 Feb @ 9:14am
@turkler Yeah I didnt realize it had problems until I used their shotgun and it wouldn't stop shooting a million bullets a second. Half my base was gone because of that.
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