Timberborn

Timberborn

4Wdistrictcenter
Initial update for U7 causes game to crash.
Game will crash when trying to load save in U6 if not on experimental build. I can't change to experimental because one of the mods I'm running causes the game to crash after the mod order window.
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Naia 4 May @ 7:54am 
Here's the crash log:

v0.6.9.4-5873e3b-sw
ObsoleteValueException: Couldn't deconvert AssignedDistrict to Timberborn.GameDistricts.DistrictCenter
Timberborn.Persistence.ObjectLoader.Get[T] (Timberborn.Persistence.PropertyKey`1[T] key) (at <1e03645554a949e49c3ef94e99709492>:0)
Timberborn.GameDistricts.Citizen.Load (Timberborn.Persistence.IEntityLoader entityLoader) (at <bede68aec6094d7ea95ed535eeb3fe73>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntity (Timberborn.Persistence.InstantiatedEntitySave entitySave) (at <9b8b1221880c4ecebc7a2d3b74986a4b>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntities (System.Collections.Generic.IEnumerable`1[T] entitySaves) (at <9b8b1221880c4ecebc7a2d3b74986a4b>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadNonSingletons () (at <9b8b1221880c4ecebc7a2d3b74986a4b>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadNonSingletons () (at <2579d550bc1b42bdb6e168fd168b1679>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <2579d550bc1b42bdb6e168fd168b1679>:0)
lapantouflemagic  [developer] 6 May @ 9:46pm 
hi ! thank you for your report !

in principle the mod should be fixed since yesterday evening.

tell me if it still doesn't !
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