Stormworks: Build and Rescue

Stormworks: Build and Rescue

Luminar NPP (DESTRUCTIBLE)
Echoless  [developer] 16 Jul, 2024 @ 9:23pm
NoisyHorse's Feedback
I've removed @NoisyHorse's comment as it went against one of the description warnings, I will post their original feedback from the EndoSkull discord server along with my response.

From @NoisyHorse:
"After careful review of your "power plant", I've compiled some feedback for your creation. First off I like the idea of it being at North Harbor, something you don't see very often. Next is the use of paint in some areas giving it more detail. However this has a lot of MAJOR issues. 1) Don't use electric sliding doors, it looks stupid and annoying to deal with. 2) The layout of the building is questionable. The placement of the reactor, boiler rooms, and turbine "hall" is wrong. The reactor should be far from any room that would have people in it and the boiler rooms are just confusing. Why are there 2 boiler rooms? Just put the real boiler parts in the "fake" boiler next to the reactor. And there should be FAR fewer windows on the entire building. 3) The turbines are a completely separate issue. There isn't any real turbines in this thing. All the steam being generated is just being released into the atmosphere which is simply wasting the resources of the reactor.
I'm quite shocked you spent this much time planning and building this thing and it turns out like this.
Solid 2/10"

My reply:
"Thank you for the feedback, the reasoning for the turbines is because I have no experience in steam and at the time I released this I had still thought that environment mods were given infinite electricity (which is untrue as of now), I am currently working on an update to do that. The reason I never spaced anything apart is because of the size limit in Stormworks, which is based on storage space, creation dimensions and more, and i'll dial down the windows too."

Extension:
This game is very restricting, it uses an outdated physics engine that really isn't great for what the developers of Stormworks are trying to accomplish, and of course the years of bugs and some fixes really didn't help, like recently limiting the size of vehicles by dimensions & file size itself, or making bombs with a range of 10 meters delete vehicles 40 meters away. Expecting the best of the best of the best is not the way to go in any game, no less a game that simply cannot handle it, this creation is far beyond what any developer of this game had intended, it uses mods to get as big as it is and as advanced as it is, if anything, the developers will patch something out and this creation will break because it's that far out of the scope of Stormworks. While the feedback is indeed constructive, it is also bordering on rude and has some outrageous expectations, far beyond what this game can handle while still making the creation work properly for the majority of players. Thank you @NoisyHorse for your feedback and I am taking everything into consideration and plan to continually improve this creation over time.
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Showing 1-4 of 4 comments
D_Bones 17 Jul, 2024 @ 4:33pm 
It seems mature contents do not always mean mature behaviours...
Big up to the content creators. You did an awesome job!
Someone, add that Dirty Harry's quote about opinions...
Echoless  [developer] 17 Jul, 2024 @ 4:46pm 
"Opinions are like ♥♥♥♥♥♥♥♥, everbody's got one. A man has to know his limitations." -Harry Callahan
D_Bones 17 Jul, 2024 @ 7:55pm 
damn... Stop, i am dead lol now... :D
cinnabun 28 Jul, 2024 @ 7:51pm 
haiiiiii :3
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Showing 1-4 of 4 comments
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