Men of War II

Men of War II

Battlefield 🔔2024-9-03 Beta 0.9 (Realistic Battlefield Restoration)
Jin Ryang  [developer] 18 Jul, 2024 @ 8:57am
✍ Bug Collection Area & ❤️ Supporter Records
Records
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Support me
Since the release of my mod, I've been continuously recording new weapon sounds,
and I've finally achieved this impressive and ambitious goal! Please enjoy these sounds.
Let's maintain mutual respect and avoid unauthorized use.

If you wish this mod to continue working, please consider supporting me through paypal[www.paypal.com].
https://www.paypal.com/paypalme/Jinryang0780
1️⃣ This will motivate me to persist and have the drive to create more high-quality content and even formulate more ambitious plans!
2️⃣ I'll prioritize your questions, suggestions, or wishes based on your support level. You could contact to me and show a screenshot for verification!
3️⃣ Future, I will strive to provide more rewards whenever possible to those who have supported me.
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Bug Report
Please describe your issue in as much detail as possible.
Last edited by Jin Ryang; 18 Jul, 2024 @ 8:58am
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Showing 1-5 of 5 comments
Aronymo 25 Aug, 2024 @ 3:55pm 
All on Room Conflict v v : I'm aware the whole thing is a work in progress. I'd like to bring to attention what I noticed in case it helps, as I appreciate what you've put into the project so far.

(Vague bug): *Upon my first play-through of Room Conflict (I didn't last long) I remember not being able to click open the unit panel to spawn in more. I don't remember if I was clicking it wrong or what, but it started working when I restarted.

Audio bug: *I brought my officer over to the Valkyrie statue in my second play-through. I activated the statue while the officer was in a truck. The sparkly noise plays and all that. I wasn't sure how to utilize the special powers at first so I brought my officer back to the sparkly visuals and stood in it again, triggering some sound effects again. The area makes a fair bit of noise, so I can't remember when the bug triggered, but soon after, I noticed the teleportation power by the unit select, and used it to return to the general spawn area. Pretty soon after, I noticed that the sparkly noise was playing over and over again. I don't know if this was intentional, to signify that the chosen one is super powered, or if it was a bug, but the audio effect is a little irritating to be playing over and over like that.

Spacial Bugs: *I'm sure there are plenty of these around, but I didn't get to explore much of the map in the time I played. I was fighting at one of the forts outside the house, It may have been called "Land of Oblivion" or something like that. The areas underneath the bridges that connect the individual towers of the fort seemed to be impassable to the AI pathing. I'm not even sure they can be shot through.

*I noticed units seemed to be engaging each other through the large white walls of the house, particularly obvious to me was my snipers that seemed to be picking enemies of x-ray style through the wall.

Other: *I'm not sure if it's a bug, but when I spawn certain types of infantry units (infantry + airborne infantry and maybe more), they seem to always become grouped into the one squad, even when I try to select them separately to divide the infantry out into multiple squads.

*When I spawn in a new infantry squad to a certain location, and then spawn a second squad, but to another location, the pathing will redirect one of the squads so that they all go to the same location. I suspect this may be related to the previous problem.

Besides all this, it's obvious that the project is a WIP. Maybe some of these are very tedious, but I just want to be thorough in case it helps.
I was able to enjoy the wackiness of the scenario regardless of these things.
Thanks for delivering us such a fun, inspired, humorous mod.
Jin Ryang  [developer] 26 Aug, 2024 @ 9:11am 
Originally posted by Aronymous:
All on Room Conflict v v : I'm aware the whole thing is a work in progress. I'd like to bring to attention what I noticed in case it helps, as I appreciate what you've put into the project so far.

(Vague bug): *Upon my first play-through of Room Conflict (I didn't last long) I remember not being able to click open the unit panel to spawn in more. I don't remember if I was clicking it wrong or what, but it started working when I restarted.

Audio bug: *I brought my officer over to the Valkyrie statue in my second play-through. I activated the statue while the officer was in a truck. The sparkly noise plays and all that. I wasn't sure how to utilize the special powers at first so I brought my officer back to the sparkly visuals and stood in it again, triggering some sound effects again. The area makes a fair bit of noise, so I can't remember when the bug triggered, but soon after, I noticed the teleportation power by the unit select, and used it to return to the general spawn area. Pretty soon after, I noticed that the sparkly noise was playing over and over again. I don't know if this was intentional, to signify that the chosen one is super powered, or if it was a bug, but the audio effect is a little irritating to be playing over and over like that.

Spacial Bugs: *I'm sure there are plenty of these around, but I didn't get to explore much of the map in the time I played. I was fighting at one of the forts outside the house, It may have been called "Land of Oblivion" or something like that. The areas underneath the bridges that connect the individual towers of the fort seemed to be impassable to the AI pathing. I'm not even sure they can be shot through.

*I noticed units seemed to be engaging each other through the large white walls of the house, particularly obvious to me was my snipers that seemed to be picking enemies of x-ray style through the wall.

Other: *I'm not sure if it's a bug, but when I spawn certain types of infantry units (infantry + airborne infantry and maybe more), they seem to always become grouped into the one squad, even when I try to select them separately to divide the infantry out into multiple squads.

*When I spawn in a new infantry squad to a certain location, and then spawn a second squad, but to another location, the pathing will redirect one of the squads so that they all go to the same location. I suspect this may be related to the previous problem.

Besides all this, it's obvious that the project is a WIP. Maybe some of these are very tedious, but I just want to be thorough in case it helps.
I was able to enjoy the wackiness of the scenario regardless of these things.
Thanks for delivering us such a fun, inspired, humorous mod.
Hi, thank you for your feedback and appreciation of the mod!

1. The officer is the main character that triggers the game's story. If the officer is killed, the mission fails, and you won't be able to call any more new reinforcements. Or perhaps your support points ran out!
2. Normally, the sound & effect only triggers when units are near the Valkyrie statue, serving as a reminder to players that something might happen.
3. Due to limitations in the game engine, objects with bridge properties cannot be passed under.
4. Regarding bullets penetrating walls to shoot, this is a strange issue and there may not be a better solution for now.
5. The other issues, such as infantry automatically merging into one group, occur even without loading this mod. But you can use shortcut keys to group selected units.

Anyway, I will continue to pay attention to these issues!
Last edited by Jin Ryang; 26 Aug, 2024 @ 9:44am
Aronymo 26 Aug, 2024 @ 9:48am 
"1. The officer is the main character that triggers the game's story. If the officer is killed, the mission fails, and you won't be able to call any more new reinforcements. Or perhaps your support points ran out!"
Yes. This is what happened.


Alright, thanks for the response.
E.K. ✙ 8 Oct, 2024 @ 5:08am 
Hi.
Really like your mod, thanks for your work.
The question is, will the version for Call to Arms be updated?
Jin Ryang  [developer] 17 Oct, 2024 @ 1:47pm 
Originally posted by E.K.✙:
Hi.
Really like your mod, thanks for your work.
The question is, will the version for Call to Arms be updated?
@E.K.
Great to hear that you like it! Yes, I'm currently working on a new map for the Gates of Hell, but it will take quite a long time. If you like this mod, please support me through PayPal! Your donation will motivate me to keep going! ❤️
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